big group Archives - The Game Gal https://www.thegamegal.com Family-friendly games for you and yours Sun, 10 Apr 2022 23:52:53 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.3 21406246 Animal Bingo https://www.thegamegal.com/2022/02/14/bingo/ https://www.thegamegal.com/2022/02/14/bingo/#comments Mon, 14 Feb 2022 17:59:50 +0000 https://www.thegamegal.com/?p=3286

What it is: An easily adaptable game seen all over for all age groups. Here, it’s a game played on paper cards. The free printable cards I provide are animal themed.

Best for: Children in small to large groups (great for classrooms).

What you need: A printed game board for each child playing and a way to mark off squares that have been called. You can mark squares with something physical like cereal or candy. This is fun (especially if it’s M&Ms instead of Cheerios), but make sure children are old enough not to bump their boards and get things out of order (or eat their square markers!).

If you don’t want to use something physical that can get bumped or moved, use markers or stickers. The downside of this method is it will destroy your game boards – unless you laminate them first! Then you can use stickers that are easily removable, or dry erase markers, so you can use the same boards and play again and again.

How to play: In Bingo, each child gets his or her own Bingo game board. The boards have a 5 by 5 grids of squares, with each square being a unique item or number. Here, they are unique animals. Typically the center square is a free space, so each board has 24 different animals. There are 54 different animal pictures in this version of the game, so each game board is unique, and each game board has a 50/50ish chance of having any given animal.

The game moderator then starts calling out the 54 animals in the game in random order. Children must listen closely, because when the game moderator calls out an animal a child has on his or her game board, the child gets to mark it off.

The goal of the game is to get five marked-off squares in a row, either horizontal, vertical, or diagonal.

A vertical BINGO
A horizontal BINGO
A diagonal BINGO

As soon as a child does this, they call out, “Bingo!” The first player to call out “Bingo!” wins. If more than one player calls out Bingo at the same time, they tie for first place. You can continue playing for second, third, etc., place.

Variations: In addition to winning a Bingo round by marking off five squares in a row, you can make the game more exciting by adding in rounds requiring players to win by marking off other formations on their board, like the ones pictured. (Players will have more than these squares marked; these are just the minimum to win.) Some are shorter than a normal round, and some are longer.

  • Four corners – Mark the four corners
  • Blackout – Mark every single square
  • Outer border – Mark all the squares in the outer border
  • Middle square – Mark the eight squares that surround the free space
  • Letters – Mark off squares to form a letter, like T, L, X, or M
  • Specific Bingo – Require players to get a specific five-in-a-row to win (like the first column, or the second row)
  • Double Bingo – Players need two five-in-a-row’s to win
  • Plus sign – Mark the middle row and the middle column
  • The last to Bingo – When players get a Bingo, they are eliminated. The player who goes the longest without getting a Bingo wins.

Another way to make your Bingo game more exciting is to offer prizes to the winners, or have players swap their cards with each other randomly during a round.

Printables: Now that you know how to play, here’s everything you need to print and…well, play!

This PDF has the actual game boards (54 unique cards, which means you can play with up to 54 people at once).

This PDF is for the moderator or person running the game. It has strips of words with the all the animals in the game that you can print out, cut up, and read out loud. It also has 60 different sets of the animals in the game in random order, so, instead of drawing names and reading them, you can just read down the list (and play 60 unique games).

There’s also a PDF with each animal on a separate page, in case you want to show your class or players a visual of what each animal looks like, either digitally on a screen/projector or printed out. (You can also download this with 4 animals to a page.)

And, as a bonus, I have all of these translated into Spanish! (If I got anything wrong in the translation, please let me know and I’ll fix it.)

This would be an excellent activity for language learners, either English language learners of any age from any language, or English speakers learning Spanish. Introduce the vocabulary with the visual cards and use the Bingo game as a review.

Even more variations: “I spy” Bingo is another fun way to play. I have a Fourth of July and a Halloween version.

Any fun Bingo experiences or variations to share? I’d love to hear! And happy playing!

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Batteries included white elephant gift exchange https://www.thegamegal.com/2022/01/27/batteries-included-white-elephant-gift-exchange/ https://www.thegamegal.com/2022/01/27/batteries-included-white-elephant-gift-exchange/#respond Thu, 27 Jan 2022 21:10:00 +0000 https://www.thegamegal.com/?p=9686

What it is: An alternative way to set up a white elephant gift exchange, where you basically set it all up yourself. Sounds less fun than the normal way? It doesn’t have to be!

Best for: About 10 to 20 people

What you need: A very generous host!

So rather than looking at this as a white elephant gift exchange, think of it as a fun way to give a gift to a group of people (co-workers, family members, etc.). If it’s Christmas or some other gift-giving occasion and you want to give a gift to everyone in a group in a fun, unique way, this might be it!

This game works the same way as a white elephant gift exchange, with all the same rules. The only difference is, you will supply all of the gifts yourself.

The gifts can be whatever you want. They can be inexpensive or they can be nice. It’s often fun if they’re all the same type of gift with different patterns or themes, but they don’t have to be.

We played this most recently at a family Christmas gathering. My husband and I decided to set it up as a fun game for everyone. We bought a bunch of pairs of wacky/unique socks, enough so everyone would have one. Then we wrapped them all with different wrapping paper, put them in the middle of the room in the evening after Christmas dinner, and played! Everyone ended up with a pair of silly socks. We tried to include a variety, so some were laughable, some were cool, some were neat, and a few were pretty undesirable but in a funny way.

It was a good game because everyone (kids and adults) could participate together. And because we didn’t have too many kids, and there wasn’t too much overlap in the socks the adults wanted and the socks the kids wanted, there were minimal tears. (Minimal. Unfortunately not no tears.)

Like a good white elephant exchange, it’s fun if some of the items are kind of eccentric (there were many options for that when it came to silly socks). We’ve also done it with wall calendars. Wall calendars are another great gift idea, because you have a huge range of styles to choose from, from serious (motivational quotes) to beautiful (beaches and mountains) to specific interests (movies and video games) to just silly (cats doing yoga).

You can also set up the game with items that are unrelated to each other. My mom has done this for our family’s Christmas gifts for the past few years, and we all have a blast. Each gift is unique (exercise equipment, kitchen supplies, just funny stuff), but they’re all nice, and people still steal and scheme, but everyone walks away with a gift in the end.

It’s a neat activity that turns a group gift into a game (so not only do your family/friends/co-workers get a gift, they also get laughter and memories, which are probably even better). Other theme ideas for gifts might be candy, treats or food, gift cards, nostalgic toys, or even more “boring” things like office supplies. Have a variety of pens and pencils of varying quality, and shake it up by throwing in a few truly absurd writing utensils that are sure to make everyone laugh. What other ideas can you come up with?

Variations: You can read about the normal white elephant gift exchange here. There’s also some other activities, Christmas gift pass and mystery gift pass, that involve less stealing and conniving and might be better suited for young children. You could easily adapt the mystery gift pass to play with adults as well, and it might also be a fun way to give a group of people a group gift. Have fun!

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Every man for himself dodgeball https://www.thegamegal.com/2021/08/23/every-man-for-himself-dodgeball/ https://www.thegamegal.com/2021/08/23/every-man-for-himself-dodgeball/#comments Tue, 24 Aug 2021 03:26:25 +0000 https://www.thegamegal.com/?p=7827

What it is: A fun variation on normal dodgeball.

Best for: A big group of players in a gym, or a big room without breakables inside

What you need: Dodgeballs! We have been playing with these Rhino Skin balls, which are great because they have enough heft to travel well, but they’re made of foam and don’t hurt at all. You can play with other balls, too.

How to play: The name of this game pretty much says it all. It’s dodgeball, but instead of playing on teams, all players are playing for themselves.

To start, put all the dodgeballs on the floor in the center of the room. It’s good to have more balls than players. Have all players start the same distance away from the balls on the floor. Someone yells “Go!” and everyone rushes for the dodgeballs (make sure you don’t run into each other).

All players are free to grab as many balls as they want, then they usually back away from everyone pretty quickly.

Let’s follow one player, Nina, on her journey through the game. At “go,” Nina rushes forward and grabs two balls. Then she quickly backs away from the other players. According to the rules, before she’s allowed to throw a dodgeball at anyone, she has to touch one of the walls.

She does so, backing up until she feels the wall behind her. Then she is on the offensive, ready to strike. And on the defensive, too, because there’s a room full of players who could strike her at any moment.

Say Nina gets a good throw in and pegs Ralph. Ralph immediately sits down in place and tosses away any balls he was holding in his hands. Nina pauses for two seconds to smile and give an excited little hop, but it was two seconds too many. Another player named Duncan throws a ball that hits Nina in the arm. She is out.

Nina sits down right where she is, rolling away the ball she was still holding. At the same time, Ralph, whom Nina pegged a few seconds ago, gets to stand up and rejoin the game. That’s the main rule of the game: if the person who pegged you gets pegged and sits down, you can pop up and play again.

So Nina, who was pegged by Duncan, watches him closely. A few minutes later when a player named Kelly pegs Duncan and he has to sit down, Nina jumps up, grabs the nearest ball, and starts playing again.

Play continues like this. When you get pegged, you sit down. When the person who pegged you sits down, you get to stand up and keep playing.

When does it end? When there’s only one man standing. Essentially this means that the last player has personally pegged every single other player in the game. That player wins, and you can start a new round! Heads up, the rounds can get pretty long.

All the normal dodgeball rules apply. If you catch a ball, the person who threw it at you is out. Throwing balls above the shoulders is not allowed.

If you want to see a sample game, here you go! We played at our parents’ place, which includes a giant warehouse room perfect for playing dodgeball in. (Queen music is optional.)

Another name for the game that I just made up is Hunger Games dodgeball (pretty good though, right?). I like this game better than normal dodgeball because there’s a little less pressure; you’re not going to let any teammates down if you mess up because you don’t have any! Have fun playing!

Variations: For another spin off the classic game of dodgeball, try glow in the dark dodgeball! Or for little kids, try playing on a playground for fun.

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What’s the name of that song? https://www.thegamegal.com/2020/07/14/whats-the-name-of-that-song/ https://www.thegamegal.com/2020/07/14/whats-the-name-of-that-song/#comments Tue, 14 Jul 2020 18:02:23 +0000 https://www.thegamegal.com/?p=7953

What it is: A name-the-song-title trivia game where knowing song lyrics is key

Best for: Anyone in any group size! Or at least anyone old enough to identify songs based on their lyrics. Since my three-year-old can do this with Disney songs, I’d say the age range is pretty inclusive. It’s also an especially great game for music lovers.

What you need: Bits of song lyrics. I provide a huge list (free!). You can also think of your own.

How to play: Basically, one person reads a line or two from a song and everyone else tries to guess the name of the song. There are three ways you can play.

Version one: Free-for-all

Before you play, if you’re using my printable song lyrics, there is a particular way you can prepare them to make playing much easier. Just watch this video:

Now that your slips of paper are prepped, let’s play!

To play competitively, have everyone sit in a circle. Take turns drawing a song lyric from the cup. The person who draws the song lyric can peek at the answer, then reads (NOT sings) the lyric of the song.

As soon as the reader starts reading, everyone else is able to start guessing the name of the song. But once someone shouts a title out loud, they are not allowed to guess again that round. So, for example, say Elijah starts reading, “Tranquil as a forest but on fire within.” Then Juan might shout, “Be a man!” Elijah knows, however, that this is not the correct name of the song because he’s looked at the answer (it’s actually “Make a Man Out of You” from the Disney movie Mulan). So Elijah would tell Juan no and either continue reading or, if he’s read the whole line, wait for other people to guess. Juan is not allowed to guess again, even if he remembers the right name of the song.

If the reader wants, they can wait to look at the title of the song until after they’ve read the lyric out loud, if they want to give themselves a chance to guess (to themself).

Whoever guesses the actual song title (the one written on the paper) first gets to keep the paper slip. If there is a tie, see who can name the artist first. Then the next person in the circle draws a paper and reads it aloud. Whoever has the most paper slips at the end of the game wins! 

If no one can name the song, Elijah can sing the lyric or recite more of it, if he knows the song. He could also, if he wants, provide hints on the artist (like, “It was sung by Donny Osmond”) or song (like, “It’s from Mulan“). If there’s still no one who can name the song, no one gets the paper and play passes to the next player.

If you want to play not-as-competitively, let the reader sing the song lyrics if they wish. It’s easier to guess, but some people might enjoy getting to sing a little 🙂 Also, when you’re playing not-so-competitively, the best part is when a song lyric is read, no one can remember the title, and everyone bursts into song as they try to remember what it’s called. You might not be able to stop your players from doing this!

Version two: One at a time

Another way you can play is have one person guess at a time. So, for example, if it were Juan’s turn, someone else (like Elijah) would read him the song lyric. Juan on his own would get a chance to name the title of the song. You could even give him a certain time limit like 10 seconds. If Juan can’t name the song in time, play can open up to other players. The first to name the song title (or, if there are ties, the song title and the artist) gets the slip of paper.

Version three: Single player

If you are on your own, you can still play this game! Just prepare the printable slips of paper as shown above (and REALLY make sure you don’t peek as you do). Then draw yourself a paper one at a time and try to guess the song! Unfold the paper to see if you’re right. It’s actually a pretty fun trivia game on your own. This would work great as a two-player game, too.

In my printable, there are four categories of songs: Disney songs, 80s songs, songs released before the 80s, and songs released after the 80s up to the present decade (which right now includes the 2010s). I tried to stick with top 40s or well-known songs so, if you are at least a little familiar with a certain era of music, hopefully you have a good chance. There are a few tricky ones thrown in there, though!

We played this at our last family reunion and it was a lot of fun. I printed off papers from each of the four categories and put them in separate cups. We did one round of each. Again, my favorite part was when everyone would burst into song (and possibly dance), as shown at the end of the video below:

Have fun playing (and singing!)

Free printable: Song lyrics and titles

Variations: Some similar games are Name that tune or Sing a song

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The human piñata https://www.thegamegal.com/2020/06/13/the-human-pinata/ https://www.thegamegal.com/2020/06/13/the-human-pinata/#respond Sat, 13 Jun 2020 13:12:20 +0000 https://www.thegamegal.com/?p=7876

So we’ve finally reached the end of the school year, and the end of our unexpected little adventure in homeschooling. My kids love their end-of-year parties so much and they were both super bummed to miss them. So I wanted to give them the best little at-home end-of-year-party I could. I wanted to try a game, something fun and new, so enter…the human piñata.

What it is: An activity involving candy and running. Don’t worry! No one gets whacked with a stick. Instead, kids chase around the “human piñata,” someone with tons of candy attached to their shirt.

Best for: Kids! And one grown-up who’s a good sport

What you need: A cheap or old t-shirt, individually wrapped candy, a hot glue gun, and a piece of cardboard; also, small buckets or bags for children to collect candy in

How to play: Before you play, prepare your shirt by gluing the pieces of candy all over it. There are some tips and techniques to this:

  • Use a tiny dot of hot glue for each candy.
  • Use a low-heat glue gun, or give the glue just a second to cool down before you stick the candies on.
  • Try not to press the candies on too firmly; you want kids to be able to pull them off fairly easily.
  • Slide a piece of cardboard inside the t-shirt before you glue so the glue doesn’t stick to the opposite side.
  • Use individually wrapped candies. Sealed candies like mini bags of Skittles work better than loose-wrapped candies like Smarties, Starbursts, Dum-dums, or Hershey’s kisses; the loose wrappers can easy tear or fall off.
  • If you’re using small individually wrapped chocolates, especially if you’re playing outside, consider throwing the whole shirt (candies and all) into the fridge for an hour or so before you play, just to try to minimize the melting/smushing of the chocolates.

When your human piñata is set, dressed in their candy shirt and ready to run, say “Ready, set, go!” and the kids go crazy! Depending on the age and number of children you’re playing with, you might want to set up some rules (like no tackling the piñata). Make sure you have enough candy for all the children. For large groups, you might even have more than one human piñata. You also might want to give the children buckets or bags to collect the candy in.

This was a lot of fun for us! I think it’s just something so different than what kids usually do, it should create some memories.

Happy summer!

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Hula hoop pass https://www.thegamegal.com/2020/03/19/hula-hoop-pass/ https://www.thegamegal.com/2020/03/19/hula-hoop-pass/#comments Thu, 19 Mar 2020 12:10:50 +0000 https://www.thegamegal.com/?p=7041

What it is: A kind of silly team relay game

Best for: A large group and an area with plenty of space

What you need: Two to four hula hoops

How to play: First, divide your players into teams of 8 to 15 (ish) players. Have your teams stand in a long line holding hands. Each line of players should be parallel to the others.

Give each team a hula hoop. Start the hula hoop at one end of the line, handing it to the player on the end. At “go,” the players must pass the hula hoop all the way down the line of players. The trick is, since they’re holding hands, they’ve got to do it by shimmying and wiggling their bodies through the hula hoop–no grabbing of the hula hoop allowed.

Once the hula hoop reaches the end of the line, players must return it, passing it back the other way. The first team to return the hula hoop to the original starting player wins!

It’s a simple game, but would make a great relay as part of a larger event. It’s funny to watch, too!

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Where’s Waldo? IRL (in real life) https://www.thegamegal.com/2019/05/21/wheres-waldo-irl-in-real-life/ https://www.thegamegal.com/2019/05/21/wheres-waldo-irl-in-real-life/#comments Tue, 21 May 2019 12:39:56 +0000 https://www.thegamegal.com/?p=7039

What it is: A dress-in-disguise mall scavenger hunt modeled after the seek-and-find children’s books (which, I never knew until now, are originally the British Where’s Wally? books, only Where’s Waldo in the US and Canada. Who knew?)

Best for: Large groups divided into teams of 3 to 5 players; it would be a perfect church youth activity

What you need: A shopping mall and volunteers to dress up in disguise, stickers or stamps for each volunteer, and a paper and clipboard for each team of players

How to play: You’ll need to do some prep work before the actual event. In advance, find five to ten volunteers (like adult leaders) to dress up in disguise and walk around the mall. If you’re playing true to the name of the game, have them dress up as Waldo from the Where’s Waldo books, or with pieces of a Waldo costume, like thick-rimmed glasses, a red and white beanie, a red and white striped shirt, and a walking cane.

The night of the activity, give your Waldos and/or Wendas each a sheet of stickers or a stamp and ink pad. Then have them split up and walk around the mall. I would require them to stay either in the main hallways or in small stores right off the main hallway, stores players could quickly glance in. (So no department stores.)

On the night of the event, divide up your players into teams of 3 to 5. Give each team a clipboard and a piece of paper.

Gather all players together in the food court of the mall and explain the rules. They will walk around the shopping mall and try to spot the Waldo characters in disguise. Depending on how good your Waldo costumes are (meaning if they’re not very good), you might want to tell your players the names of the volunteers dressed as Waldo to make it easier for them. You should also tell the players how many Waldos there are. The teams have the goal of spotting all the Waldos in disguise and getting a stamp or sticker from each. You could also have teams take a picture with each Waldo. At the end of a predetermined time, like one hour, all teams will meet back in the food court. The team with the most stickers or stamps wins!

So then teams split up and do their hunting! The Waldos are free to walk around the mall. When a team approaches them, they hand out a stamp or sticker. The team with the most stickers or stamps, or the first team to return with all of them, wins!

Variations: Since the Where’s Waldo books aren’t as popular as they used to be, you might want to use another disguise. I would keep the disguises on a theme. Here are some other ideas. You could have your volunteers:

  • Wear different brightly-colored wigs
  • Dress up as characters from a movie like Harry Potter
  • Dress up as super heroes (either real or made up)
  • Wear all one color from head to toe

What other ideas can you come up with?

This game could create some great photo ops, so be sure to take advantage of them!

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Marshmallow fight! https://www.thegamegal.com/2019/02/21/marshmallow-fight/ https://www.thegamegal.com/2019/02/21/marshmallow-fight/#comments Thu, 21 Feb 2019 14:26:21 +0000 https://www.thegamegal.com/?p=5563

What it is: An activity where you throw marshmallows at each other!

Best for: A larger group, any age

What you need

  • Marshmallows! The big kind works best.

How to play: Really I can’t make it much simpler: throw marshmallows at each other!

Marshmallows are fun because they’re harmless, and yummy. Also relatively easy to clean up. You can play indoors or outdoors.

The first time I remember playing, we were on a family reunion and I saw my mom emptying some bags of big marshmallows into a tray. I went up to ask her what she was doing and she threw a marshmallow in my face! Once I got over the initial shock, I laughed as everyone joined in, throwing marshmallows all over the room. It was pandemonium. And a lot of fun.

Just watch out for players who try to stick the marshmallows in their mouths or bite them in half before throwing them, because then the marshmallows get sticky.

You can also play with mini marshmallows and DIY marshmallow guns made of PVC pipes. Here’s a tutorial I found online. That works well for a big group outside and is a ton of fun. Again, watch out for those people who stick the marshmallows in their mouths before shooting them, resulting in sticky marshmallow wads stuck to everyone’s clothes and hair. (Ew!) That might be against the rules for you, your call.

So grab a bag of marshmallows and organize a marshmallow fight!

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Memory (not the card game) https://www.thegamegal.com/2019/02/14/memory-not-the-card-game/ https://www.thegamegal.com/2019/02/14/memory-not-the-card-game/#respond Thu, 14 Feb 2019 14:40:52 +0000 https://www.thegamegal.com/?p=5819

What it is: It’s not the card game – it’s a quiet game of perception and memorization

Best for: Any size group, with players old enough to write

What you need:

  • Paper and a writing utensil for everyone
  • A tray or flat area to display items
  • Items to display and memorize. It works great if there’s a theme to follow, like items from a diaper bag if it’s a baby shower, or jewelry and accessories for a princess themed party.

How to play: First, assemble your items. The number of items you have will vary depending on the age of your players and how hard you want the game to be. Let’s pretend you’re playing the game at an art themed birthday party. You might gather items such as these:

  • An orange crayon
  • A blue marker
  • Watercolor paints
  • Big paint brush
  • Small paint brush
  • Sheet of paper
  • Pencil
  • A red colored pencil
  • Eraser
  • A purple bottle of paint
  • Pencil sharpener
  • One paper towel
  • A piece of green construction paper
  • A yellow pipe cleaner
  • Two googly eyes

Seat all your players in a room. Give each a piece of paper and something to write with. Then bring out your items. It’s handy if you have them on a tray or a table. Set a timer and give your players a set amount of time to study the objects. Depending on the age of your players and the number of your objects, this might be one minute, three minutes, or even 30 seconds.

When the timer ends, remove all the items from your players’ view. If they’re on a table or on the floor, you could throw a towel or sheet over them.

Set another timer and give your players a chance to write down as many of the items they can remember. Again, you could give them one minute, five minutes, or whatever you think is appropriate.

After everyone has had a chance to write down as many items they can remember, show the items one by one. Anyone who wrote down the displayed item gets a point. You can offer two points to players who remember something about the item, too; for example, if they wrote “orange crayon” instead of just “crayon.”

After players tally up their own points, ask things like, “Who remembered at least 10 things? Who remembered at least 12? Who remembered more than 15?” until you narrow down enough players and eventually find the player or players who remembered the most. They get a prize!

It’s a great shower or party game. Have fun!

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The newlywed game: Bridal shower version https://www.thegamegal.com/2019/01/31/the-newlywed-game-bridal-shower-version/ https://www.thegamegal.com/2019/01/31/the-newlywed-game-bridal-shower-version/#respond Thu, 31 Jan 2019 09:03:20 +0000 https://www.thegamegal.com/?p=5895

What it is: A perfect bridal shower version of the Newlywed game – a game to test a bride on how well she knows her fiancé before their wedding. 

Best for: A bridal shower

What you need:

How to play: First, print the included printable. Before the shower starts, give the groom-to-be the first three pages of the printable. Either circle the questions on page 1 you want him to answer, or let him choose his favorites. Aim for at least 10 questions. Pages 2 and 3 have space for him to write his answers.

After you’ve collected the groom’s answers and during the bridal shower, have the bride sit at the front of the room. Read her the questions on page 4 of the printable that correspond with the numbered questions the groom answered. Have her give her answers out loud, then reveal what her fiancé said. She gets a point if their answers matched.

Remind the bride that she’s trying to give the answers her fiancé would give, not necessarily the answers she thinks are true. For example, for the question, “Who liked who first, your fiancé or you?”, the bride and groom might have differing opinions on this particular subject. Maybe according to him, she liked him first, but for the her it’s vice versa. If the bride wants a point, she should make sure to answer with what her fiancé would say, not necessarily what she thinks is correct.

It’s a fun bridal shower activity because it lets everyone learn more about the bride and groom and their story (and who doesn’t love that?). It gives some structure and will hopefully lead to some laughs. So have fun, and tell the bride and groom congratulations from me!

Printable: Here’s the free printable!

Variations: Besides the version for couples, I also have a version of the game for mothers and daughters. Have fun!

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The newlywed game https://www.thegamegal.com/2019/01/24/the-newlywed-game/ https://www.thegamegal.com/2019/01/24/the-newlywed-game/#comments Thu, 24 Jan 2019 12:39:14 +0000 https://www.thegamegal.com/?p=5872

What it is: A game to test how well husbands and wives know each other

Best for: A group of husbands and wives of any age, whether they’re newlyweds or celebrating their 50th anniversary!

What you need

How to play: One person will need to host the game and print the file beforehand. The included printable has blue (player) pages and orange (host) pages. Print one copy of the blue pages for each player. Print one copy total of the orange pages.

After you print, cut all the pages in half. Each half-sheet represents a round. You can read through all of the rounds and choose your favorites ahead of time, or play them all!

After you’ve printed, chosen your rounds, and organized your papers, invite your players to start!

Let’s start with the husbands. Give each husband a copy of the blue (player) Round 1 half-sheet.

Make sure they label it with their name (that’s important). Have them quietly write in their answers. Don’t let the wives peek!

As the host, gather the husband’s filled-out questionnaires. Then seat the wives at the front of the room.

Using the host’s corresponding Round 1 sheet, read the first question out loud to the first wife.

She gives an answer out loud, no hints allowed. After she answers, read her husband’s answer to the corresponding question out loud. If the answers are the same, give the question a check mark and the wife gets a point.

Repeat with the second wife. After each wife has answered the first question, repeat with the other four questions.

At the end of Round 1, count up each wife’s correct answers. The wife with the most correct answers wins the round and a point for her and her husband.

Then switch spots – the wives will write the answers on a blue (player) page. You can either repeat Round 1 and ask the wives the same questions, or move on to a new round. After the wives write their answers, collect the sheets, invite the husbands to the front of the room, and use the corresponding host’s page to ask the husbands the corresponding questions out loud. Husbands get a point for each correct answer, and the husband with the most points at the end of the round wins the round and a point for him and his wife.

After you’ve played all of the rounds you wish to play, the couple who has won the most rounds wins the game!

Printable: Here’s the free printable to grab! 

Variations: Instead of declaring a winner after each round, add up all of a couple’s points, husband’s and wife’s, from all rounds. The couple with the highest overall points wins.

You can also declare a winner within each couple – whoever got the most questions right, the husband or the wife, wins (and the loser needs to pay more attention when their spouse talks).

I also have a version of the same game to play at bridal showers and one for mothers and daughters.

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Banana tag https://www.thegamegal.com/2019/01/03/banana-tag/ https://www.thegamegal.com/2019/01/03/banana-tag/#respond Thu, 03 Jan 2019 14:10:29 +0000 https://www.thegamegal.com/?p=5857

What it is: A variation of freeze tag

Best for: A large group (at least 8 players)

What you need:

  • A big, open playing area

How to play: Choose one or several people to be It – the ones who run around and try to tag the rest of the players. Let’s say June and Bobby are It. They stand still, close their eyes, and count to 10, giving the rest of the players a chance to run and scatter. When Bobby and June are done counting, they open their eyes and spring into action.

Bobby and June run around the playing area, trying to tag (touch with one hand) as many people as possible.

Say Bobby tags Raoul. As soon as he does, Raoul has to freeze, standing still in one spot, and put his hands above his head and lean slightly to the side, like this:

See how he’s making roughly the shape of a banana?

Then Raoul stands still and waits for someone to unfreeze him.

In banana tag, Raoul is unfrozen by two teammates, not just one, who come up to either side of him, each grab an arm, and pull his arms down – like Raoul is a banana they’re peeling, get it? Then Raoul is unfrozen and he can run around again, until he’s tagged again.

The game ends when Bobby and June have frozen all other players. I like banana tag more than regular freeze tag because having to have two players unfreeze a frozen player (or, in this case, peel a banana-ed player) makes the game a little harder for the players (and a little easier for It).

Have fun!

Variations: Freeze tag, and the even sillier variant, freeze tag with all your limbs bent or all your limbs straight. Another type of tag is photo tag.

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Signs https://www.thegamegal.com/2019/01/03/signs/ https://www.thegamegal.com/2019/01/03/signs/#comments Thu, 03 Jan 2019 07:39:14 +0000 http://thegamegal.wordpress.com/?p=27 What it is: A quiet indoor game that sharpens your observational skills…and can lead to lots of laughs, too.

Best for: Group of 8 to 12ish.

What you need: A group of people and a room they can all sit in. It’s harder to play this one on the floor, so it’s best if everyone’s sitting on chairs or couches arranged in a circle.

How to play: Before you start, everyone who’s playing needs to choose a sign—something distinct enough that it’s clearly theirs, but (usually) inconspicuous and silent. For example, let’s say Mike, Lori, Ben, and Kate are choosing their signs. Mike’s is pulling his right ear. Lori’s is touching her nose with her finger. Ben’s is making a “peace” sign with his hand. And Kate’s is a wink.

signs game

Next, choose someone to be It (this time it’s Ben). Ben stands up in the middle of the circle and picks someone in the circle (like Kate) to have the Sign. Then he closes his eyes. The point of the game is to pass the Sign around the circle without Ben knowing who has it. Kate has the Sign now. To pass it to someone else, she has to make their sign to them. So, what if Kate wants to pass the Sign to Mike? She’ll make sure Mike’s looking at her and then pull her right ear (remember, that’s Mike’s sign). For Mike to officially receive the Sign, he has to acknowledge to Kate by pulling his ear. As soon as Mike makes his sign, he has the Sign. Until then, Kate still has it. Make sense?

So that’s how the Sign is passed around the circle. Now remember that Ben closed his eyes? After he counts to ten, he opens them, and by then Kate will have passed the Sign on to someone else (and maybe the Sign has been passed a few times), so Ben doesn’t know who has it. Since he’s standing in the middle of the circle, his back is always turned to part of it, allowing the players to pass and receive the Sign when he’s not looking. But Ben can be quick. Let’s say he catches a glimpse of Lori making her sign (touching her nose with her finger) and he guesses that she just accepted the Sign. Ben can then ask, “Lori, do you have the Sign?” She has to respond truthfully, and then Lori is the new It. She stands in the middle of the circle, picks a new person to start with the Sign, and closes her eyes to count. If Lori (or any other It) guesses incorrectly, the game keeps going. She can guess as many times as she wants. So that’s how the game is played.

A few things to remember while playing signs: First, make sure that everyone remembers everyone else’s signs. It’s okay if people forget momentarily, but if none of the other players can ever remember Ben’s sign, they’ll never pass the Sign to him, and that would be sad. So it might be good to review everyone’s signs every once in a while. Another thing, sometimes the game can get confusing. If you’re not paying attention, it could be easy to lose track of who has the Sign, or multiple people could think they have it. At that point, it’s best to pause the game and have whoever’s It pick a new person to start and then count to ten. Finally, you can get pretty sneaky with passing the Sign. If Ben’s It and he asks, “Do you have the sign?” and you do, but technically you just passed it to someone else who accepted it before you have to answer, you can say “no” and you’re off the hook. So practice being sneaky and inconspicuous and go have fun with signs!

Variations: There are many other games similar to signs that you perhaps call the same name. The games newspaper and animal signs are similar, just not as quiet. Know any others? Oh, and one of my favorites is playing signs in a perhaps less formal setting, say if you’re in a boring meeting and want some entertainment. Get your buddies to all very quietly and inconspicuously choose a sign and then pass it around without the People in Charge catching on.* Good times. 😉

* Of course, you should be responsible. Always.

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Bird on a perch https://www.thegamegal.com/2018/12/27/bird-on-a-perch/ https://www.thegamegal.com/2018/12/27/bird-on-a-perch/#respond Thu, 27 Dec 2018 22:39:17 +0000 https://www.thegamegal.com/?p=5804

What it is: An easy game of teamwork, following orders, and posing as quickly as possible

Best for: A big group of boy/girl pairs

What you need:

  • A big open area to play

How to play: I learned this game at EFY, a week-long religious camp for teenagers. Boys and girls house separately but are put in co-ed groups, attend dances together, and are encouraged to talk to and get to know each other as much as possible, so this game fit right in.

In the game, pairs of players hit poses as quickly as possible. There are three poses.

Bird on a perch, where the boy kneels and the girl sits on his knee:

Monkey in a tree, where the girl hangs on the boy’s back:

Baby in a cradle, where the boy stands and holds the girl in his arms:

To play, each pair stands together in the open play area. A caller calls out two or three poses in any order, and the pairs must hit each pose in order, ending on the last pose and holding it. The last pair to hit the last pose is eliminated. Play continues until only one couple remains, the winners!

So, for example, the caller might call out, all at once, “Bird on a perch, baby in a cradle, monkey in a tree!” Each pair must first hit the bird on a perch pose, then the baby in a cradle pose, then the monkey in a tree pose. Last pair to hit the monkey in a tree pose is out. The caller is also the judge who decides who was last.

The caller can come up with any combination, like “Baby in a cradle, bird on a perch, monkey in a tree!” Or “Monkey in a tree, bird on a perch, monkey in a tree!” For added difficulty, call out more than three poses at a time!

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Balloon stomp https://www.thegamegal.com/2018/12/13/balloon-stomp/ https://www.thegamegal.com/2018/12/13/balloon-stomp/#respond Thu, 13 Dec 2018 19:29:20 +0000 https://www.thegamegal.com/?p=5745

What it is: A game where players step on balloons tied to each other’s ankles!

Best for: 5 to 12 players

What you need:

  • String
  • One balloon per player per round
  • A big open space to play (indoors is ideal)

How to play: To set up, tie a balloon to each player’s ankle with a short piece of string. There should be at least a few inches of string from the ankle to the balloon so the balloon can bounce along the ground.

Have all your players carefully stand at the edges of the play area. At “go,” all players rush forward and try to stomp each other’s balloons so they pop. When your balloon pops, you’re eliminated from the game. Go sit or stand along the sidelines and watch until there’s only one player remaining with a balloon on their ankle: the winner!

Some rules: No touching the balloons, and you might want to set up clear guidelines up front about pushing or shoving.

Variations: This game is similar to floppy sock tag, but for sure a lot noisier!

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Electricity https://www.thegamegal.com/2018/12/06/electricity/ https://www.thegamegal.com/2018/12/06/electricity/#respond Thu, 06 Dec 2018 12:07:26 +0000 https://www.thegamegal.com/?p=5683

What it is: A quiet, low-activity big-group game of speed

Best for: Older kids and up, and at least 10 players

What you need:

  • A dice
  • Two balloons

How to play: Divide your players into two even teams. Have one team sit cross-legged on the floor in a line, side by side, creating one long line. Have your second team sit the same way, with their backs to the first team’s backs. So you should have two parallel lines, one line for each team, with their backs to each other.

Next everyone holds hands with the two teammates on either side of them. Go to one end of the lines where each team will have an end person. Say, for example, Team 1 has Nicolas and Team 2 has Inez. Give Nicolas and Inez each a balloon to hold in their free hand. They should hold the balloon in their hand but keep their hand and balloon down on the ground beside them, not in their lap.

Go to the other end of the lines, which will be the starting point. Eric on Team 1 and Louise on Team 2 are there. You as referee sit next to Eric and Louise with a dice in your hand. Start rolling the dice, making sure to hold it where only Eric and Louise (by turning their heads) can see it.

As soon as you roll a 1, Eric and Louise each squeeze their teammates’ hand. Those teammate number 2s will pass the squeeze on to the player next to them, and so on and so on down the line, until, like an electric current, Nicolas and Inez will feel their hands squeezed.

As soon as Nicolas or Inez feels a squeeze, he or she holds up their balloon high as quickly as possible. The first team to raise their balloon wins. (You as referee make the call.)

Have everyone rotate (so Eric and Louise would move to the end of the line, holding the balloons, and those teammate number 2s move up to be the first in line, the players watching the dice). Then go again.

That’s your gameplay! Play until each player has had a chance to be both the balloon-holder and the dice-watcher, then tally up each team’s points and declare a winner!

One rule is no talking is allowed. Players should not be clued in that an electric current has started before it reaches them. (So Eric and Louise should refrain from gasping in excitement if the referee rolls a 1.)

Variations: Instead of rolling a dice, you could also flip a coin. When it lands on heads, the first players start passing the squeeze down.

And instead of having players hold up balloons, you could put only one hand-sized object, like a water bottle or a tennis ball, at the end of the line, equidistant from Nicolas and Inez. Whichever of them grabs and holds up the tennis ball first wins.

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Water in the face https://www.thegamegal.com/2018/11/29/water-in-the-face/ https://www.thegamegal.com/2018/11/29/water-in-the-face/#respond Thu, 29 Nov 2018 13:16:52 +0000 https://www.thegamegal.com/?p=5739

What it is: A simple game of chance where you try not to get a face full of water

Best for: A small to big group

What you need:

  • Small cup
  • Water to put in the cup
  • Slips of paper
  • Drinking straw (optional)

How to play: Fill your cup with just a tiny amount of water. You could even dip a drinking straw in another cup of water, put your finger over the top, and release the water in the straw in an empty cup.

Choose one person to be It. How about José? Everyone else sits in a circle around the room and José stands in the middle and holds the cup of water.

José chooses a category. You can use the categories list in the word generator (or the categories post has some lists, too) for ideas if you want.

Let’s say the category José chooses is mythological creatures. José announces the category to everyone, then secretly thinks of an item in the category, like a dragon. He writes down “dragon” on a slip of paper, folds it up, and puts it down where no one can read it.

José then starts with one player, like Evie. Standing in front of her with the water cup ready, he has her name an item in the category. Evie says “hippogriff” so José moves on to the next player, Sophia. She says “Big Foot.” José moves to the next player, John, who says “dragon.” So John gets a face full of water. José just tosses it in his face. Then José shows everyone the paper with “dragon” on it, to prove that he did indeed come up with that word beforehand and not just pretend he had picked dragon because he doesn’t like John.

So, in summary, the player who names It’s pre-selected item gets the cup of water in their face. Then that person gets a turn to be It and think of a new category.

You can add a rule that, if any player takes more than 3 seconds to name an item, they get the face full of water. Also, the person who’s It keeps going around and around the circle until someone guesses the item.

Enjoy the suspense that comes from hoping a cup of water doesn’t get thrown in your face!

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The toilet paper game https://www.thegamegal.com/2018/11/22/the-toilet-paper-game/ https://www.thegamegal.com/2018/11/22/the-toilet-paper-game/#comments Thu, 22 Nov 2018 13:57:46 +0000 https://www.thegamegal.com/?p=5477

What it is: A get-to-know-you game, a game to get people to share facts about themselves

Best for: A shower or a class or other group get-together where players are meeting each other for the first time

What you need:

  • A roll of toilet paper

How to play: To start, have everyone sit down in a circle. Hand the toilet paper roll to one player and tell them to take as much as they think they will need and keep it. If they ask, “What’s it for?” just say, “Take as much as you think you will need.” Don’t give any guidance as to how much toilet paper they should unroll.

After the first player unrolls their toilet paper, tell them to hand the toilet paper roll to the next person and pass the message down to take some toilet paper, again with no guidance on how much toilet paper to take, just “Take as much as you think you will need.” Don’t tell players what it’s for. If they ask, say a game and nothing more.

Once all of your players have a wad of toilet paper, announce how the game works: each person must go around the room and share facts about themselves, one fact per square of toilet paper they unrolled. Some players might have taken big wads, while some might have taken just a few squares. Either case, each square of toilet paper equals one fact.

You could have some questions handy to ask in case people run out of ideas. Check out the word generator or the get to know you questions post for some ideas!

It’s just a simple activity to, well, trick people into sharing lots of facts about themselves.

Variations: Instead of toilet paper, you could use a jar of small objects, like coins, M&Ms, or paper clips. Still tell players to take as many as they think they will need. The toilet paper throws in a humor factor, though.

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Hoop hop showdown https://www.thegamegal.com/2018/10/25/hoop-hop-showdown/ https://www.thegamegal.com/2018/10/25/hoop-hop-showdown/#respond Thu, 25 Oct 2018 14:40:22 +0000 https://www.thegamegal.com/?p=5862

What it is: An active game involving hopping and rock-paper-scissors

Best for: A big group (at the very least 8 players) in a gym

What you need:

  • 20 to 30 hula hoops
  • Optional: Painter’s tape to secure the hula hoops to the floor

How to play: This game is easily demonstrated through a video, so let’s just start with one right off the bat:

Now that you get the idea, lets talk specifics! First, setup. Place or tape your hula hoops on the ground, creating one long trail of hula hoops that can wind and curve across the gym. There should be room on each end of the trail for a line of players to stand.

Divide your players evenly into two teams and send each team to line up at either end of the hula hoop trail. Then you’re ready to start the game!

Let’s say on Team 1 we have Simon at the front of the line, and on Team 2 we have Mary. At “go,” Simon and Mary start hopping down the hula hoop trail, landing once in each hula hoop. When they meet each other, they play a quick round of rock-paper-scissors. (If they tie, they play again quickly until someone wins.)

Say Mary wins. The loser of rock-paper-scissors (Simon) then leaves the hula hoop trail, going back to the end of his team’s line. Mary gets to continue hopping up the hula hoop trail, trying to get to the opposing team’s starting point.

As soon as Simon leaves the trail, the next player in Team 1’s line (we’ll call him Jacob) starts hopping down the trail. When Mary and Jacob meet, they play rock-paper-scissors. Say Mary wins. Then Mary continues hopping down the trail, Jacob goes to the end of his team’s line, and Jacob’s team sends another player hopping right away.

The game ends when someone reaches the end of the hula hoop trail (the starting point for the other team).

It’s a great game because it works for any age. If your players are too young to play rock-paper-scissors, have a buddy walk with them and play rock-paper-scissors for them. And there’s really not much skill involved. Sure, some kids might be faster hoppers than others, but anyone (even the youngest players) can win at rock-paper-scissors. So it’s a great mixed-age group game.

Also, it’s so fun! For some reason players just get so excited when a teammate wins at rock-paper-scissors. Much cheering occurs. So much suspense! So much intensity! So much hopping! This game is a keeper.

Source: I learned about the game from Eric Branch. His video of his gym class playing is great! It went viral. Thanks for the great game, Eric!

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Assassins https://www.thegamegal.com/2018/10/18/assassins/ https://www.thegamegal.com/2018/10/18/assassins/#respond Thu, 18 Oct 2018 13:58:54 +0000 https://www.thegamegal.com/?p=5734

What it is: A long-term game of stealth and elimination

Best for: A big group of players at an event or place together over several days or longer, like at a dorm over a semester of college, at a week-long camp, or at a family reunion

What you need: In this variation, you need stickers – the circular red, yellow, green, and blue label stickers work very well. You’ll need a few stickers per player.

How to play: This game is meant to be played over several days or even weeks. Players eliminate others from the game until the group of players gets smaller and smaller, resulting in only one champion.

You’ll need a moderator to set up the game and not play because it involves creating top-secret targets.

If you’re the moderator, first get a list of everyone who wants to play. Players need to commit; you can’t have players just deciding to drop out after a while. So get your list of committed players.

Randomly assign each player another player’s name (this will be the player’s target). You want to make sure no one is assigned their own name, and that all of the names assigned create a big “loop.” For example, if you have Harry, Ginny, Fred, Hermione, Ron, and George playing, you don’t want the assigned names to look like this:

See how that creates two separate circles? Instead you want one big loop, like this:

The easiest way to do this if you have a lot of players is write each player’s name on a separate strip of paper. Shuffle them well and then draw the first one. Write that player’s name down.

Then draw the next name and write that name as player 1’s target:

Write player 2’s name down on the next line:

Draw the next name:

Go until you’ve used up all of your names. For the last name on the list, assign them player 1 as a target.

Then you need to top-secretly deliver the targets to your players. Write each target’s name on a piece of paper and deliver it to the correct player, making sure no one knows who has who. Each player should know the name of their target and that’s it.

You’ll also need to deliver your method of elimination – we’ll call them “death stickers.” Give each player a strip of stickers. Tell your players to have the paper with the name of their target and their death stickers on their person at all times, or as much as possible.

When everyone has their assassination assignment and their death stickers, the game can start! Here are the rules:

  • Players eliminate their targets by secretly sticking a sticker on the target’s body somewhere.
  • If you are caught in the act of sticking on a sticker, it doesn’t count.
  • When an assassin eliminates a target, the assassin receives the eliminated player’s target as their own.
  • Players can eliminate only their own target, not anyone else’s.

You might need to make additional rules for your specific players and situation, like no killing people in the dormitories or during Potions class.

Let’s take a sample game with our players up above, even though a real game would ideally have many more players.

Harry’s target is Ginny. He confides this to his friend Ron. Ron’s target, however, is Harry. So Ron lies and tells Harry he’s targeting Fred. They agree to help each other.

Harry tries to find an opportunity to eliminate Ginny. This turns out to be not too hard since she has a crush on him. He finds a chance to talk to her alone in the corridor, and then, when she turns her head, he sticks a death sticker on her shoulder. Ginny doesn’t notice and after a moment Harry points it out. Ginny is horrified to realize she’s been eliminated. (Harry feels a little bad, but he’s determined to win.)

Ginny’s out of the game, and she hands Harry her slip of paper with her target’s name on it and her extra death stickers. Harry is a little surprised to learn his new target is Fred. (Remember, Ron told Harry that Ron’s target was Fred.) Harry immediately is distrusting of Ron and, when Ron asks Harry who his new target is, Harry lies and says he has George.

Hermione, meanwhile, is working on a way to eliminate Ron. She finds a relatively easy way to do this by sneakily pushing his books on the floor. When he bends to pick them up, she sticks a death sticker on his back without him noticing. Ron is bummed, but gives Hermione his slip of paper with Harry’s name and his extra death stickers.

Harry thinks he’s found a way to sneak up behind Fred and eliminate him, but when Fred turns around Harry realizes he’s actually stickered George. It doesn’t count since George isn’t Harry’s target. George has now figured out that Harry is targeting Fred and agrees to help him if Harry will help George eliminate his target, Hermione.

After class one day, Harry pulls Hermione aside to ask her a question about his History of Magic essay. George, meanwhile, is sneaking in the corridor behind them. He stealthily sticks a sticker on Hermione’s arm, but not stealthily enough, because Hermione catches him in the act. George’s attempt fails and now Hermione knows to be on her guard around George.

Since George wasn’t successful in eliminating Hermione, he decides to break his pact with Harry and tells Fred that Harry has his name. Now Fred knows to be on his guard around Harry, and Harry starts finding it very difficult to eliminate him.

Hermione finds a chance to eliminate Harry when he’s tired after Quidditch practice one evening. Now Hermione’s new target is Fred. Before Fred can realize Harry’s out of the game, Hermione eliminates Fred, too, leaving only George and Hermione in the game.

Harry and Ron agree to help Hermione, but George has Fred working for him. It takes several days of stalking and stealth before Harry and Ron distract Fred and Hermione has a clear shot at George in the common room. He doesn’t catch her sticking on her death sticker, and a few moments later she points it out. George hands Hermione his slip of paper, which actually has Hermione’s name on it. This means that Hermione has won.

(Go, Hermione!)

So alliances might happen. Be prepared for betrayal, conspiracies, and deceit. Some players will be more skilled than others. And only one champion will remain in the end…

Good luck, agents.

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Mummy https://www.thegamegal.com/2018/10/11/mummy/ https://www.thegamegal.com/2018/10/11/mummy/#respond Thu, 11 Oct 2018 13:17:10 +0000 https://www.thegamegal.com/?p=5588

What it is: A great Halloween activity where players wrap each other up like mummies

Best for: 6 players or more, divided up into teams of 3 or 4

What you  need

  • 1 to 3 rolls of toilet paper for each team
  • A roll of masking tape for each team (optional)

How to play: Once you have your players divided up into teams, give each team their roll(s) of toilet paper. Then have each team choose one player to be the mummy. The other players on the team will wrap the mummy with toilet paper, making them look as much like a real mummy as they can! There are several ways you can do this:

  • Set a generous timer, like 10 minutes, and have teams make the best mummy they can. At the end of 10 minutes, have a judge give out awards like Best Overall Mummy, Most Covered, Most Realistic, etc. You can award candy as prizes, too. This variation might be best with masking tape, to make those higher quality mummies, none of that sloppy stuff.
  • Another variation is more about the sloppy stuff. Have players race against each other. The first team to completely use up their toilet paper wins. You can still have a judge award prizes based on the best mummy.
  • Combine the mummy wrapping with a relay race. Have a designated area or room the mummies can race across. After players use all their toilet paper to wrap up the mummy, the mummies races across the room and back. The first team to complete the relay without their mummy wrappings falling apart wins!
  • Don’t keep a timer and don’t make a race. Just let players have fun with it! If you have a lot of toilet paper, have players take turns being the mummy.

Happy playing, and happy Halloween!

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Donut on a string https://www.thegamegal.com/2018/10/04/donut-on-a-string/ https://www.thegamegal.com/2018/10/04/donut-on-a-string/#comments Thu, 04 Oct 2018 13:07:04 +0000 https://www.thegamegal.com/?p=5525

What it is: A challenge where players race each other to see who can be the fastest to eat a dangling donut

Best for: 5 to 8 players

What you need

  • One donut per person
  • String to suspend the donuts with
  • A long stick like a mop or broom handle

How to play: First, you’ll need to do some set up. Count out a donut for each person who’ll be playing. Then cut an approximately two-foot length of string for each donut.

Tie a string through the whole of each donut, careful not to pull too tight so as to not rip the donut. Tie the other end of the string around the pole and space the strings at least a foot apart from each other.

To start the game, have two people hold the pole so the donuts hang at mouth-height of the players. It’s better to be slightly too low than too high.

Have all players come and stand in front of a donut. It might be good to have strings of varying lengths so players can select, based on their height, which donut hangs best next to their mouth.

Once each player has a donut, have all players put their hands behind their back and say go!

Then all the players race to see who can eat their donut the fastest. The trick is no hands are allowed, so players can use only their mouths to eat. With the donuts hanging freely, this is trickier than it sounds! Good laughter is sure to ensue from all spectators.

The first player to finish their whole donut without dropping any on the floor and chew it up and swallow the whole thing wins! (If it drops on the floor, you’re eliminated.) Then the winner gets to eat all the rest of the donuts! (kidding)

If you live in Texas, make sure you use Shipley’s donuts. They’re totally the best.

Have fun!

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Reverse catchphrase https://www.thegamegal.com/2018/09/20/reverse-catchphrase/ https://www.thegamegal.com/2018/09/20/reverse-catchphrase/#comments Thu, 20 Sep 2018 13:09:13 +0000 https://www.thegamegal.com/?p=5568

What it is: A reverse of the game catchphrase. Instead of one person talking while everyone else guesses, it’s the opposite; everyone talks while one person guesses. (Head on over to catchphrase if you don’t know how to play.)

Best for: 5 to 10 players

What you need

  • A list of catchphrase words or, even better, an app or website like my word generator would be really handy.
  • A chalkboard, dry erase board, or TV screen to display words on

How to play: First, your setup. You need some surface to display words on where everyone in the room can see it, except for one person who will sit with their back to the word. We’ll call that person Dave.

If you have a board to write on, have Dave sit with his back to it and have a list of words ready to write on the board.

We’ve played before with my word generator app and an Apple TV. We just Airplay the app up to the TV so it’s easy to tap and display new words. (If you have an Android you can also cast to, for example, a Google Chromecast.) Dave would sit or stand to the side of the TV, with his back to it.

As part of your set up, you can also divide your players into two teams.

Dave’s team goes first and, as said, sends Dave up to sit with his back to the TV (or board). Write or display your first word on the board or screen, say “go,” and start a 30-second or 1-minute timer. Dave’s team reads the first word, which is “monster.” Then they all try as fast as they can, with talking only and no acting, to get Dave to guess the word.

  • “A big hairy thing that chases kids and hides in closets!”
  • “Sulley and Mike from that Pixar movie!”
  • “Kids are scared this is hiding under their bed!”
  • “Oscar and Elmo and Grover from Sesame Street are all…”

It will probably be pretty crazy, as you can imagine, with everyone shouting. Just like in regular catchphrase, players aren’t allowed to say any form of the word “monsters” or any word that contains “monsters” (like Monsters, Inc.).

As soon as Dave says “monster,” write or show a new word on the board or screen. Everyone keeps going until the timer runs out. Then tally up the points Dave’s team got (the number of words they guessed correctly) and let the other team have a turn.

It’ll be crazy and include a lot of shouting, but that’s all part of the fun!

For a list of word ideas to use, check out my online word generator or download the app (available for iOS or Android), or visit the catchphrase post or the printables page for some PDFs you can download.

Variations: Catchphrase, of course, is a variation. The game celebrities also has some catchphrase elements to it.

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Tape on the nose https://www.thegamegal.com/2018/08/30/tape-on-the-nose/ https://www.thegamegal.com/2018/08/30/tape-on-the-nose/#respond Thu, 30 Aug 2018 15:43:31 +0000 https://www.thegamegal.com/?p=5466 What it is: A kind of invade-your-personal-space silly game for groups

Best for: All ages, and pretty much any group size

What you need

  • A roll of masking tape

How to play: Start by tearing a small strip of masking tape for each person. Loop the strips to make a piece of tape sticky on all sides, then have each person stick the piece of tape right on the end of his or her nose.

Game play is very simple. Two players walk up to each other, press the tape on their noses together, and pull back.

The tape pieces will stick together and one person will end up losing their tape, with both pieces sticking to the other player’s nose. The person who lost their tape is out of the game. Meanwhile, the person with two pieces of tape goes up to challenge another player. If they keep their tape, they go on and challenge someone else. Any player who loses their tape is eliminated. Eventually the winners will collect bigger and bigger wads of comical-looking tape on the ends of their noses, until the last two players face each other and one person is left with a giant wad of tape on the end of his or her nose, the winner!

Rules: Except for at the beginning when players are first sticking the tape on their noses, they are not allowed to touch the tape with their hands at all. At the beginning, they are free to press their tape on their nose as much as they want. When two players approach each other to touch tape, they aren’t allowed to touch each other (to prevent cheating).

It’s a short, simple, kind of silly game that will probably get lots of giggles. It would be a very interesting icebreaker, but it’s also fun for a family reunion (it works great with mixed ages) or a group of people who know each other well.

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Water balloon volleyball https://www.thegamegal.com/2018/08/27/water-balloon-volleyball/ https://www.thegamegal.com/2018/08/27/water-balloon-volleyball/#comments Mon, 27 Aug 2018 15:28:50 +0000 https://www.thegamegal.com/?p=5476

What it is: A toss-and-catch game played outside with water balloons

Best for: At least 4 players

What you need

  • Players will form pairs, and each pair needs a beach towel
  • A good supply of water balloons, because hopefully a lot of them will pop and get your players wet (because where’s the fun if that doesn’t happen?)
  • Optional: A volleyball net or homemade volleyball net (e.g., a line strung across the yard)

How to play: So first let’s cover a basic water balloon toss. Two players toss a water balloon back and forth with just their hands, trying not to miss or they’ll get splattered with water.

With this version, players don’t use their hands but a beach towel instead. Players form pairs of two, and each pair holds a beach towel. Players hold the short ends and spread out the beach towel between them like this:

If you put a water balloon in one pair’s beach towel, they can lower their beach towel and, by lifting their hands quickly, pop the water balloon into the air. If they aim towards a second pair of players, that pair can catch the water balloon by cradling it in their own beach towel.

So that’s one way to play, if you only have four players. Two pairs of players toss a water balloon back and forth to each other, catching it in their beach towels, trying not to let it pop.

You can also play with more people and set up your game more like a traditional volleyball game, even over a real volleyball net. Put an even number of pairs on each side of the net to form two teams. Then play just like normal volleyball. Instead of trying to pass the water balloon to someone, the players who pop the water balloon into the air will try to land it on the other team’s side and make it pop.

If a water balloon lands on the ground or pops on a team’s side, the other team gets a point. If a pair of players tosses a water balloon out of your pre-set game bounds, the other team gets a point. It is legal to toss the water balloon to another beach towel on your own side, as long as you don’t let it drop. You can play to a max point value or until you’re out of water balloons. Switch up the teams or pairs every now and then if you want!

It’s a less skilled version of volleyball with hopefully more laughs, and a good chance to practice teamwork, with players working in both pairs and teams. Also, hopefully you’ll get wet. Best played on hot, sunny days. Have fun!

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Human tic-tac-toe https://www.thegamegal.com/2018/01/31/human-tic-tac-toe/ https://www.thegamegal.com/2018/01/31/human-tic-tac-toe/#comments Wed, 31 Jan 2018 23:28:15 +0000 https://www.thegamegal.com/?p=4822 What it is: A life-sized, physically active version of the classic game tic-tac-toe (and one that’s a lot more exciting and less likely to end in a draw every time)

Best for: Teens and above, and at the very least six players (preferably more like 12). You also need an even number of players and one player to be the referee.

What you need:

  • A playing area: somewhere large and flat like a gym, a large room, or a big slab of concrete
  • A way to mark squares on the floor. Painter’s tape or masking tape is great for this (or chalk if you’re outside).
  • A pen and paper to keep score
  • Optional: A way to distinguish teams from one another. Three bandanas of one color and three of another (or scrimmage vests in two colors) would work great for this.

How to play: First, prepare your playing area.

You want a giant human-sized tic-tac-toe board on the ground. You can start by taping out your typical tic-tac-toe board with strips of tape. Aim to have each square about 3 feet by 3 feet.

Now, in the middle of each of your nine squares, tape a smaller rectangle, just big enough to hold one pair of feet.

If you want, you can skip the first step and forego the long tape lines. The most important part is a 3 by 3 grid of small rectangles just big enough for one person to stand in. Also, tape two lines parallel to and on opposite sides of the grid, spaced a few feet back from the grid:

Next, prepare your players.

First divide them into two even teams. If you have scrimmage vests to wear, assign each team a color and have them put on their vests. Next, give each player a number. Assign a number 1 on each team, a number 2 on each team, a number 3 on each team, and so on. So each player will have, on the opposing team, a counterpart with a matching number. Each player needs to remember his or her number. You as a referee might want to write down the numbers on a piece of paper so you know which numbers are assigned to players.

Have the teams stand behind the lines on opposite sides of the grid, like this:

If you’re playing with bandanas, assign each team a color and put the bandanas on the floor between the teams and the grid.

As a referee, sit or stand off to the side so you can clearly see the grid and both teams. Now you’re ready to start!

To begin, call out three numbers. The three players with those numbers on each team run forward, grab a bandana (if you have bandanas), and try stand on open squares to form a three in a row. The first team to get three in a row wins! With two teams competing for open spots, though, there’s a fair amount of running, teamwork, and communication involved. Still, it shouldn’t take more than a few seconds until one team has made three in a row.

The only row teams are not allowed to use is the one closest to them:

Any other row of three is fair game, for example:

Once one team has scored, mark them a point, send all the players back, put the bandanas back on the ground, and call three more numbers for the next round.

It’s handy to have all the players’ numbers written down because you can mark how many times you call each number so all the players get an even amount of playing time.

The bandanas or scrimmage vests are handy because they make it very easy for players to see and remember whose team they’re on. If you’re using bandanas, players can also hold their bandanas up in the air as soon as they form a row of three, making it easier for you as referee.

After a while you can change up teams, if you like. At the end of your desired playing time, tally up the points and declare a winner!

It’s a simple game, rule wise, with enough strategy to keep it interesting but fast-paced enough to keep it fun. It’s a great game for a big youth group to play.

Enjoy!

Variations: Another variation of the classic tic-tac-toe is 3D triple-decker tic-tac-toe. Ultimate tic-tac-toe brings even more strategy to the game.

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Garbage ball https://www.thegamegal.com/2017/12/13/garbage-ball/ https://www.thegamegal.com/2017/12/13/garbage-ball/#comments Wed, 13 Dec 2017 14:39:55 +0000 https://www.thegamegal.com/?p=4708

What it is: An easy, moderately active gym game

Best for: A large group of children

What you need:

  • Something harmless to throw. In this game, you’ll be throwing things across the gym. It can be anything harmless like crumpled up pieces of paper, foam balls, wadded up socks, lightweight inflated balls, etc. The more the merrier!
  • A place to play. A gym is ideal. You could potentially play outside. The important thing is you have a clearly marked playing area with a distinct line down the middle, dividing your playing area in half.

How to play: To start, divide up your players into two teams. The teams stand on either side of a line down the middle of the playing area.

Next, take your “garbage” – your harmless things to throw across the gym. Let’s say you’re playing with wadded up paper balls. You can either divide the garbage into two equal piles and put one pile on each side of the line, or you can dump all of the garbage in the middle of the two teams, right down the dividing line.

Then signal the start of the game, by blowing a whistle or playing music or something.

When the game starts, players have only one objective: get the garbage off their side and into the opposing team’s. So players run, pick up, gather, and throw the garbage as quickly as they can. It will most likely be pandemonium.

At the blow of the whistle or when the music stops, all the players must stop throwing. Both sides count up the garbage that remains on their side of the gym. The team with the least amount of garbage wins! Then have your losing team be in charge of cleaning up all the garbage so you can play again!

The game is easily understood by all ages and can be a fun game for a mixed age group. And the more heft your garbage has, the more active your game will be. If you play with paper, for example, paper doesn’t travel far and both teams will hover close to the dividing line, tossing paper across. If you play with balls that travel farther when you throw them, it will naturally lead to more running around the gym.

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Heads up, seven up https://www.thegamegal.com/2017/12/09/heads-up-seven-up-game/ https://www.thegamegal.com/2017/12/09/heads-up-seven-up-game/#comments Sat, 09 Dec 2017 14:34:27 +0000 https://www.thegamegal.com/?p=4759 What it is: A grade school game played in a classroom, a quiet game to keep a class occupied.

Best for: A class at school.

What you need:

  • The game works best when players have desks or tables to sit at. Other than that, you don’t need anything!

How to play: (Okay, this is reaching way back into my grade school memories for this one…) Heads up, seven up is a game often played in classrooms as a reward or to fill extra down time. It’s quiet and calm (great for teachers!) but fun for the kids.

To start, choose seven children. We’ll call them the Seven. They move to the front of the room and stand, facing the class. The rest of the class sit in their desks. Then the teacher (or whoever’s in charge) calls out, “Heads down, thumbs up!”

All the students sitting in their desks put their heads down and put one thumb in the air, like this:

heads up seven up game

They close their eyes and cover their faces so they can’t see. I seem to always remember the lights being off at this point, too, but maybe that’s unnecessary. Just tell kids not to peek.

Once all the students in their desks have their heads down and their thumbs up, the teacher signals to the Seven, who then quietly walk among the class. Each of the Seven picks one student sitting down and quietly touches their outstretched thumb. The student then tucks their thumb into their fist but continues waiting silently with eyes closed.

Once the Seven have all touched a thumb, they stand back at the front of the classroom. The teacher announces, “Heads up, seven up!” and all of the students in the class can raise their heads and open their eyes. The seven students whose thumbs were touched stand up.

Then the standing students each get one chance to guess which of the Seven touched their thumb. So, for example, let’s say Michael and Alyssa are two of the standing students whose thumbs were touched. Shelby and Drew are two of the Seven standing at the front of the classroom. On Michael’s turn, he gets to guess who touched his thumb. He might say, “Shelby?” But let’s say he’s wrong and it was another of the Seven who touched his thumb. Shelby says “no” and Michael sits down.

Then it’s Alyssa’s turn to guess. She says, “Drew?” And Drew is the one who touched Alyssa’s thumb. He would say “yes” and then he and Alyssa would switch spots. Drew goes back to his seat and becomes one of the sitting students and Alyssa gets to join the lucky Seven.

Once all of the standing students have had a chance to guess, everyone but the Seven sits down and the teacher calls “Heads down, thumbs up!” again. Play continues as long as you want!

To make it fair, the teacher can choose the order the standing students take when it’s their turn to guess. It’s best if the teacher varies it, sometimes going front of the class to back, sometimes right to left, sometimes left to right, etc., because the students who guess last are at an advantage.

Variations: You can easily play the heads up, seven up game with less than Seven if you have a smaller group.

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Three deep https://www.thegamegal.com/2017/12/06/three-deep-game/ https://www.thegamegal.com/2017/12/06/three-deep-game/#comments Wed, 06 Dec 2017 18:26:02 +0000 https://www.thegamegal.com/?p=4574

What it is: A hilarious game! It’s quick-paced, low-strategy, and involves big groups, shouting, and finding your two teammates as quickly as you can.

Best for: A big group, I would say at least 12. You also need players in multiples of three.

What you need:

  • You will need specific word lists to play this game. But I’ve got you covered! At the end of the post are some free downloadable lists you can play with.
  • Other than that, you need a big area to hold all of your players and, depending on how you play, seats around the outside to sit in. There don’t necessarily have to be enough seats to hold everyone, and they can be couches, chairs, benches, anything.

How to play: To play three deep, first, make sure you have the correct number of players. You need players in groups of three, so 12, 15, 18, etc.

The word lists have words in sets of three, like pig, horse, cow (farm animals), or Spanish, French, Italian (languages), or square, circle, triangle (shapes).

Everyone will end up getting one word, and their goal is to find their two matching counterparts as quickly as possible. The last group of three to find each other is eliminated.

To start, cut your word list into paper strips and fold them. (There are instructions down below about the best way to cut up the word list.) Put the paper strips in a bowl and let everyone pick one.

Let everyone read their word quietly to themselves. Then call “go” and the pandemonium begins.

Everyone starts shouting their word as loudly as possible. Players can use hand motions, too. Inevitably all the players end up in a big clump as everyone mingles, trying to find their two matching buddies as quickly as they can.

As soon as a group of three has found each other, they move to the edge of the room and take a seat, but all in one chair on each other’s laps (this is where the “three deep” name comes from). You’ll notice on the paper slips there are letters next to the words: B, M, and T. These stand for bottom, middle, and top. The person with the B slip sits on the chair. The person with the M slip sits on that person’s lap. And the person with the T slip sits on that person’s lap, creating a stack, three deep.

Now, you might not want to play with players sitting on each other’s laps. That’s okay; you can do a variation. Instead of players sitting on each other’s laps, you could have them all sit at the edge of the room on the floor, cross-legged, back to back (to back). Or you could have them go and stand three in a row with their backs against the wall. The important thing is to give them a place to go and a position to stand or sit in that is easily recognizable as done. If you just told them to form groups of three standing up, for example, it doesn’t work so well because you can’t easily tell which group is last.

Anyway, if you choose to play with a no-sitting-on-laps variation, you can use this version of the word lists that have 1, 2, and 3 next to the words, instead of B, M, and T.

Once everyone has found their groups of three, eliminate the group that was last and go again! Prepare new word slips in a new bowl, yell “go” and start again. See if you can keep playing until only one group remains.

Preparing the game: Preparing the word slips the right way will make your job as host a lot easier. I made a video showing the easiest way to prepare these:

Alternatively, instead of handing out new words after each round, you can reuse them. Have everyone who wasn’t eliminated hand their paper slips back and forth to each other. Have them do this while mingling around, passing slips several times, trying to switch things up enough. The words won’t be new, but hopefully there’s enough randomizing to make a new unique round.

Printables: Here are the printable word lists you can use to play the game. There are two versions: one with the slips labeled B, M, T if you’re playing with sitting on laps, and one labeled 1, 2, 3 if you want to play with a variation with no lap-sitting. There are word lists divided by difficulty level (easy, medium, and hard) and some other categories as well.

Three Deep Printable Word Listthree deep game1
Three Deep 1-2-3 Variationthree deep game2

I also have a version of the game for Christmas, and one in Spanish!

Source: I found out about the game from this post from the blog 71 Toes. She even has a video that illustrates the game very well.

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Floppy sock tag https://www.thegamegal.com/2017/12/04/floppy-sock-tag/ https://www.thegamegal.com/2017/12/04/floppy-sock-tag/#comments Mon, 04 Dec 2017 17:16:27 +0000 https://www.thegamegal.com/?p=4693

What it is: A funny and kind of wacky tag game to play inside.

Best for: A group as small as 4 or as large as 12ish, either kids or adults.

What you need:

  • Each player needs a pair of long socks, like the knee-length kind.

How to play: To start, everyone puts on their socks, but not all the way. Players put the socks over their toes but aren’t allowed to pull the socks up over their heels. It looks something like the image shown.

That way there’s quite a bit of extra floppy sock hanging off the front of your foot.

Everyone stands in a circle and someone says “go.” The object is simple: Step on the floppy part of other players’ socks to pull them off. When both of your socks are off, you’re eliminated from the game. The last player to keep one or both of their socks wins.

This is a great game for mixed groups of kids and adults. It’s silly and fun for everyone, and easy for children to understand, but there’s enough sport in it that it’s fun for adults, too. It’s also nice if you need a quick, easy game, so it’s great for family night.

We played this game several times over out past Thanksgiving break with extended family, mostly adults. It was so fun! It’s pretty hilarious to see everyone hopping around, trying to protect their socks while stepping on other players’ socks. Also there were some pretty intense family members at our gathering, so when the last few players remained, it kind of turned into Extreme Floppy Sock Tag, which was sort of half wrestling match. Quite entertaining!

Variations: You can do basically the same thing with balloons instead of socks.

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Speed Scrabble https://www.thegamegal.com/2016/01/28/speed-scrabble/ https://www.thegamegal.com/2016/01/28/speed-scrabble/#comments Thu, 28 Jan 2016 16:00:38 +0000 https://www.thegamegal.com/?p=3414 What it is: A variant of the game Scrabble that’s much faster because it’s all about…

speed!

There is a commercial game called Bananagrams that’s essentially the same thing. I learned this game as Speed Scrabble first, and I’ve also heard it called Take Two.

Best for: A small group of people, maybe 4 to 6 players.

What you need:

  • Letter tiles from a Scrabble game (but you won’t need the game board)

How to play: To set up your game, have everyone sit around a table or in a circle on the floor. Turn all of your Scrabble tiles face-down in the center of the circle and mix them all up. Then have each player pull out two tiles, keeping them face-down.

Someone starts the game by saying “go.” Then everyone turns over his or her pieces.

Each player will be building their own mini Scrabble grid in front of them. So when you turn over your pieces, start spelling with them as fast as you can. Once someone successfully uses all their tiles (and for this first round, that’s just two tiles), they shout “go.” Then everyone reaches forward and grabs another tile from the pile. Now you have three tiles, and you use all of them to build another Scrabble grid. Then, just like in the last round, whoever uses all three pieces together in one unbroken grid first calls “go,” and everyone takes another tile.

Each round you’ll get one more piece, making the grid larger and more complex. You can add the tiles you draw onto your existing grid, or, at any time, you can rearrange the whole thing. To call “go” you just need to use all of your tiles, and they all need to be connected in one unbroken grid.

This short video demonstrates part of a game and should make it a little clearer:

The goal is to use all your pieces, not leaving any out. The person who completes their whole Scrabble grid first when no more pieces are left wins. So it doesn’t matter if you’re ahead or behind for most of the game – all you need to do is be the first to finish and you win.

As for rules, blank tiles are wilds; you can use them for any letter. But it has to be the same letter for the whole Scrabble board, just like in real Scrabble. (But if you do decide to start over and change everything, you can switch the letter the wild stands for.) Players can challenge others’ words if they don’t think they’re real, and at the end the winner has to go through each of their words, proving that they didn’t cheat. It’s also often fun for everyone to say all their words out loud at the end, too.

Variations: Although I haven’t played with most of them, the Wikipedia page on Scrabble variants lists some other variations of Speed Scrabble that sound like they could be fun.

By the way, this post contains affiliate links. Thanks so much for your support!

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Presidents’ Day games https://www.thegamegal.com/2016/01/23/presidents-day-game/ https://www.thegamegal.com/2016/01/23/presidents-day-game/#comments Sun, 24 Jan 2016 03:35:58 +0000 https://www.thegamegal.com/?p=3863

Presidents’ Day is coming up! I wanted to post a Presidents’ Day game this year so I did some research into the holiday, and it was a lot more complicated than I thought! Wikipedia has the full story if you’re interested, but basically it’s not really standardized who exactly we celebrate on Presidents’ Day. The holiday is officially George Washington’s birthday (even though the holiday never falls on his actual birthday…). Abraham Lincoln’s birthday is also in February so he is often celebrated on Presidents’ Day, too, but it is sometimes used as a day to celebrate all American presidents in general. The name varies from state to state. I had no idea! Did you? How does your state celebrate Presidents’ Day?

Well, before I did all that research, I made a version of Who am I? for Presidents’ Day (you can head over to that post for instructions). The Presidents’ Day version has cards with names of American presidents on them and, I admit, would be pretty dang challenging for most people. I’d probably be awful at it. But if you’re a U.S. History class or if you and your friends are history buffs, you’d probably be great at it!

Printable-markerPresidents’ Day “Who Am I?” game

But after doing my research on Wikipedia, I felt bad for not keeping with the roots of the holiday and celebrating George Washington (and Abraham Lincoln) in particular. So I made another game, a matching game.

Presidents Day Game

At a recent birthday dinner for two of my friends, a third friend put this game together. She made a list of  little-known facts about each birthday girl and read them all out loud in no particular order. We all had to write down which friend we thought the fact was about. It was a lot of fun when we played that way, all sitting around the table at our restaurant and laughing as we got to know the birthday girls in new ways.

This Presidents’ Day version may not produce as many giggles, but it’ll definitely keep you thinking! I don’t think it will be easy. (It definitely wouldn’t be for me!) To play, print out the printable. Read the facts out loud to your group. An answer sheet is included for players to write their answers on. There’s also a key so you can read the correct answers at the end of the game. The player with the most right answers wins! I think this would be a great game to play in school as you’re learning about the presidents of the United States, especially Washington and Lincoln. There are 32 facts, 16 about each president. If some of them are too hard or if there are too many for your age group, just leave some off and have students make their own answer sheet.

Printable-markerPresidents’ Day game: Name that president

To complete your Presidents’ Day celebrations, don’t forget to check out my Presidents’ Day pictionary list.

Happy Presidents’ Day and happy playing!

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Who am I? https://www.thegamegal.com/2016/01/23/character-card-guessing-game/ https://www.thegamegal.com/2016/01/23/character-card-guessing-game/#comments Sun, 24 Jan 2016 03:02:18 +0000 https://www.thegamegal.com/?p=3700

What it is: A talking and guessing game for a large group of people. You’re assigned a character or person and you have to ask questions to other players until you figure out who you are.

Best for: A medium to large group of people, maybe 10 to 20.

What you need:

  • You’ll need names of characters or people written on cards. These can be themed, like all Star Wars names or all Disney princesses. The broader the theme, the more difficult it will be. You can make your own cards (3×5 cards work great) or I provide some free printable cards at the bottom of the post.

How to play: Before you start, tape a different card on each player’s forehead with masking tape. Do it carefully so they can’t see the name. Once all of the players have a card taped to their forehead, announce the start of the game.

Players are free to mingle throughout the room, talking to each other and trying to figure out which character they have taped on their forehead. They’re allowed to ask yes or no questions, but that’s all. Once they guess correctly, they can remove the card and go stand to the side until everyone guesses their card. (Or they can continue to mingle, answering others’ questions to help them guess.)

Encourage players to move around and mingle and talk to more than one person. It can be a good way to get a variety of clues, and it makes the game more of an icebreaker. Also, sometimes some players may not be familiar with all of the names on the cards, so you might have to talk to multiple people to get enough clues to guess who you are.

If you want an example, let’s say you’re playing in a group where everyone has a Disney character taped to their forehead. Here are some of the questions you might ask and the answers you might receive:

Am I a hero? Yes…

Am I American? Not applicable.

Not applicable? Well, you speak Standard American English, but that doesn’t necessarily mean you’re American (especially in animated movies, right?).

Am I a person? Yes.

Am I from the past or the future? Present…maybe sort of past?

Am I a boy? Yes.

Am I CGI or animated? CGI.

Am I Woody? No.

Buzz Lightyear? No.

Am I the main character? Yes.

Do I have super powers? Um…no, I would say no.

Am I a grown man? Yes.

Do I play sports? No.

Do I save a girl? Yes.

Do I have a co-star? Yes, several.

Do I have a sidekick? Not really.

Do I sing any songs? No.

Thank heavens.

I’m good, right? At heart…

Am I not good on the surface? You could say that.

Do I have a love interest? No.

Um…give me a hint. Maybe you’re bad guy…but that does not mean you are bad guy

Have you guessed it by now? (Side note: it’s one of my favorite Disney movies.) Leave a comment if you have!

Printables: I made a couple printables to get you started if you want to play this game. There’s a list of female and male Disney characters. (I broke it out by gender in case you have an all-girls sleepover party or something, or if you want to match gender to players.) I only used animated Disney movies, I included Pixar, and, though I didn’t include every movie or every character, there are definitely some obscure ones in there. Each card has the name of the character as well as the movie to make identifying the character easier. If there are some that you think are too difficult or that your group won’t be familiar with, just leave them out.

There are six cards to each 8.5×11 page. Just print and cut along the dotted lines. I would recommend printing on cardstock. Or, you could cut out the cards and mount them on 3×5 notecards.

Printable-markerFemale Disney Character Cards

Printable-markerMale Disney Character Cards

If you play, let me know how it goes! Or let me know if you have any requests of character lists you would like to use. Happy playing!

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Bigger or better scavenger hunt https://www.thegamegal.com/2016/01/07/bigger-or-better-scavenger-hunt/ https://www.thegamegal.com/2016/01/07/bigger-or-better-scavenger-hunt/#comments Thu, 07 Jan 2016 16:44:51 +0000 https://www.thegamegal.com/?p=3673 What it is: An activity ideal for a youth night or big group date. It’s a scavenger hunt all about finding things bigger or better…giving it an open-ended and funny twist.

Best for: A big group of teens. You need two or three minimum on a team, but what you really want is multiple teams of three or more players. Then the teams can all compete against each other.

What you need:

  • To start, each team just needs one thing: a penny.
  • This scavenger hunt also involves going door-to-door, so you either need to be in a neighborhood where the teams can walk the whole way, or you might want cars with drivers.
  • If you’re playing with teens, you probably want an adult chaperone with each team, too.

How to play: To start, give each team a penny.

bigger or better scavenger hunt

Then explain the game. Each team will take their penny and start going door-to-door. When they knock on a door and someone answers, they ask one simple question:

We’re doing a scavenger hunt activity. Can you give us anything bigger or better?

And they show the penny. Their goal is to exchange the penny for anything bigger or better that the homeowner wants to give them. Since this is so open-ended, it often leads to some funny results. You usually just end up with junk people want to give away, but that can make it funny, too. It might be an old stuffed animal, or a can of soup, or an empty cardboard box, or an ugly wooden chair.

chair2

Hopefully the people whose doors you knock on find it kind of entertaining, as well. You can leave them with the old item, or, if they don’t want it, you can take it with you. If someone doesn’t want to give you anything, just move on. Be courteous, kind, and grateful to everyone.

At the end of the predetermined game time, everyone meets back where you started to decide who has the biggest or best item of them all. You can award prizes if you want, maybe one for the biggest and one for the best, maybe one for the quirkiest and one for the most valuable. The end is the best part, with everyone telling funny stories and talking about all the crazy or random stuff they picked up that night. It’s a great time for refreshments or dessert, too! (And…you might need to end the whole night with someone making a donation trip to Goodwill.)

One option I wanted to mention: If you don’t want your teams going to strangers’ houses, you can always pre-arrange for them to go to homes of people you know. If you’re doing this with a youth group at a church, for example, you can let members of the congregation know beforehand that the youth will be doing this activity. Then you can assign each team their own houses to visit, or leave it up to the teams to visit whomever in the congregation they want.

I have some fun memories from playing this in my own youth group. Hopefully it can be a fun experience for you, too!

Variations: If you’re into scavenger hunts, I also have a post on photo scavenger hunts, and a series of posts for a two-person date night scavenger hunt.

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Christmas gift pass https://www.thegamegal.com/2015/12/11/twas-the-night-before-christmas-gift-pass-right-left/ https://www.thegamegal.com/2015/12/11/twas-the-night-before-christmas-gift-pass-right-left/#comments Sat, 12 Dec 2015 03:46:15 +0000 https://www.thegamegal.com/?p=3554
'twas the night before christmas gift pass right left game

What it is: A Christmas gift pass/exchange activity, kind of like a white elephant gift exchange, but for younger kids. It’s easier and faster than a white elephant gift exchange and, because there’s no actual choosing involved, will probably lead to less gift-picker remorse/tears.

Best for: A classroom of children, anywhere from 12 to 30ish.

What you need:

  • Each child will need to bring a wrapped gift for this gift exchange activity. It would be nice to set up some rules or a theme beforehand, like everyone bring a wrapped book, or the gift should be anywhere from $3-$5, or please keep it gender neutral, etc.
  • You’ll also need this printable poem to read.

How to play: Have everyone sit in a circle on the floor. Then you can start one of two ways. You can have all the children put their gifts in a pile in the middle of the circle, then let everyone go up and pick a gift. They can probably all go up at the same time. Tell them they’re not going to end up with the gift they pick, so it’s not a decision to stress over. For an easier way to start or for younger children, just have each child hold the gift he or she brought.

Once everyone is seated in a circle and holding a gift, explain how the gift pass will work. You’ll read a poem aloud, and every time you say the words right or left, the children will pass their gift in the direction you say. (So the children will need to have at least a basic understanding of right and left.)

Then start reading the poem aloud. It’s an adaptation of the famous “‘Twas Night Before Christmas” poem. The key difference is words have been added – the words “right” and “left,” as many times as I could get them in. 🙂 (It unfortunately messes with the rhythm a little bit, but it’s for the sake of the game.) Any time you come to one of those words, bolded and underlined for your convenience, really emphasize it. Make sure all the children pass their gift in the right direction. If your class is young, it might be nice to have another parent or teacher helper to oversee the passing.

Hopefully the kids will enjoy it, listening in anticipation for the words and watching the gifts move around the circle. And it’s a great way to practice directions, too. At the end of the poem, everyone keeps the gift he or she ends up with. Then all the children can open their gifts, either together or one at a time.

Note: I didn’t come up with this game. I remember playing it as a child at a class party, but I can’t quite remember when. I couldn’t find the text anywhere, so I wrote a new version. The original author of the poem “‘Twas the Night Before Christmas” is Clement Clarke Moore.

Printables: Here’s the free printable poem you can read! The instructions are also included on the printable.

'twas the night before christmas gift pass activity right left free printable

Printable-markerChristmas Poem Gift Pass

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Thanksgiving gratitude tradition https://www.thegamegal.com/2014/11/25/thanksgiving-gratitude-tradition/ https://www.thegamegal.com/2014/11/25/thanksgiving-gratitude-tradition/#respond Tue, 25 Nov 2014 21:32:19 +0000 https://www.thegamegal.com/?p=3452

What it is: A Thanksgiving tradition my mother-in-law always does. It’s a talking reflection activity, a great way to develop grateful hearts because it goes beyond the typical “Name one thing you’re grateful for this year.”

Best for: A group of people, any size, at a Thanksgiving dinner.

What you need:

  • Slips of paper with different items you can be grateful for written down on them. I provide a free printable below. When my mother-in-law does it, they’re always cute crafty papers punched out the shape of leaves or shaped to look like little pilgrim boats or something. Mine are a kind of cheap imitation, but if you print them on cardstock and cut them out I think they might look okay. 🙂 Feel free to use some of my word ideas and make your own cards as cute or as plain as you would like them to be.

How to play: The tradition is pretty simple. At Thanksgiving dinner, each guest will be given one card with different items you can be grateful for written on them. These can include things like familyhomefoodsunshine and some that are more specific (like a random act of kindness). After everyone has eaten, go around the table and have each guest tell a story or explain the time they were most grateful for the item on their card.

My mother-in-law usually preassigns the cards by setting them at place settings. You could also have guests randomly draw a card. But I like having them at the place setting at the beginning of the meal because it gives everyone a chance to think (this is one of those things that you need to think about). One thing to be aware of, some of the topics could be sensitive or difficult for some guests, so allowing trading is always a fine idea.

The stories can be longer or shorter; they might just be a few words. But I’ve found that it’s really a great activity that leaves everyone feeling grateful for the blessings we do have, because a lot of times the time when we were most grateful for something is the time we didn’t have it. There’s something about hearing others’ stories or grateful experiences that is very powerful. I love Thanksgiving at my in-law’s because we do this each time.

If you want an example, say I were given the card food. I might tell about the time when I had finished labor and delivery with my first child, and I was amazed and happy and exhausted and I hadn’t eaten in twelve hours. And then my new son and I made it to our recovery room and he was all swaddled and clean and my husband was there, and I got to order lunch! And the hospital food tasted so good, and I don’t think I had ever been more grateful just to have food to eat. The experiences can be as simple as that.

Printables: Here is the printable I made! I’d recommend printing on cardstock. Feel free to pick and choose. The items should be pretty universal, except for the last three pages. Those pages are specific to the Latter-day Saint or Mormon culture (the church I belong to). Feel free to use or not use those pages as you see fit.

Thanksgiving gratitude talking
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Musical pictionary https://www.thegamegal.com/2014/11/16/musical-pictionary/ https://www.thegamegal.com/2014/11/16/musical-pictionary/#comments Sun, 16 Nov 2014 15:45:09 +0000 https://www.thegamegal.com/?p=3403

What it is: A version of pictionary where you draw and get other players to guess song titles instead of just regular terms.

Best for: Any group of people, from 2 to more than 20. Pictionary is very adaptable.

What you need:

  • A drawing surface, like a whiteboard and dry erase marker, or a chalkboard, or a big pad of paper and marker

How to play: You basically play just like pictionary (visit that post for in-depth instructions) but with song titles! So how does this change the game? First of all, they might be harder to draw than regular Pictionary terms. Let’s take an example. “I Just Can’t Wait to Be King” from The Lion King. How would you draw that song title so that your friends would guess it? You could draw a singing lion cub with a speech bubble and a king’s crown inside it. You could draw a bunch of African animals all dancing around like in the scene from the movie. You could draw a clock with a slash through it (for “can’t wait”) and a king’s crown. However you want to! Possibilities are endless. The point is, it might be a little more involved than regular pictionary, and that’s all part of the fun.

Because phrases might be harder, it’s nice to allow a longer time limit, maybe a couple of minutes. Or maybe don’t play competitively and don’t have a time limit at all!

And then I think you should totally assign bonus points to someone who can not only guess the song, but starts singing it as well. 🙂

Variations: I have a free printable word list below with Disney song titles. But you could play any number of variations. 90’s music, oldies, country, musicals…there are all sorts of categories of music out there! You don’t need a list to play, either. Just have players think up their own song titles to illustrate.

As for variations on pictionary, there’s pictionary telephonepictionary charades, and mixtionary. You can also play pictionary with any group of words. It’s a great game for holidays. On my printables page, I have free printable word lists in all sorts of categories, including for most major holidays. The word generator has even more word lists.

Printables: And here’s the list of Disney songs! I won’t say it’s comprehensive, but it’s pretty long. There are some obscure ones on there. So if you’re not a Disney song know-it-all, just skip the ones you don’t know. Enjoy!

Printable-markerDisney Songs List

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Hot lava https://www.thegamegal.com/2014/11/12/hot-lava/ https://www.thegamegal.com/2014/11/12/hot-lava/#comments Wed, 12 Nov 2014 13:21:20 +0000 https://www.thegamegal.com/?p=3409

What it is: The wonderful game every child thinks he or she invented.

Best for: A small group, or a group to fit however big your playing area is.

What you need:

  • You’ll need a place to play. For me and my siblings and cousins, this was always an indoor game, played in a large living room or bedroom (much to our parents’ chagrin). You could easily play outside as well. A playground would be ideal.

How to play: There’s one rule. THE FLOOR IS LAVA! Don’t touch it!

Ah, this is such a fun game. Kids just love to climb and jump, and pretending the floor is hot lava gives you an excellent excuse to do so. So jump from couch to couch, throw down couch pillows to use as stepping stones, step on the coffee table, just don’t touch the floor!

If you play outside, you can make the grass lava, or the concrete, or whatever you want. You can have some spots of ground be safe spots.

Too bad this game, when played indoors, always makes grown-ups so mad. It’s so fun! I remember playing with my siblings and cousins at my grandparents’ house all the time. We played in the upstairs kids’ room, a room with four sets of bunk beds and couches and a chair: a truly perfect setup for hot lava. But if we were too loud as we leapt from furniture to furniture, our parents would hear the banging downstairs and tell us to stop. Once I remember playing in college (you’re never too old for the classics) in our dorm common room, where we took off couch cushions and made paths across the floor, until a resident assistant told us to stop. So much fun!

Variations: Lava monsters are a great variation to have. Either start with one or two at the beginning of the game, or make any player who accidentally touches the lava become a lava monster. The goal of a lava monster is simple: drag other players into the lava, mua ha ha! (This can be literally dragging, or a simple one-hand tag will do.) When players are captured by the lava monster, they become lava monsters, too!

I know you played this as a child, so do you have any variations to share? Or favorite experiences playing? I’d love to hear; leave a comment!

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Murder: Hand-squeezing version https://www.thegamegal.com/2014/10/29/murder-hands-version/ https://www.thegamegal.com/2014/10/29/murder-hands-version/#comments Wed, 29 Oct 2014 21:45:42 +0000 https://www.thegamegal.com/?p=3365

What it is: A group game where one player, the murderer, squeezes people’s hands to “kill” them, trying to kill as many as he can before his identity is discovered. So, whereas the other murder game is all about your eyes, in this one you use your hands.

Best for: A group of about 10, though a little more or less is fine.

What you need

  • A way to pick a murderer: either a deck of cards or slips of blank paper (or something else you come up with).

How to play: This is another fun variation on the murder game theme (in time for Halloween!). To start, you need to choose a murderer. If you have a deck of cards, pull out one card for each player. Make them all non-face cards, except for one. Shuffle and have each player pick a card, face down. Whichever player draws the face card will be the Murderer. You can do the same thing with slips of paper. Just draw an X on one and fold them all up.

So now one player should be the Murderer, but only he or she knows. To everyone else it’s a secret. Now have all your players sit in a circle on the ground, cross-legged. Then players all hold hands to form a circle, but it’s important that players hide their hands, to the best of their ability, behind backs or under legs. You don’t want your hands just sitting on laps where everyone can see them.

Then announce the start of the game, at which point the Murderer can start in with the dirty work, mua-ha-ha.

The Murderer “kills” people by squeezing the hands of the players next to him. So let’s say Aaron is the Murderer. To his left is Kate, and to his right is Juliet. Aaron, after waiting several seconds, might start by squeezing Kate’s hand three times. Then Kate would “pass” the squeeze to the player on her other side by squeezing his hand two times. That player would pass it on by squeezing only one time. And the player who receives one squeeze…is dead.

Which brings us to: optional dramatic deaths. The game gets extra fun if, whenever you “die,” you die a dramatic death: fall on the floor, gasp, shout out your famous last words, etc. Adds in an element of humor and drama. :) At the minimum, just announce you’re dead and leave the circle.

That’s basically the only game play. The Murderer squeezes hands of the people next to him, both to his right and to his left, and the squeezes get passed around the circle, going both directions, and any player who receives only one hand squeeze dies and leaves the circle. So the circle keeps getting smaller and smaller. The Murderer can kill as quickly or as slowly as he wants.

As for the other players, their objective is to guess who the Murderer is before they all end up dead. Players do this with a simple accusation: “Kate, are you the Murderer?” Since Kate’s not the Murderer in this game, she shakes her head no, and then the player who made the false accusation has to leave the circle. Figuring out the Murderer is trickier than you might think, because players have no idea where the hand-squeezes originate from, and when you watch a player die on the other side of the circle, you might not even know from which direction the killing strike came.

The game ends when someone correctly accuses Aaron as the Murderer, or when Aaron kills everyone else. Whew!

Variations: Have you tried the winks version of murder? There’s also mafia, a game with a similar theme.

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Mafia https://www.thegamegal.com/2014/10/29/mafia/ https://www.thegamegal.com/2014/10/29/mafia/#comments Wed, 29 Oct 2014 12:10:04 +0000 https://www.thegamegal.com/?p=3357

What it is: A group game best played late at night, often at sleepovers. Players try to discover the identity of a secret “mafia” amongst the group before they’re all eliminated.

Best for: Teens or older in a group of at least 8.

What you need:

  • Traditionally you play with a deck of cards, though you could accomplish the same thing with some slips of paper and a pen. And that’s it!

How to play: This game is a little involved (though probably not the most complex game I’ve posted), so I’ll do my best to explain it.

First of all, choose one player to be the narrator. This player will volunteer to sit the game out and be the moderator, running the game so everyone else can play.

After you pick a narrator, you start by handing out parts. In this game, each player is given a role to play. Let’s run over the roles real quick.

  • Mafia member: A player who tries to kill all other players and eliminate them from the game before his or her identity is discovered.
  • Detective: A player who has a special skill in guessing who the mafia is and tries to protect the citizens.
  • Citizen: Anyone else; players who just play the game, hope not to die, and try to help discover who the mafia is.

Games with large groups will often have two detectives and two mafia members.

So at the beginning of the game, you’ll have players draw cards to determine who are mafia, who are the detectives, and who are the citizens. You can accomplish this by pulling out cards from your card deck. Assign the different roles to cards: so Kings could be detectives, Jacks would be mafia, and anything else would mark a citizen. If you have a smaller group, put one detective card and one mafia card in your deck. If you have a larger group, try two of each.

Once players have picked their roles, it’s important they keep them a secret. No one should know who had what role. But tell players to hang onto their cards and keep them hidden; eventually during the game, everyone will end up revealing his or her card.

So now that you have your players and you have your roles, the game can start. The narrator starts the game, usually by telling a story, if you’re really into the game like that. The story is about the players and a scenario they’re in and might start out something like this:

“It was a dark and stormy night, and the members of the Jones family were gathered together on a camping trip. That night as everyone gathered around to roast hot dogs and tell ghost stories, the clouds gathered and lighting flashed ahead. Spirits were high around the campfire, though, but no one knew that someone in the party had evil intentions…”

Each round the story is different and it doesn’t really matter; it’s just part of setting the mood for this kind of creepy game. (That’s why it’s good to pick a narrator who can pull off this mood-setting story-telling role.)

So let’s set up a sample game. Say James is the narrator and is starting the game. He starts telling his story, setting the scene, and ends the first segment with the end of a day, saying something like

“…so everyone finished eating their hot dogs and returned to their tents to sleep.”

At that point, all of the players close their eyes and keep them closed until otherwise instructed by James, the narrator.

Then James will say something like:

“But late that night, two members of the mafia woke up with a dark and evil plan. Mafia members only, open your eyes and look at me.”

Then the two players who drew Mafia cards open their eyes and silently nod to James to show who they are. Let’s call the mafia Steve and Marco.

So Steve and Marco open their eyes. James will go on:

“Now the two mafia members will silently agree on one person to kill tonight.”

Then Steve and Marco point, shake their heads, and nod until they agree on one person to “kill.” Let’s call her Lara. After they have, James resumes narrating:

“Now mafia, close your eyes. Detectives only, open your eyes.”

The detectives open their eyes — we’ll call them Katie and Chloe. The detectives then silently point, shake their heads, and nod until they agree on one person to accuse as a member of the mafia. Say they point to Joe. Once they do, the narrator silently shakes his head, indicating that Joe is not a member of the mafia. Katie and Chloe close their eyes and James resumes narrating.

“The next day dawns cool and misty, and everyone wakes up and opens their eyes…”

(everyone opens their eyes)

“…to find that last night, there was a MURDER.” Duh-duh-duh.

Then James can explain that as everyone wakes up, they find that Lara has been murdered in the night. He can go into as much gruesome detail as he wants in describing the murder; it just depends on the narrator and how into the game he or she is. At the least, he needs to announce that Lara died. Lara can also dramatically act out the death if she so chooses.

At this point, all the players get a chance to discuss out loud who they think the mafia members might be. Then they can accuse one player of being a mafia member. If they’re right, that mafia member is eliminated and the citizens and detectives are one step closer to winning the game. If they’re wrong (say if they think Joe is a member of the mafia), Joe is eliminated and the mafia is one step closer.

The discussion period is where the bulk of the game takes place, and where things can get pretty heated. (Also, this often argumentative phase of the game is why I think many people either love or hate this game.)

So how does the discussion phase look? Anyone can talk, anyone can voice an opinion, and everyone must come to an agreement (or at least a majority vote) about who to accuse. The one rule is, no one is allowed to say what their role is. James, the narrator, plays the role of mediator, keeping people focused and reigning in any too-heated discussions.

As for the two mafia members, they’ll want to protect themselves, of course. The trick is, they don’t know who the detectives are, and if the detectives are onto them or not.

After everyone agrees on who to accuse, that person must reveal their card and their role and then exit the game. Then the narrator starts another nighttime phase of the game, where everyone closes his or her eyes, the Mafia gets another chance to kill someone, and the detectives get another guess at who the mafia are.

Say during the next round, the detectives guess that Steve is a member of the mafia. The narrator nods his head yes. Now the detectives are at an advantage: they know a member of the mafia. But during the next discussion round, they have to carefully use this knowledge. They can’t outright say they’re detectives, you see. They can’t state that they know Steve is a mafia member. But they can persuade and lead the discussion, hoping to sway the citizens their way.

If anyone speaks out too vocally against a member of the mafia during one round, the mafia always has the option of killing them during the next night phase of the game, so the detectives will want to be careful. But the mafia members can’t make the murder too obvious or everyone else will be onto them… See how it’s a game of mind tricks, deceptions, and secrets? It often evolves into backstabbing and throwing people under the bus, which is all part of the fun.

One last thing: what happens to the players who die? They become “ghosts” and can stay in the room, watch the game, and even keep their eyes open during the nighttime phase, but they’re not allowed to make a sound. If they don’t have that much will power, kick them out of the room. 😉

The game ends when either the mafia are both killed, or when they’ve killed both the detectives (or is it when they’ve killed everyone? Maybe you could play either way). What a creepy game for your Halloween party this year!

Variations: Along with the murder theme, there’s a murder: winks version game and a hand-squeezing version that are both a lot of fun.

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Murder: Winks Version https://www.thegamegal.com/2014/10/28/murder-winks-version/ https://www.thegamegal.com/2014/10/28/murder-winks-version/#comments Tue, 28 Oct 2014 15:04:14 +0000 https://www.thegamegal.com/?p=3339

What it is: A group game where you try to eliminate other players by winking at them. So, despite its spooky title, really it’s just a game that’s all about your eyes.

Best for: Anywhere from a small to a large group. Ten or more would probably be ideal.

What you need:

  • Just players and a way to randomly select one player to be the Murderer. This can be slips of blank paper, a deck of cards, anything so long as the identity of the Murderer can be a secret.

How to play: First, set up your playing area by sitting everyone in a circle. This can be cross-legged on the ground or in chairs/on couches. Everyone just needs to be able to see every other player.

Then, choose one player to be the Murderer. If you have a deck of cards, pull out one card for each player. Make them all non-face cards, except for one. Shuffle and have each player pick a card, face down. Whichever player draws the face card will be the Murderer. You can do the same thing with slips of paper. Just draw an X on one and fold them all up.

When you pick the Murderer, only the Murderer should know their identity. It should be a secret to everyone else.

So once the Murderer is established, have everyone sit in a circle and announce the start of the game.

For the Murderer, the objective is to murder (i.e. wink at) as many people as possible before being caught. The Murderer can wink at whoever they want whenever they want as often as they want.

For everyone else, the objective is to not die and to catch the Murderer as quickly as possible, thus saving as many lives as possible. You catch the Murderer by calling him or her out.

So let’s set up a sample game. Bobby is the Murderer, and only he knows that. Close after the start of the game, Bobby winks at Monica, who lets out a scream and falls on the floor.

That reminds me: optional dramatic deaths. The game gets extra fun if, whenever you “die,” you die a dramatic death: fall on the floor, gasp, shout out your famous last words, etc. Adds in an element of humor and drama. 🙂 At the minimum, just announce you’re dead somehow and leave the circle.

After Monica dies, another player, Alex, was watching and thinks he saw a fourth player named Lindsay wink at Monica. So Alex says, “Lindsay, are you the Murderer?” To which Lindsay has to say, no, she’s not. At that point, Alex dies from his false accusation, so now two players are out. Bobby goes on winking at players when he can catch their eye contact, killing as quickly or as slowly as he wants. Both lead to a different game dynamic.

The game ends when someone says, “Bobby, are you the Murderer?” Or, in rare cases, when Bobby kills absolutely everyone else. Then Bobby wins.

It’s a kind of balancing game: for Bobby, he doesn’t want to necessarily kill too fast or too obviously. But if he doesn’t go fast enough, it gives players more time to discover him. For everyone else, they don’t want to spend too much time making eye contact with anyone just in case it’s the Murderer. But the game involves looking in eyes to try and figure out who is winking at whom. I like this game a lot; it’s suspenseful and fun.

To start another round, draw cards again to pick a new Murderer and go!

Variations: There’s another version of this game that’s a lot of fun. And along the murder theme, you can always try mafia!

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Pictionades (pictionary meets charades): Star Wars version https://www.thegamegal.com/2014/10/27/pictionades-pictionary-meets-charades-star-wars-version/ https://www.thegamegal.com/2014/10/27/pictionades-pictionary-meets-charades-star-wars-version/#comments Mon, 27 Oct 2014 15:44:59 +0000 http://www.thegamegal.com/?p=3278 What it is: A game I kind of made up that involves drawing (like pictionary) and acting (like charades). And in this version, Star Wars, in honor of my family’s Halloween costumes this year.

Best for: A big group, probably around 10.

What you need:

  • A wipe-off board, the small-ish kinds you can hold in your hands.
  • A dry erase marker and eraser
  • A specialized list of Star Wars actions to act out. I provide one below. 🙂

How to play: First divide your players into two teams. Like in a regular game of pictionary or charades, each team takes turns drawing/acting for their team members only to guess.

So let’s say team 1 is up: the Rebels (who are of course playing against the Empire). Unlike regular pictionary, the Rebels will send up two players, Han and Chewie (I’m sorry, I can’t resist). One player will hold the wipe-off board and marker (Han, since Chewie’s hands are too furry). Chewie will stand next to Han and be prepared to act.

A pretty intimidating duo to face, pictionary or no.
A pretty intimidating duo to face, even in pictionary.

Like in pictionary and charades, no talking is allowed during the turn. At  the start of a timer, Han and Chewie pull a slip of paper with their first action to act out. It might be using the Force to lift an X-wing.

At “Go!” Han and Chewie start. They work together as a team, with Han drawing and Chewie (and also Han) acting to get their team members to guess the word.

So Han might draw an X-wing on the wipe-off board, then hold the board down low to the ground. Meanwhile, Chewie would hold out his hands, pretending to use the Force, and Han would slowly raise the drawing of the X-wing up off the ground. Get it? It’s a combination of acting and drawing that does it.

When your team members guess, try to be pretty literal with the answer matching the phrase on the card (for example, just saying “X-wing!” for the above example wouldn’t cut it). You want your team members to say the whole phrase.

When Han and Chewie finish their first phrase, they draw and act another, and keep going until the timer runs out. Oh, another rule: Han and Chewie also can’t talk with each other. So they can’t prepare or plan in advance. It’s about thinking fast and acting together as a team.

The Rebels get a point for every phrase they successfully guess during Han and Chewie’s turn. Then it would be the Empire’s turn. At the end of the game, whichever team has the most points wins.

It’s up to each team which combination of players they want to send up in groups of two. You can change the pairs of two each round, or keep them the same. Just make sure to give everyone an equal opportunity to go up.

Are there any rules I’m forgetting? Oh, I would suggest a longer time limit for the rounds for this game: maybe 1 to 2 minutes. Since the phrases are more complex, it’s nice to allow time to draw something good or act out multiple parts to a complex phrase.

Variations: For more variations on the classic game of pictionary, try mixtionary or musical pictionary.

Printables: And finally, the phrases! These were fun to compile. I did a lot of research (involving a Star Wars marathon and a lot of spell-checking on Wookieepedia). I hope you enjoy them!

Printable-markerStar Wars Actions

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What it is: It’s more of an activity or tradition than a game, but it’s a great Halloween tradition that I remember from throughout my childhood.

Best for: A whole neighborhood or community of some sort! The only requirement is everyone needs a front door. You can play with a neighborhood, a city, a church community…you could even play with dorm rooms in a college dorm.

What you need:

  • Several copies of a Boo! printable, like the one I made below
  • Two plates of treats or bags of candy to get the tradition started

How to play: To start, print out two copies of the Boo! printable below. Then prepare two plates of Halloween goodies, like cookies or cupcakes that look like spiders or something cute like that. (Bags of candy work, too). Then choose two neighbors or friends to Boo first.

This is a ding dong ditch activity, or a knock and run. If you don’t know how those works, you might want to read this post to get an idea.

At night, drive to your chosen friends’ houses one at a time. Carefully sneak out to the doorstep, leave the cookies and a copy of the Boo! printable, ring the doorbell, and RUN! Hurry back to the car and drive away before they see you! When they answer their door, they’ll find a plate of treats and the papers. One page is a sign with a ghost that says “WE’VE BEEN BOO’D!” The other is a paper with some instructions that starts out with this:

Halloween is drawing near,

But don’t let this spook bring you fear.

We’ve left these treats just for you.

Enjoy them please; we hope you do!

Then before two days have come and passed

Spread the fun to make it last.

Choose two friends to give treats to,

Then they’ll be BOO’D just like you!

So when your friends get the paper, they hang the “WE’VE BEEN BOO’D” sign on their door or in their front window, choose two of their friends, and leave treats on their doors within two days. That way, the Boo sign spreads throughout the neighborhood or community exponentially until Halloween arrives! Then it’s fun to trick or treat or drive through the neighborhood and see how many people you spread the Boo to.

It’s not too late in the year if you want to start this! To give it a jump start, you might want to start out with five families or so, just to help get the ball rolling.

Printables: Here’s the printable. It has two pages: one with the instructions, and one with a ghost that says “WE’VE BEEN BOO’D!” This is the sign that people will hang in their front windows or on their doors after they’ve been Boo’d.

Boo Halloween Doorbel Ditch

Enjoy, and happy Halloween!

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Skittles https://www.thegamegal.com/2014/09/06/skittles-candy-game/ https://www.thegamegal.com/2014/09/06/skittles-candy-game/#comments Sat, 06 Sep 2014 16:01:55 +0000 http://www.thegamegal.com/?p=3265

Disclaimer: As with all games on this site, please be thoughtful when picking out activities and make sure it is age appropriate for your audience. This game is funny, but cramming tons of Skittles in your mouth at once is not for the young’uns. Stay safe!

What it is: A game about cramming as many skittles candies into your mouth as possible. Kind of silly and maybe, depending on your point of view, a little gross, too.

Best for: A big group, like at least 8. And probably best played late at night at a party or sleepover.

What you need:

  • A bag of skittles candy, the big kind, one you can reach your whole hand into

How to play: First, have everyone sit in a circle (in chairs or on the ground, it doesn’t matter). Pull out your bag of skittles, open the top, and hand it to your first player (we’ll call her Ashley). Ashley reaches her hand into the bag and pulls out two skittles without looking, no peeking allowed.

If Ashley’s skittles are two different colors, like red and orange, she pops them in her mouth and leaves them there. No chewing, swallowing, or spitting out allowed. Then she passes the bag to the next player, Anthony.

Anthony draws two skittles and the same rule applies. He draws two different colors, so he puts them in his mouth and leaves them there, no chewing or swallowing.

Let’s say the whole first round, all around the circle, proceeds like this. Each player pulls out two skittles of different colors and must hold them in his or her mouth without chewing.

Now it’s Ashley’s turn again, and her skittles are all soggy and she’s really wishing she could chew them up. She reaches her hand into the bag and pulls out…two reds! Two skittles of the same color! It’s Ashley’s lucky day because two skittles of the same color means she’s allowed to chew up and swallow everything in her mouth: the two red skittles and the ones from the last round (and any other rounds).

The catch is, Ashley doesn’t have forever to chew and swallow. She has to stop chewing when it’s her turn again, or when someone else draws two skittles of the same color, whichever comes first. That may not seem like a big deal, but when you’ve been playing for a few rounds and you’ve got eight skittles in your mouth, trying to speed-chew them isn’t the easiest thing in the world. Then if your chew-and-swallow time is over because someone else drew two of the same color, you’re stuck with a wad of half-chewed-up skittles in your mouth to hang onto until you’re lucky enough to draw two of the same color again.

The player who lasts the longest without gagging or spitting out their skittles wins! (Or, this is one of those games that’s kind of played without a winner.)

OK, I admit it, typing this up is kind of making me gag. But it’s one of those gross silly games that can be fun under the right circumstances. Just don’t play around my grandma, who doesn’t approve of candy and who once claimed she could hear our teeth rotting as the game progressed.

Which brings me to, brush your teeth after.

[whispered creepily] Taste the rainbow.

Happy playing!

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Categories list https://www.thegamegal.com/2014/09/05/categories-2/ https://www.thegamegal.com/2014/09/05/categories-2/#comments Fri, 05 Sep 2014 18:04:17 +0000 http://www.thegamegal.com/?p=3254

What it is: A very flexible game with lots of adaptations.

Best for: A group of about 4 to 10.

What you need: You’ll need a list of categories (I’ve provided one below) and possibly a timer and pens and paper.

How to play: Basically the challenge is to try and think of as many items in a category as you can. An example category would be fast food.

And items in the category? Chicken nuggets, tacos, hamburgers, hot dogs, French fries, McDonald’s apple pies, chicken sandwiches, and on and on. How many things can you think of?

Variations: There are many different ways you could set up your game. Here’s a few to get you started.

Like the game Scattergories (commission link), you can name as many items in a category that start with the same letter. Choose a letter from the alphabet, draw a category, set a timer, and go! For example, if the category were male names and the letter were C, you could write any of these:

  • Carson
  • Caleb
  • Cole
  • Christian
  • Connor
  • Carter
  • Cameron

You can play on teams, individually, or as a whole group. At the end of the game, everyone takes turns reading all their answers aloud, where questionable answers can be submitted to the group to see if they’ll be allowed or not. (For example: “Camille? That’s a girl’s name!” “But I totally knew a guy named Camille once!” “OK, fine, we’ll allow it.”) If you’re playing against each other, the person who writes down the most names wins. (One variation is to have everyone cross off any name that someone else wrote down, too. That way the person with the most unique answers wins.)

You could also play the above version, but without the restriction of a letter of the alphabet. Any boy name, for example, would work for the above example. Then follow the same rules for the rest of the game.

Another variation which works really well for car rides or killing time can be played one word at a time. In this variation, you pick a category and then take turns saying something from that category, one player at a time. The first person who can’t think of a word that hasn’t already been said is out of the game, and you start a new round with a new category. (The game first letter, last letter is an even more challenging variation of this.)

You could of course use your list of categories to play the pool game categories or a similar game.

What other rules or variations can you come up with?

Printables: Here’s the list of categories! It’s a few pages long, so hopefully it gives you lots of categories to choose from for all of your game-playing needs. 🙂

Printable-markerCategories

 

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Baby or bridal shower question game https://www.thegamegal.com/2014/07/05/bridal-shower-question-game/ https://www.thegamegal.com/2014/07/05/bridal-shower-question-game/#respond Sat, 05 Jul 2014 14:45:43 +0000 http://www.thegamegal.com/?p=3183

What it is: A great game to play at showers (baby or bridal), my mom’s favorite shower game. With good reason. I love it, too: it’s fun, entertaining, informative, helps you get to know each other, and gives all the guests (not just the guest of honor, though we all love her, too) a chance to share.

Best for: A shower! You could adapt this game to birthday parties too, I’m sure, but the free printables I have below are for bridal and baby showers.

What you need: You need a printed-out questionnaire for each guest to fill out (use mine below, or make your own). The questionnaire should have a few get-to-know-you questions on it (we’ll get to those later). Each guest also needs something to write with, and that’s it!

How to play: Basically, this shower game involves giving each of your guests a set of questions to answer. Then you read the answers out loud.

So first, on creating the questionnaire. Basically you just want three to five questions that guests can answer about themselves. Because everyone loves hearing all about the guest of honor, but people do love talking about themselves, too. And if you craft the questions carefully, they can tie in to your shower perfectly. You can have questions about advice, you can have questions about honeymoons, you can have just fun get-to-know you questions that would be fun to answer and read aloud. For example, for a bridal shower you could use questions like these:

  • Where did you or would you like to honeymoon?
  • What is one of the best gifts you’ve ever been given?
  • What is something you wish you had right now?
  • What is your favorite dessert?
  • If your love life were made into a movie, which chick flick would it most resemble?
  • In eight words or less, what is your best advice for the first year of marriage?
  • What is your best advice for getting through a wedding day?

And for a baby shower:

  • In eight words or less, what is your best advice for having a new baby?
  • What’s one story your parents tell about you as a baby?
  • What size were you when you were born?
  • For mothers: How long was your longest labor? And how long was your shortest?
  • What’s one of the best creative mothering tips you’ve done or seen?
  • What is one distinctive feature about the way you looked as a baby?
  • What is one baby boy/girl name you love?

So create your questionnaire, keeping in mind that you just want a few questions; it doesn’t need to be long.

When we played at my sister’s bridal shower, we set the questionnaires and a jar of pens by the front door, with a sign telling everyone to take one and fill it out. You could also hand them out after the shower has started.

Give your guests time to go over the questionnaires and answer them. This can be done all at once or in the background as the shower is going on. After everyone has had time, start collecting the answers. Once you have them all, have one person (like the person throwing the shower) stand up and read the answers aloud. A fun way to do it is to read the answers, but not the name, and have all the guests guess which guest filled out that questionnaire.

It’s just a fun way to hear from everyone, get to know each other, and talk about weddings or babies. After the shower, you can give the stack of questionnaires to the bride/expectant mother as a keepsake and a way to keep track of advice (make sure everyone wrote her name down). If you’re really on top of it, you could put them in a little photo album or something. 🙂

Variations: There’s some other things you could do with the answer sheets. Instead of just reading them all, you could have someone pre-read them and choose one or two answers (the funny ones) to share from each guest’s questionnaire. Then have someone stand up, announce the guest’s name, and read her selected answers out loud. If you want to make more of a game of it, you could choose a “winner” for each question, or the few best answers (like the longest labor, the most elaborate honeymoon, etc.). Read the winning responses aloud, and you could even give out prizes.

Printables: Here’s the printable list of questions I mentioned. Just print, copy, and cut and you can have a stack of questions to give to your quests. Feel free to make your own to fit your specific situation, too! For example, for my sister, who was proposed to on a trip to Europe, we had some questions about European vacations. You could easily fit this shower question game to the theme of your shower.

Printable-markerBridal shower questions

Printable-markerBaby shower questions

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Get-to-know-you scramble https://www.thegamegal.com/2014/07/01/get-know-scramble/ https://www.thegamegal.com/2014/07/01/get-know-scramble/#respond Tue, 01 Jul 2014 17:14:43 +0000 http://www.thegamegal.com/?p=3151

What it is: Essentially a get-to-know-you version of the game fruit basket.

Best for: A large group, probably at least 10 players. The game is designed to get to know things about strangers you might not know at all, but that doesn’t stop you from playing with a group of people who know each other well, either.

What you need: You’ll need a circle of chairs, one for every player in the game minus one. (So if you’re playing with 16 people, you’d need a circle of 15 chairs). Couches and other seats can work, too, as long as there are 15 distinct places to sit.

How to play: Start off with one player, like Matt, standing in the middle of the circle. He starts out as It. Everyone else sits around the circle. To start the game, Matt says a trait or characteristic out loud that might apply to one or more people in the circle. For example, he might call out, “Anyone who’s been on a ride in a hot air balloon.”

Other things he could call out:

  • Anyone who’s tasted octopus
  • Anyone who’s lived outside of the United States
  • Anyone who really loves to read

Once Matt says “anyone who’s been on a ride in a hot air balloon,” everyone in the circle who’s been on a hot air balloon immediately jumps up and tries to run and claim a new seat. Matt runs along with them, trying to find a seat, and the new person left standing without a seat is the new It. (If it’s Matt, he just goes again.)

Say Julie is the new It. She would say something new: “Anyone who can do a cartwheel.” Immediately everyone who can do a cartwheel jumps up and must find a new seat, including Julie. Play continues until you want the game to end.

A couple of rules and pointers. You may be thinking, but people could lie! Yes, yes they could. If Julie called out, “Anyone who owns a season of Fraggle Rock on DVD,” and no one else seemed to be jumping up and you were a little ashamed to admit that you actually do own Season 1 (as I may or may not…), you could stay put and no one would be the wiser. But, come on, where’s the fun in that? It’s a get to know you game, no one will judge, and everyone will be happy to know each other better. So don’t be afraid to be honest. 🙂

Also, you’ll realize that the more people the statement applies to, the more people will jump up. So it’s fun to kind of vary the statements from things like “Anyone who has synesthesia” (my husband does, by the way) to “Anyone who’s flown on an airplane.” That way some rounds have tons of people jumping up, and some rounds maybe just have a few or one. That’s OK; all are fun ways to get to know the other players.

Also, in the original game fruit basket, there’s one special round you can call where everyone has to jump up. I think that’s a fun way to play, so you could set a special trait that applies to everyone in your group, and the player who’s It would have the option of calling that at any time. So for example, if you’re playing at a company party and you’ve got a lot of workplace pride, the apply-to-everyone call could be, “Anyone who works for the best company in the world.” Other examples:

  • Anyone who’s related to me! (for a big family reunion)
  • Anyone who loves Fraggle Rock! (for a Fraggle Rock fan club meeting)
  • Anyone who’s sitting down!

Just find something that everyone has in common and have that be your standard everyone-gets-up call.

Alternately, players in the middle could have the option to come up with their own applies-to-everyone phrases if they wanted to.

Variations: I’ve already linked to the normal version of fruit basket. This is also a kind of similar game to newspaper. And finally, you could take out the running and competition and just say these types of traits or experiences out loud and have people stand or raise their hand if the statement applied to them. It would take out a lot of the fun, but it would still be a relatively unique way to get to know each other and could be played easily in any situation (on a bus, in an auditorium, etc.)

Printables: If you need help coming up with things to say, I made a printable list for you! You could look at this ahead of time for ideas, or the person in the middle of the circle could always have it to look at for reference; however you want to play.

Printable-markerGet to know you traits

Happy playing!

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Sardines (or backwards hide and seek) https://www.thegamegal.com/2014/06/30/sardines/ https://www.thegamegal.com/2014/06/30/sardines/#comments Mon, 30 Jun 2014 17:06:28 +0000 http://www.thegamegal.com/?p=3145

What it is: A reverse game of hide and seek where, instead of one person seeking while everyone else hides, you have one person hiding while everyone else seeks.

Best for: At least 6 players or so, up to a group maybe twice that size.

What you need: A place to play. This is an ideal indoor game, but could also be played outside in a yard or park as long as there are lots of good places to hide.

How to play: First, set the boundaries for your playing area. Then choose one player to be It. We’ll call him Tim. Everyone else but Tim closes their eyes and counts out loud together to a predetermined number, like 50. (The larger your playing area is, the higher the number can be.) While everyone is counting, Tim goes and hides. He can choose anywhere he wants, like inside a blanket closet, for example. Then he sits quietly and waits.

After the rest of the players are done counting, they call out, “Ready or not, here we come!” And then they start to seek. The seeking is done every-man-for-himself style: no teams, just individual players looking for Tim by themselves. Everyone tries to find Tim first.

Say Anna is the first player to open the blanket closet and find Tim. First of all, she’ll want to make sure no other player is watching her. Then as quietly as she can, she slips into the blanket closet and hides along with him. Now Tim and Anna both are as still and quiet as they can be, still trying to avoid being found.

Maybe Louis is the next player to happen along and find Tim’s hiding spot. Now he squeezes in, too, and the three of them hide until they’re joined by a fourth, and a fifth… And everyone hides right along with Tim. If the blanket closet runs out of room, players do their best to hide close by, but it’s best if everyone can fit into Tim’s original hiding spot. (Are you seeing why the game is called sardines now?)

The last person to find Tim is the new It, and a new round starts!

It’s a fun game and (good for adults needing some peace) a quiet game. It’s kind of eerie in a way, too, which I guess is part of the fun. But when there’s 10 of you and you’re all searching for one hiding person and you’re looking and looking and start realizing the other players searching with you are dwindling and dwindling, and you have no idea where they’re all disappearing to, and you keep searching, and finally you open the blanket closet to see all 10 of your friends crammed in there – yeah, all part of the fun.

It’s also kind of hilarious, trying to fit as many people as you can into what’s usually a small hiding place. Sometimes the hiding place is larger, though, like in a walk-in pantry, and that’s perfectly fine too (and a little easier). It’s always, fun, too, to hide along with a group of your friends and cover your mouths and try not to giggle. It takes some of the lonely suspense (which I’m not a fan of) out of the normal version of hide and seek.

Variations: For some other games along the theme of hiding and seeking, check out the classic hide and seek, as well as kick the can, hit the dirt, and capture the flag.

Man, typing all of this up is making me want to go and play! I haven’t played sardines in far too long. 🙂

Happy hiding!

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Psychic https://www.thegamegal.com/2014/06/29/how-to-play-psychic-game/ https://www.thegamegal.com/2014/06/29/how-to-play-psychic-game/#comments Sun, 29 Jun 2014 14:27:45 +0000 http://www.thegamegal.com/?p=3131

What it is: An easy time-killing game where players test their psychic abilities…or at least pretend to have them.

Best for: A group of about 6 or more. I think the bigger the group, the easier it might be.

What you need: Nothing!

How to play: Psychic is pretty simple. Everyone plays together as a team. Players count from one to as high as they can by saying numbers out loud, one player at a time. If two players say one number at the same time, everyone has to start over at 1. The catch is, there’s no order in which players speak.

Here’s an example. Say Adam, Bridget, Caleb, Dan, Ethan, and a bunch of their friends are playing. Everyone’s sitting in random order around a circle. In fact, they don’t even have to be sitting in a circle.

When they’re ready to play, someone will say “go.” Then Adam says 1 out loud. Dan, across the circle, says 2. His friend next to him says 3. Bridget, three people down, says 4. Adam says 5. Someone else says 6. But then by chance both Caleb and Ethan say 7 at the same time. That means the whole group has to start over at 1. Pauses are allowed, but if two people speak at once, you have to start over. The goal is to see how high you can count to as a group.

I don’t think we’ve ever gotten higher than like 15 or so, the times I’ve played it. My husband played it in a really big group once and got into the 30s.

It’s a great game for killing time because you don’t need anything to play with. But if you did have a large group and wanted to organize a big game, I think it would be a fun challenge for everyone.

Oh, and I just couldn’t resist writing a post about fake psychic abilities without throwing this in:

pineapple
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Photo scavenger hunt https://www.thegamegal.com/2014/06/27/photo-scavenger-hunt-list/ https://www.thegamegal.com/2014/06/27/photo-scavenger-hunt-list/#comments Fri, 27 Jun 2014 16:31:58 +0000 http://www.thegamegal.com/?p=3040

What it is: A version of a scavenger hunt where you take pictures of things (and often yourself doing fun things).

Best for: A small to large group, maybe 4 to 10 people.

What you need: A camera and a list of things to take pictures of! (see bottom of the post for my free printable list).

How to play: Just like other scavenger hunts, the goal is to go down the list and cross off as many items as you can. Other than that basic rule, the game is super easy to customize however you’d like. Let me show you an example.

Photo scavenger hunt mall thumbnail

This is a scavenger hunt list I made for the mall. I might use it for a birthday party for a group of 13-year-old girls. If the group is smaller (say 5 girls), I’d give them all one list and set them loose in the mall to take their photos, telling them to meet back at the foot court in two hours or something like that. If the group were bigger (say 10 girls), I’d make two smaller groups of 5 and give each team a copy of the list. Then I’d make a contest out of it. The team who crosses off the most items in the allotted time period wins (with quality of the photos taken into consideration).

A great way to end a photo scavenger hunt is a photo slideshow at home. With technology today, it can be relatively easy to show pictures on an iPad or a laptop or even a TV, and then everyone can watch all the pictures and laugh and comment.

So basically, you need a list of things to take pictures off. Slightly embarrassing photo setups are always fun (like take a picture of your group dancing in the middle of the food court). Use my printables below or get creative and make your own! Then you set your ground rules, including things like:

  • Duration of the game
  • Boundaries
  • Teams
  • Whether you’re going for quality or quantity

Then play and have a blast! I think photo scavenger hunts work great for date nights or youth activities. Ha, actually, one of my and my husband’s first dates was a photo scavenger hunt that was such a phenomenal success, we realized how much we liked each other and ended up where we are now. 🙂

Happy photographing!

Photo scavenger hunt list

Printables: The photo scavenger hunts I’ve included are for different settings: at the mall (designed for teens or older), at the park (designed for kids or older), at home (designed for younger children), and an alphabet hunt (suitable for anyone). If you have a requests for another list, leave a comment and I’ll see what I can do!

Oh, P.S., for the alphabet scavenger hunt, what I was thinking is you take pictures of objects that happen to look like letters of the alphabet, either objects that you set up or that you just find (like two sticks crossed to make an X, or a door handle that looks like an S).

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Duck, duck, goose https://www.thegamegal.com/2014/06/27/duck-duck-goose/ https://www.thegamegal.com/2014/06/27/duck-duck-goose/#respond Fri, 27 Jun 2014 16:31:31 +0000 http://www.thegamegal.com/?p=3069

What it is: A perfect, easy little kid game that’s popular and often learned in preschool or kindergarten.

Best for: A group of young kids

What you need: Just people to play and a large, flat area big enough for everyone to sit in a circle with no obstructions around.

How to play: First, have all your players sit in a circle. Choose one player – we’ll call her Mary – to be It. Mary stands outside the circle while everyone else sits.

Mary starts the game by walking around the outside of the circle. As she passes each player, she touches his or her head and calls them either a “duck” or a “goose.” If Mary says duck, nothing happens. But if Mary touches Jane’s head and says goose, then Jane (the goose) must immediately jump up and try to tag Mary. Mary runs all around the outside of the circle (no cutting corners or changing directions) back to Jane’s empty spot and tries to sit in it. If Mary makes it back before Jane tags her, Mary sits in Jane’s spot and Jane becomes the new It, walking around the circle and calling duck or goose. If Jane happens to tag Mary, then Mary is still It and must try again.

Play continues for as long as you want to play!

Variations: We always played with the mush pot variation. In this variation, the middle of the circle is called the mush pot. Say Mary is running around the outside of the circle, trying not to be tagged by Jane. If Jane does tag Mary, then Mary has to go sit in the mush pot. When we played, everyone would then pat the ground of the mush pot together and yell out “Mush! Mush! Mush!” Yeah, super humiliating. Then Mary has to stay in the mush pot until someone else gets sent there.

Also, just because it’s a little kid game doesn’t mean it can’t be fun for older players, too. The chasing and tagging could get more extreme in this case, and more fun. I guess the classic games are just always classic. 🙂

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Cake walk https://www.thegamegal.com/2014/06/05/cakewalk/ https://www.thegamegal.com/2014/06/05/cakewalk/#comments Fri, 06 Jun 2014 04:02:35 +0000 http://www.thegamegal.com/?p=2778

What it is: Basically a skill-less game used to randomly select one player to win a prize. Often played at school carnivals or holiday parties.

Best for: About 10 players.

What you need: You’ll need some prizes for your winners. Traditionally, the prize is a cake for each winner (hence the name “cake walk”). You would need a cake for every round you want to play. Other prize ideas could be cupcakes (smaller than cakes, but the same idea), toys, or candy.

You’ll also need some laminated papers with numbers on them and slips of paper with corresponding numbers in a jar or bowl (and I’ve made a free version you can download if you want). Finally, you’ll need some way to play music, like an iPod with speakers.

How to play: First, there’s the game setup. Decide how many players you want to include in each round: that will be the number of laminated paper numbers you tape on the floor. (The printable I’ve made goes up to 20). Tape your numbers in a big circle on the floor. (Tip: If you don’t have laminated numbers, use packing tape to completely cover them so they don’t peel up when kids step on them.)

Once you have your numbers down, your cakes ready for your winners, and your music ready to play, invite your players! When I’ve played at carnivals or school fairs, the cake walk booth stays open until enough players come to join, then the person running the booth starts the game. Also, you don’t need a player on each number to start the game. You can do a round with as little as three or four players.

To start, have each player select a number to start on. Play the music. As the music plays, everyone walks around the circle, stepping from one numbered circle to another (or walking in between them). As soon as the music stops, everyone stands on the number he or she is closest to. Then draw a number, read it out, and the person standing on that number gets a cake! Hooray! If no one is standing on the number, draw another until you find a winner. Then you can start a new round (after the winner leaves the game; it’d be a little excessive for someone to win two cakes.)

Pretty simple, right? Am I forgetting anything? If you have any questions, please don’t hesitate to ask! And here’s the free cake walk numbers printable:

Printable-markerCake walk printable

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Four corners https://www.thegamegal.com/2014/06/03/four-corners-classroom-game/ https://www.thegamegal.com/2014/06/03/four-corners-classroom-game/#comments Wed, 04 Jun 2014 04:21:52 +0000 http://www.thegamegal.com/?p=2971 What it is: Four corners is a classroom game (posted in honor of all my readers who are teachers!) that I remember playing in grade school as a reward for good behavior or at parties. It’s simple, there’s not really any skill involved, and it’s fun. The best type of classroom game there is.

Best for: A classroom full of students! I would say you need about 10 people at a minimum, to however many can fit comfortably in your room.

What you need: Just players and a room with four corners! Ooh, actually, if you were in a hexagon-shaped room, you could play six corners…but that’s beyond the point.

How to play: First assign each corner of your room a number one through four, like this:

four-corners

The numbers will stay the same and everyone will need to remember them.

Then select one player to be It, like Melanie. Melanie stands in the middle of the room, closes her eyes, and counts to ten (or another specified number). While she’s counting, all of the other players silently move to a corner of the room. Each player can pick whichever corner they want.

When Melanie is done counting, she keeps her eyes closed and then tries to guess which corner has the most people, based on the sounds she might have heard when she was counting. Say she heard a lot of rustling and banging over by the door in corner number 4. She would say out loud, “Four!” Then all of the players in corner 4 would be out and would go sit down at their desks. Then Melanie begins another round, counting to ten again while players move to whichever corner they want. Then Melanie picks a corner, the players in that corner are out, and a new round starts. Play continues until one player is left – the new It.

Strategies: You obviously want to be quiet when picking a corner. You don’t want Melanie to know that your corner is occupied! But, if you have time and if you move fast, maybe you could throw her off – make a noise over by corner 3 before hurrying silently back to corner 2. (The corner 3 people wouldn’t like it much, though.) When I’ve played, we’ve mostly tried to move as silently as possible and avoided too much “strategy.” There’s just something about this simple game that’s fun enough on its own: the countdown, hurrying to pick a corner, moving silently with everyone else, making eye contact and trying not to giggle, the suspense, the last-minute mind changes where you dart across the room. Ah, good times in Mrs. Pritchard’s third grade class. 🙂

Does anyone have any variations or alternate rules to share?

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Thanksgiving gratitude charades https://www.thegamegal.com/2013/11/25/thanksgiving-gratitude-charades/ https://www.thegamegal.com/2013/11/25/thanksgiving-gratitude-charades/#respond Mon, 25 Nov 2013 17:05:53 +0000 http://www.thegamegal.com/?p=2870

Happy Thanksgiving! This is one of my family’s favorite holidays. Time together with family, good food, and taking time to think about what we’re grateful for: it’s a wonderful combination for a holiday.

I try to post a different game or variation for each holiday, and for Thanksgiving this year I thought it would be fun to do a Thanksgiving version of celebrities. Quick, click the link to learn how to play so you can read about the Thanksgiving version!

OK, read it? Good. I think this would be best with a large group (around 15-20 people). The Thanksgiving spin is, instead of having players write down celebrities’ names, have players write down something they’re grateful for. I made a printable you could use to do this easily. Just cut up and pass out the slips:

Thanksgiving celebrities thumbnail

Try to encourage players to use their creativity and write down unique or specific answers. (For example, the game won’t be very fun if everyone writes my family, even if it’s what we’re all grateful for most.) Here’s some answers that might be more suitable for the game:

  • chocolate chip cookie dough
  • Annelise’s high-pitched laugh
  • my latest favorite song, “Zorbing” by Stornoway
  • weekly date nights with my husband
  • beds with clean new sheets
  • going to wedding receptions
  • hearing Carson tell airplane stories
  • Mom’s homemade cinnamon rolls
  • Shelby’s free babysitting
  • Amazon two-day shipping

(All things that I’m grateful for this year. :))

At the bottom of the slips to print out, I typed “Don’t be boring!” to encourage all your players to write down good responses. (You can cut that part off if you want, though.)

After you collect all the responses, fold them up, put them in a bowl, and play just like you would play celebrities. As you play you can find out who wrote down what and perhaps have some conversations on what you’re all grateful for (in between uncontrollable laughter, of course).

I haven’t played this variation yet (I’m planning on playing it this year), so if you play, let us all know how it works and if you made any adjustments! Happy Thanksgiving and I hope you all enjoy the holiday!

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Get to know you questions https://www.thegamegal.com/2013/10/18/get-to-know-you-questions/ https://www.thegamegal.com/2013/10/18/get-to-know-you-questions/#comments Fri, 18 Oct 2013 20:30:02 +0000 http://www.thegamegal.com/?p=2734

What it is: A really easy, adaptable game for all sorts of circumstances. Mostly it’s fun to ask get to know you questions (especially quirky or unusual ones) to family and friends.

Best for: 6 to 9 players.

What you need: Mostly just questions to ask! I’ve provided a free printable list of some below. You could also think of your own. Or I know there’s many commercial sets of conversation-starter type questions you can buy. Optional: Paper and pens.

How to play: The ways to play with get-to-know-you questions are endless. The easiest way is to just take turns asking questions to each other and answering them. You can all sit in a circle and take turns picking a question, reading it aloud, and then each giving an answer in turn. You could also take turns asking specific questions to specific people only. I’ve even used questions like this as journal-writing prompts for myself when I didn’t know what else to write about. If you have a creative set of questions, the good uses for them go on and on.

One of the favorite ways I like to play this game with my friends and family is to answer questions and then guess who gave which answer. This can be done a few different ways. One way that works well with a big group (like from 20 to 30) is to use paper and pens and have everyone write down his or her answer to a question. Then gather up the questions, have someone read them out loud, and together as a group discuss who you think gave which answer (this can be done informally, hopefully with a good amount of laughter). With a big group like this, the best way to do it is to ask several questions at a time, maybe 5 to 10. You could even just hand out a survey with the questions already written down. Then have each player fill out the survey, gather them up, read all the answers out loud, and guess together as a group who filled out that survey. You could even eliminate the guessing part and just read aloud the answers for fun. This could be a great icebreaker game.

Another way to play that’s better with a smaller group (perhaps about 8 people) is to take turns and keep score. It might look like this: Adam is playing with his family. He picks a question, he asks it aloud, everyone write down his or her answer, and then Adam’s brother Stuart collects the cards and reads them to Adam out loud. After Adam has heard all the answers, he has to correctly match each answer with each player. He gets a point for each one he matches correctly. Whoever gets the most points after everyone gets a turn wins. We played this way with my husband’s family last Christmas, and it was sooo fun. We all laughed harder than we had in months! It’s a good way to get more competitive and encourage creativity (since you’re trying to avoid making it obvious which answers are yours). You could even do more than one question at a time.

Variations: What other ways do you like to play with get-to-know-you questions? They’re great discussion starters or time fillers. My husband and I love to ask them to each other in car trips or on out-for-ice-cream dates.

Printables: If you want to print out some questions you can use, I’ve made some free printables for you! Just cut along the lines and you’ll have strips of questions you can fold up and put in a bowl or have people draw. You could also just read them aloud or use the list for ideas. The second list has some simpler questions that might be better suited for young children. So enjoy!

Printable-markerGet to know you questions

Printable-markerSimple get to know you questions

HEY! Wait! I just had an idea! Does anyone want to play? What if I pick a few questions now and we all answer them? Everyone loves to answer fun questions about themselves, right? Well, let’s play! Join in with a comment if you like with the answers to the questions below! I’d love to hear your answers.

  1. If money didn’t matter, what food or snack would you buy at the movie theater? Those nachos with the fake cheese! Mmm, fake cheese…usually so gross, but somehow when it’s at a movie theater or baseball game on nachos, so good. A close runner-up to the nachos is good old-fashioned movie popcorn.
  2. If you had a month of free time to learn a new hobby, what would it be? Dancing! I’ve always wished I could dance.
  3. What’s your favorite way to eat a potato? Twice-baked all the way!
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White elephant gift exchange https://www.thegamegal.com/2012/12/06/white-elephant-gift-exchange/ https://www.thegamegal.com/2012/12/06/white-elephant-gift-exchange/#comments Fri, 07 Dec 2012 04:01:34 +0000 http://www.thegamegal.com/?p=2587

What it is: A gift exchange party activity, usually played at Christmas parties, where guests bring gifts and, through a series of complex rules, exchange them. Lots of laughs are usually involved. Be advised, it’s also a better game for teens or adults than kids, because, yes, some people are bound to end up with better gifts than others, and adults are less likely to cry and throw fits when that happens. 😉

Best for: About 15 to 20 people.

What you need: First, you’ll need little slips of paper with numbers written on them, one number for each guest. Start at 1 and work up from there. Put the slips of paper in a bowl or hat for guests to draw from.

Next, instruct each guest who wants to play to bring a wrapped gift to the party. It is important that the gift is wrapped. It’s also often a good idea to set boundaries ahead of time for what the gift might be. In lots of white elephant exchanges I’ve been in, used gifts are fine (and even encouraged), but you could rule out used gifts if you wanted to. You can also set a monetary limit (like no more than five dollars).

If you’ve never done a white elephant gift exchange before, there seems to be a general perception of what makes a good white elephant gift. It’s often something quirky, random, regifted, and/or funny. That ugly fur hat you’ve had in the back of your closet but never worn, for instance, is sure to get a few laughs. Or a pair of ridiculous fuzzy slippers. Maybe a backscratcher shaped like a claw. Once I saw someone bring a live hermit crab (that was a surprise when it was opened). The point is, it doesn’t have to be expected or normal; the quirky stuff is often the most fun. There always seems to be a selection of more normal gifts, too (candles, bath salts, chocolate and candy…) and that’s fine and great. Personally, the only type of white elephant gifts I don’t like are obvious junk or trash (like dirty socks). To me, that’s just plain mean and you feel sorry for the person who ends up with it.

How to play: To start the game, have everyone put their wrapped gifts in a pile in the center of the room. Then have everyone else sit in a circle around the gifts.

Go around the circle and have each guest draw a number. Have them hold onto their slips of paper because it will be important to remember which number everyone has. The person who drew number 1 (we’ll call her Julie) goes first.

Julie starts by picking a gift, any gift she wants, from the pile in the center and opening it in front of everyone. As Julie is picking, no one else is allowed to say which gift they brought (but they can say after she’s chosen and started opening the gift). After she opens the gift, she holds it up for everyone to see and either admire (woah, awesome vintage Star Wars poster!), covet (I must have that five-pound bag of gummy bears!) or laugh at (haha, a Superman snuggie!).

Then whoever has number 2 (we’ll call him Jack) gets to go next. Now Jack has two options. He can either “steal” Julie’s gift, if he really wants that snuggie, or he can choose a new unopened gift from the pile, open it, and let everyone see. Let’s say he opts to open a new gift and gets a board game.

Now it’s number 3’s turn (let’s say her name is Katelyn). Katelyn gets the option of stealing Julie’s snuggie or Jack’s board game, or choosing a completely new gift. Say she wants Julie’s snuggie. All she has to do is walk over and take it (Julie has to let it go). But then Julie gets the option of stealing a different gift or opening a new gift from the pile. If she chooses Jack’s board game, then Jack gets the option to steal a gift or open a new one…and the round ends when someone finally opens a new gift from the pile.

That’s the basic game play, and you continue until the last gift from the pile is opened. Then everyone gets to take home the gift they’re holding, either excited (yes, I always wanted a snuggie!) or maybe a little bummed (man, I think I’ll just save this fake potted plant until next year’s white elephant and give it away then) or possibly full of regret (why didn’t I steal that bag of gummy bears when I had the chance?), but such is the nature of a white elephant gift exchange, and hopefully everyone still had fun. Now, to make the game possibly a little more fair and less likely to result in disappointment, read on to some of the rules and variations below.

Rules and variations: I think one universal rule is that there are no immediate steal-backs. So, for example, if Katelyn stole the snuggie from Julie, Julie couldn’t steal it back right away. If you wanted, however, you could allow Julie to steal it back during the same round, just not right away. (So say if Katelyn stole Julie’s snuggie, then Julie stole Brian’s Disney princess lunchbox, then Brian stole Ashley’s chocolate truffles, then Ashley stole the Disney princess lunchbox, then Julie would have the option of fairly stealing the snuggie back if she wanted.) That rule could be debatable, though…

Another pretty universal rule is that there’s no hiding of a gift after you’ve opened it. All gifts must be kept out and in plain sight of everyone. (This keeps that sneaky guy who opened the $10 gift certificate to Coldstone from hiding it under his chair undetected the whole game long just so no one will steal it.)

Another very common rule I’ve played with is to “freeze” a gift after it has been stolen a certain number of times, usually 2 or 3. So let’s say in your circle you have a super desirable gift, like a five-pound bag of gummy bears, that everyone wants. If you have a rule that gifts can only be stolen 3 times, whoever is the third lucky person to steal the gummy bears gets them for keeps. It would work like this: if Julie opened the gummy bears, then Jack stole them a few rounds later (one steal), then Katelyn stole them the round after that (two steals), then Isaac finally stole them after that (three steals), Isaac would get to keep them for the rest of the game; no one would be allowed to steal them away. This rule kind of also adds an element of strategy to the game. If you really want something, try to be the third person to steal it and you’re set.

Another rule I’ve played with is to, at the very end of the game, let whoever drew number 1 choose to steal any un-frozen gift in the circle if they want, because this person is kind of at a disadvantage, especially if they just happen to pick a lame gift (a ball of yarn? really?) and no one ever picks it from them. So let’s say Julie was the first person to go and picked a ball of yarn. At the end of the game, she would get the option to steal any un-frozen gift: say the nice boxed set of dominoes from Jack. Then you have two options. You can either have Julie and Jack do a straight-up trade, so Jack is stuck with the ball of yarn (sorry, Jack), or Julie can put the ball of yarn back in the middle of the circle, steal the dominoes, and then another round of stealing starts, with Jack choosing whatever un-frozen gift in the circle he wanted, until someone in the circle ends up taking the ball of yarn again and the game officially ends. The first option ends the game quicker; the second option can drag out the game longer.

Additionally, because in every game there usually is at least one gift that’s just kind of sad, and some poor guest opens it and gets stuck with it for the rest of the game, my mom always played with a twist that I liked; it makes the “loser” feel less jipped. My mom always prepared ahead of time one or two wrapped consolation prizes, usually just simple, ordinary things like candy or maybe a small gift card. Then at the very end of the game, everyone votes on the one or two worst gifts to end up with, and those people get the consolation prizes and feel not so bad about life.

I’m sure there are other rules you could play with that I’m forgetting or not aware of. Anyone else have another rule or variation to share?

For another way to play the game, check out batteries included white elephant gift exchange, which talks about hosting the game yourself and providing all the gifts.

(Oh, and side note if you’re curious, none of the sample people mentioned in this post are real people I’ve played with, of course…but some of the gifts are ;))

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Winks 2 https://www.thegamegal.com/2012/07/25/winks-2/ https://www.thegamegal.com/2012/07/25/winks-2/#respond Wed, 25 Jul 2012 13:58:31 +0000 http://www.thegamegal.com/?p=2172

What it is: A very similar game to winks, just more physically active, with more physical contact.

Best for: A big group of 9 to 21 players (ish).

What you need: You’ll need an odd number of players, and kind of a bigger group. Also somewhere to play. You’ll basically be wrestling on the floor, so keep that in mind. I most often played in a carpeted building with a big room (lots of space, not many breakables). I also played in a bouncy castle once. That was fun.

How to play: Divide your number of players in two (except, since you’re playing with an odd number of players, one half will have one extra person). The bigger half all sits cross-legged in a big circle. Then all the rest of the players sit cross-legged in front of someone already sitting, creating an inner circle. But one poor person, like Jeremy, will be left sitting cross-legged with no one in front of him. He’ll start the game.

When everyone is ready to play and attentively watching Jeremy, he chooses the names of two people sitting in the inner circle and calls them out loud, like “Stephanie and Charlie!” Then Stephanie and Charlie both try to race across the circle and tag Jeremy’s outstretched hand. Whoever does so first moves spots and sits in front of Jeremy, and someone else will be left without a parter. Then it’s his or her turn.

But here’s what makes it hard: The people sitting behind Stephanie and Charlie (we’ll call them Parker and Julie, respectively) do everything they can to keep their partners from making it to Jeremy. That’s where the wrestling part comes in. It’s basically anything goes, except mean behavior: hitting, scratching, biting, you know. Oh, and tickling counts as bad behavior. Play nice. 🙂

So let’s say Parker and Julie are both trying their hardest to keep their partners in place, and Parker puts up a good fight, but Stephanie is just too tenacious and wiggles away to tag Jeremy’s hand. Then she gets to sit in front of Jeremy and it’s Parker’s turn to call two names.

There are some other rules you could add to adjust your game to the skills and desires of your players. First, it’s fun if the people in the inner circle and outer circle get to switch places; then they don’t get too tired of always being called or always being alone. So you could say that each time someone gets a new partner, they switch places, and each time someone in the inner circle fails to get away from someone in the outer circle, they switch places, too. (So, in the above example, once Stephanie got to Jeremy, they’d switch places so now Stephanie is in the outer circle, and once Julie successfully kept Charlie as her partner, they’d switch places, too.)

Then, if two pairs are wrestling for a long time and it looks like no one’s getting anywhere fast, you could call it a draw and make the two inner-circle players switch with the outer-circle players. Then Jeremy calls two new people.

I played this game regularly with some friends in high school, and it was a lot of fun. Definitely lots of physical contact. But it could be fun to play with just family, too, if your family is bigger.

Cautions: Because you’re wrestling on the ground, make sure that everyone plays nice and doesn’t hurt each other. But be warned that a few small injuries (especially rug burns) might be unavoidable.

Variations: Winks is a similar game, just not as active or full contact. 🙂

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Hide and seek https://www.thegamegal.com/2012/06/09/hide-and-seek/ https://www.thegamegal.com/2012/06/09/hide-and-seek/#respond Sun, 10 Jun 2012 03:25:31 +0000 http://www.thegamegal.com/?p=2397

What it is: Next to tag, hide and seek is probably one of the most basic kid games out there. It can be played indoors or outdoors and is easily adaptable for lots of ages and playing areas.

Best for: From as little as 3 or 4 to as many as 20 players.

What you need: You’ll need somewhere to play that has places to hide. This could be almost anywhere: inside a house, in a yard or neighborhood, in a park, in the library (if your public library happens to host a fun lock-in over the summer as a reward to kids who read)…basically anywhere but a big open field or gym. 😉

How to play: Hide and seek is simple. First, set the boundaries for your playing area. Is it one room, one house, one yard, a whole neighborhood? Make sure everyone’s clear on the boundaries at the beginning. Then gather all your players together, choose one person, like Jack, to be It, and have It count out loud to a designated number, such as 20. (The number can be as low as 10, for really young kids in a small room, or as high as 60 or more for older kids in a bigger playing area.) While Jack counts, all of the other players quietly sneak away to hide. Once the other players have hidden, they must stay put until they are found. Everyone tries to hide, silently hoping that Jack will never find them…

Once Jack is done counting, he opens his eyes, calls out loud, “Ready or not, here I come!” and then starts to seek. He searches all over the playing area for the other players. All he has to do is spot someone (not necessarily tag them or anything) and then they’re found. If Jack needs help finding those last few players who had really good hiding spots, the people who are found can help him.

Once everyone has been found (including that last small sneaky player who always gets the best spots and is always last to be found), the game starts over with a new person as It. For us this was usually the first person Jack found (kind of a punishment for choosing such a lame hiding place, I guess). Then play as many rounds as you want!

Variations: Hide and seek was never my favorite game. Too quiet, too slow – and the suspense, fear, and tension of hiding and waiting to be found pretty much always gave me an anxiety attack. You could change the rules a little and allow players, once they’ve hid, to move around and find new hiding spots, at the risk of being seen by It when they move. Or for some more exciting or complex variations along the lines of hiding and seeking, try kick the can, hit the dirt, capture the flag, or sardines.

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Kick the can https://www.thegamegal.com/2012/06/09/kick-the-can-game/ https://www.thegamegal.com/2012/06/09/kick-the-can-game/#respond Sun, 10 Jun 2012 02:48:44 +0000 http://www.thegamegal.com/?p=1248

What it is: A great outdoor running game, kind of a cross between hide and seek and tag. Can be played during the day, but also makes a great night game.

Best for: A big group of at least 12.

What you need: First, you’ll need somewhere outdoors to play, preferably with lots of trees or things to hide behind. The best place my siblings and cousins and I played was at our grandparents’ house, which had a huge front and back yard that were connected (no fences) so you could run all the way around. Yeah, a house to run around and hide behind makes a great game setup.

Then you’ll need one to six empty cans. We always used three or six of the metal soup can variety (rinsed and saved kindly by my grandma for whenever we’d visit). Just be careful you don’t cut yourself. In place of metal cans, you could use cardboard oatmeal containers or something similar. If you have just one can, it could be bigger, like a pail or a bucket. If you have more than one, be sure your items can stack (see above picture), and it’s more fun if they make noise when they bang around.

How to play: First, choose a jail in your playing area, or a place players will have to go when they’re tagged. The jail should be a central place from which a shout by a player can be heard all across the playing area. The jail should also have a flat surface, like concrete, on which to stack the cans.

Then choose someone to be It (we’ll say it’s Tony). Tony takes the cans and stacks them in the jail area. Then he closes his eyes and counts to a designated number, like 30, which can vary depending on the age of the players and the size of the playing area.

While Tony counts, all of the other players scatter across the playing area and find somewhere to hide. Players don’t have to stay put in their hiding places for the duration of the game.

Once Tony finishes counting, he opens his eyes and goes out to find people. The object of the game for Tony is to find and tag all of the players, sending them to jail. The players try to prevent him from doing so.

So Tony walks wherever he wants around the playing area, looking for players. If he sees someone, like Shelby, he chases after her so he can tag her. If Shelby is tagged, she walks to the jail and stays there, next to the cans.

The players who are hiding don’t have to stay in their hiding places; they can sneak around the playing area, trying to avoid being tagged. And trying to free other players from the jail.

Say Shelby and two other players are stuck in jail while Tony is going around looking for more people to tag. If Asher hasn’t been tagged or found by Tony yet and he sneaks safely to the jail without Tony seeing, he can free all of the players in the jail at once by kicking over the stack of cans and yelling as loud as he can, “Kick the can!” He should yell loud enough so Tony can hear.

As soon as Asher kicks the cans, he and the other players from jail scatter and hide again. Once Tony hears the yell and the cans being scattered, he has to go back to the jail and set up the cans (and, depending on how many players you have, how many cans you have, and how big your playing area is, maybe count to like 10 again) before he can go find people to tag.

If for some reason Tony doesn’t get around to setting up the cans right away, the jail can’t hold anyone; that is, if a player is tagged by Tony and heads to the jail but sees the cans already scattered, that player is automatically freed from jail.

If you’re playing with more than one can, it’s a good strategy to kick them as hard as you can so they scatter far; that way, it’s harder for Tony to set them up again. But no deliberately hiding the cans from Tony or carrying them far away; that’s cheating. Also, it’s okay if someone kicks the cans in plain sight of Tony, as long as Tony doesn’t tag him or her first.

Variations: I think we almost always played with two people being It, just so it was a little more fairly matched.

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Hit the dirt https://www.thegamegal.com/2012/04/22/hit-the-dirt/ https://www.thegamegal.com/2012/04/22/hit-the-dirt/#comments Mon, 23 Apr 2012 05:03:53 +0000 http://www.thegamegal.com/?p=958

What it is: A night game, one you play outside when it’s dark in a big park and you have lots of energy to use up. For big groups.

Best for: A big group of at least 10 players.

What you need: Somewhere to play. A big park is perfect. You want somewhere fairly open, but you’ll also need landmarks (like trees or something). And the more people you have to play, the better.

How to play: First, set up your playing area. Choose an area of the park to be the home base (this can just be a spot of ground, or a tree or something). Then you’ll need to choose several landmarks around home base, maybe about three to seven, depending on the size of your playing area and desired difficulty of your game. These can be trees, playground equipment, etc. They should all be visible from the home base area, which should be in the middle of the play area.

Then choose someone to be It (say it’s Johnny). Johnny stands on home base and everyone else scatters and hides around home base, but not too far; you can set up boundaries for the game at the beginning. Players really shouldn’t need to stray beyond any of the landmarks. And they should also stay close enough to hear Johnny shout.

The point of the game (for everyone but Johnny) is to make it to each of the landmarks and finally to home base without being spotted by Johnny. The point of the game for Johnny is to spot everyone else.

Here’s how it works: Once everyone is situated and hiding around the playing area, Johnny shouts out a number, any number, like “Fifteen!” Johnny should be sure to shout loud enough so everyone can hear him. Then Johnny starts counting out loud up to that number, also loud enough for people to hear. And while Johnny counts, he closes his eyes.

When Johnny closes his eyes, that’s everyone’s chance to move. All the players get up from their hiding spots and book it to their next destination (maybe the closest landmark, or maybe another hiding point somewhere along the way, if the next landmark is far).

When Johnny reaches the number he said he would count to, he immediately opens his eyes, so that’s everyone else’s cue to hide lickety split. (If you’re close to a hiding spot, reach it; if you’re not, hit the dirt and freeze and hope Johnny doesn’t spot you.)

When Johnny opens his eyes, he can look all around the playing area, trying to spot players. If he does see someone, he shouts out to them (he doesn’t have to identify them by name) and they’re out of the game. For example, he might say, “I see someone hiding behind the tall pine tree!” The person behind the tall pine tree (you know who you are) would be eliminated.

(For those of you who don’t like games where players are eliminated, you could modify the rule to say that any player spotted has to go back to home base and start their quest to touch each landmark over, but can remain in the game. This will make it impossible for Johnny to “win,” though.)

Once Johnny is done spotting, he shouts another number and counts again. Johnny will want to choose a good mix and balance of high and low numbers to call out. If he picks a number too low, like three, maybe none of the players will be daring enough to move at all. That won’t do Johnny any good. But if he throws out a bigger number, like thirty, the players might get really daring and aim for something far – giving Johnny the advantage if the players miscalculate the distance to their next hiding spot. It might take some tries to figure out the ideal range of numbers for your playing area.

The whole time, Johnny never leaves the home base. All the other players try to strategically and sneakily make their way to each landmark and finally to home base. They have to touch each landmark on the way, and make it all the way to home base (basically right next to Johnny) before he sees them. The first person to successfully accomplish this wins. Then the winner gets to be it (or maybe choose someone else to be it, if that’s more of a reward for you and your friends).

If Johnny happens to eliminate all players before anyone can touch home base, he wins.

Variations: I’ve also heard this same game called “commando.” And I guess it’s kind of a (more intense) variation of hide and seek.

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What if? https://www.thegamegal.com/2012/04/09/what-if-party-game/ https://www.thegamegal.com/2012/04/09/what-if-party-game/#comments Mon, 09 Apr 2012 18:18:02 +0000 http://www.thegamegal.com/?p=2277 What it is: A silly group game that’s played indoors. There aren’t really winners or losers; it’s more a game of being creative/funny and laughing at everyone’s responses. It works well with teens or adults.

Best for: A group of about 10.

What you need: You’ll need paper and pens for everyone to write with. The paper doesn’t need to be big; in fact, index cards would be perfect.

How to play: To start, pass around pens and cards to everyone in the circle. This is a great, easy game for groups because you don’t need a certain number of players and no one has to sit out; everyone can play right away. Once everyone has a card and pen, tell everyone to write a question that begins with “What if…” at the top of the card. For example, “What if people had platypuses for pets instead of dogs?”

These questions can be as serious or as silly as you want them to be. In our games, they usually end up both ridiculously silly and about people in the room, like “What if Joe wore only corduroy clothing all the time?” At any rate, don’t be afraid to let your creativity show!

Then collect all of the cards, shuffle them up, and deal them back out to everyone randomly. If someone gets their own card by chance, you can let them switch for another one.

Once everyone has a card with a question that they didn’t write, tell everyone to then write an answer to the question, starting with the word “Then…” Again, these can be as silly or as serious as you want. If you got the question “What if we all had platypuses for pets instead of dogs?” you might write: “Then we’d all have to live next to rivers and streams.” Or you might write “Then Lassie would have turned out a whole lot differently.” The point of the game is to be kind of silly, so don’t be afraid to. 🙂 Also don’t worry if you think you’re not terribly witty (as I always do in games like this), because it really won’t matter in the end. You’ll still be funny even if you’re not witty. I love games like that.

Then for the last part of the game, everyone goes around the circle and reads their cards, but here’s the catch: you’ll answer each question with a mis-matched answer. So here’s how it works. Say Mike’s playing and he was holding the platypus question. He’d read the question out loud: “What if we all had platypuses for pets instead of dogs?” But then the person to the right of Mike, we’ll call her Kim, would read her answer for her question, which might be: “Then the world would be a much better place.” Then Kim would read the question on the card she’s holding, “What if there were a Chick-fil-A on every corner?” and the next person in the circle would respond with their answer to their question. You’d go all around the circle until you got back to Mike’s answer: “Then Lassie would have turned out a whole lot differently.”

Usually hearing a question with the wrong answer is pretty funny, either because it makes absolutely no sense or it’s surprisingly true. 🙂 So as you go around the circle, you’ll all probably laugh and joke (especially if  some of the questions are about people in the room) and claim the questions. A lot of silliness, but a lot of fun, too. Then if you like it, play another round!

Variations: This game reminds me a lot of paper telephone, probably because both games invariably tend to be about people in the room in ridiculous situations. So silly. But so fun.

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One-two-three https://www.thegamegal.com/2012/02/23/one-two-three/ https://www.thegamegal.com/2012/02/23/one-two-three/#respond Fri, 24 Feb 2012 04:01:19 +0000 http://www.thegamegal.com/?p=2145

What it is: An outdoor group game, not terribly active, but it does involve kicking/catching/pegging (traditionally with a hacky sack).

Best for: Group of about 6 to 8.

What you need: A ball to play with, usually a hacky sack. You could also try with a bigger ball, like a soccer ball. Or for a really easy game with smaller kids, use one of those kickball-sized lightweight rubber balls filled with air, like the ones you see at Walmart in those big nets, you know?

How to play: First everyone stands in a circle. One player, like Cole, starts by holding the hacky sack and then volleys it to another player, like Sarah. Then Sarah passes it to someone else in the circle, using her feet, knees, or head, but no hands. (Or, go ahead and allow hands if you want. No one’s going to stop you.) As Sarah passes the hacky, everyone counts “one” out loud. Then as the hacky is passed again, everyone counts “two” out loud. After the hacky is passed a third time and everyone counts “three” out loud, anyone is allowed to catch the hacky with their hands. Say Cole happened to catch it again.

Now Cole gets a chance to try to peg another player and eliminate them. He can’t move his feet at all, but everyone else is allowed to take exactly five steps away from him. After they do, he looks around and carefully chooses someone to peg, like Sarah. If he’s successful in pegging her (from the neck down), Sarah is out. If Sarah catches the hackey in her hands, Cole is out. If Cole misses, nothing happens. Then start the three volleys again. Continue playing until one player remains, the winner.

Variations: I think this game is also called wacky sack (haha). And you could easily adapt or modify the rules for the size of the group or the skill of your players. You could have more than three volleys, for example, before someone is allowed to catch the hacky. You could have players take three steps away from the pegger instead of five. You could make a rule that if someone tries to peg someone but misses entirely, they’re eliminated. Or if a player is pegged, instead of being eliminated right away, you could give them a letter and then once a predetermined word is spelled, like spaz, for example, they’d be out of the game. Anyway, just experiment with the rules if you want to and find something that works for you.

Also, the game spud is a little similar and a little more active (and, personally, I think that one’s a little more fun).

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Claps https://www.thegamegal.com/2012/02/22/clapping-routine-game/ https://www.thegamegal.com/2012/02/22/clapping-routine-game/#comments Thu, 23 Feb 2012 03:32:39 +0000 http://www.thegamegal.com/?p=1986

What it is: This clapping routine game is set of hand routines involving snaps, claps, and slaps. You learn the routine, then the fun consists of doing it over and over, getting faster and faster. I learned and played the game at a summer camp for teenage girls. It was our favorite game to play in the mess hall while we waited for our food because it makes a lot of noise. 🙂

Best for: However many people you want. You could even play by yourself (but I’m not promising that would be as fun as playing with friends).

What you need: Preferably, a table. But if you don’t have a table or flat surface, your lap will do.

How to play: This is one of those games that would be really hard to teach in writing. So my sisters helped me make this short video that teaches you how to play.

You just have to memorize the clapping routines (it’s not that hard once you start), and then you can do them as fast as you can.

Variations: You can play either competitively or non-competitively. To play competitively, make it a game of elimination. Start by doing all six routines slowly, then do them again a little faster, then a little faster. Anyone who messes up at any point is out of the game. (You might need a judge to help decide this.) Or, don’t eliminate anyone and just play for fun, teaching any new friends who walk up to your table and wonder what in the world you’re doing. 🙂

Also, for a very similar game, check out the cup game.

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Newspaper https://www.thegamegal.com/2012/02/22/newspaper-get-to-know-you-game/ https://www.thegamegal.com/2012/02/22/newspaper-get-to-know-you-game/#respond Wed, 22 Feb 2012 14:00:15 +0000 http://www.thegamegal.com/?p=1480

What it is: A good indoor group game for all ages; it can easily be used as a get-to-know-you game, too.

Best for: A group of about 10 to 20.

What you need: Somewhere to play with enough seats for everyone, arranged in a more or less a circle. Also a rolled-up newspaper. (This will be used to lightly whack each other with and could easily be substituted with something else: a foam baseball bat, the cardboard middle of a roll of paper towels, etc.)

How to play: Let’s say you’re playing as a get-to-know-you game. First, have everyone sit in a circle. Then, since your players don’t all know each other, go around the room and have everyone say his or her name a few times, so everyone can start to learn names. If you have two people with the same first name, learn their first name and last initial.

Next, choose one player to be It (we’ll call him David). David holds the rolled-up newspaper and stands in the middle of the circle. David’s goal is to whack one of the other players with the newspaper, which will let him trade spots and sit down while someone else becomes It. But David can only hit certain players at certain times.

To start the game, choose one player, like Katie, to begin. She starts by saying the name of someone else sitting in the circle, like Greg. As soon as she says Greg’s name, David can hit Greg with the newspaper. But as soon as Greg says another name, like Violet, David has to target Violet instead. If David whacks Violet with the newspaper after her name is said but before she can say a new name, she’s It and David gets to sit down.

It’s a good get-to-know-you game for David because he has to remember everyone’s names so he knows who to tag. And it’s a good get-to-know-you game for everyone else because they have to remember each other’s names so they can call them out.

Variations: If you’re playing with a group of people and you all know each other, using your first names might be too easy. So make the game more fun by assigning everyone a state, or a fruit, or something else in a category of your choosing. Now everyone has to remember each other’s assigned names, making the game more challenging and fun.

You could make the game even more challenging by tying the name to the chair, instead of the person. So if David was it but tagged Greg and then sat down in Greg’s seat, David would assume Greg’s name until he moved to a different chair. Make sense? That might get confusing, but it could be a fun way to make the game more challenging.

This game is also a variation on the theme of signs, just not as quiet as signs.

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Line tag https://www.thegamegal.com/2012/01/27/line-tag/ https://www.thegamegal.com/2012/01/27/line-tag/#comments Sat, 28 Jan 2012 05:35:32 +0000 http://www.thegamegal.com/?p=1485

What it is: A simple variation of regular tag.

Best for: A big group of 10 or more players.

What you need: A basketball court, or preferably one of those combined basketball-and-volleyball-courts-in-one. (There are more lines drawn on the ground that way, and lines are the point of this game.)

Not the most accurate picture ever, but you get the idea.

How to play: Just like in regular tag, choose someone to be It. And just like in regular tag, It runs around and tries to tag the other players, making them It instead. But unlike regular tag, all players (including It) can only run on the lines of the court. So no touching the ground unless you’re on a line. (But it is way cool when you can jump from one line to another, haha!)

It’s a fun game because you kind of have to think ahead, or else you can easily get cornered by It and tagged. The game also requires more finesse and balance than regular tag. Oh yeah, finesse and balance, that’s so totally my kind of game…well, not really. But still, I have fun.

And that’s the game! Once It tags someone, that person becomes the new It and runs around trying to tag someone else. Depending on how many people you’re playing with, you might want to have more than one person as It. Also, when I played, I seem to remember a rule that you couldn’t run, only walk. But I think that was mostly because my sisters, friends, and I played at our church building. Well, just on week nights while we waited for our moms to finish chatting after their activity…except for maybe those few times on Sunday while we waited for our moms to finish chatting after church. And that’s when we defintiely tried to walk and be quiet, because if we got caught, we’d have to stop. 😉

Variations: You could play with the variation that once someone is tagged (or is caught stepping off of a line), they have to sit down in place, thus blocking other players from passing them on the line. The player who is It can pass the blocks, but not anyone else, making it a little more challenging for everyone (and making it possible for It to trap people and win more easily). If you play like this, you could make a rule that the last person (besides It) who is standing wins the round.

This is also one of those super easy adaptable games that you could easily make your own rules to. Like, if you’re tagged you actually have to run backwards or something. Anyone have any good rules or ideas to share?

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The cup game https://www.thegamegal.com/2012/01/02/the-cup-game/ https://www.thegamegal.com/2012/01/02/the-cup-game/#comments Mon, 02 Jan 2012 18:14:39 +0000 http://www.thegamegal.com/?p=1992

What it is: A simple clapping routine that’s fun to do with a big group of people. You learn the routine and try to do it as fast as you can. I’ve played during summer camps in cafeterias at meal times. It makes a lot of noise, and it’s fun to do with a lot of people.

Best for: A big group of at least 10 people (but you can play with less).

What you need: You need a table to sit at and enough people to sit all around the table. Then everyone who’s playing needs a cup. It’s best if all the cups are identical. They should be small enough that they’re easy to grab. Plastic Dixie cups work okay, but sometimes they’re too lightweight. Ideally, you’d have a bunch of plastic restaurant tumblers, like the kind you get at one of those all-you-can-eat pizza buffets (CiCi’s, anyone?).

How to play: To get ready, have everyone sit around a table. The bigger the table and the more people you have, the more fun it is. And to work right, everyone needs to be sitting next to each other; no empty spaces. Then everyone gets a cup and turns it upside on the table right in front of them.

Now the best way to teach this game is with a video, so three of my sisters helped me make one. Just watch!

So when you really play, you’ll be sitting in a circle and be able to pass the cups all around, making the game a loop that goes on and on. You gradually get faster and faster, until no one can keep up and everyone laughs.

Variations: You could play more competitively and eliminate anyone who messes up, making the circle smaller and smaller, but for that you’d need to modify the group size around the table. The real fun is just in trying to go as fast as you can as a group. And in making a lot of noise.

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Categories https://www.thegamegal.com/2012/01/01/categories/ https://www.thegamegal.com/2012/01/01/categories/#comments Mon, 02 Jan 2012 01:43:11 +0000 http://www.thegamegal.com/?p=1492 What it is: A good kids pool game, maybe not my favorite, but then again it doesn’t involve rough physical activity, either. I somehow tend to like those games better. 😉

Best for: About 4 to 8 players.

What you need: Just a swimming pool, one that you can easily swim across in one direction or another.

How to play: First, choose one player to be It – say it’s Roger. Roger gets out of the pool and stands on the edge, with his back facing the pool. All of the other players line up inside the water, holding onto the edge of the pool beneath Roger, like this:

Now Roger thinks of a category. It could really be anything, but some common categories include fruits, breakfast cereals, candy bars, car types, etc. It should be something that all players will know fairly well.

Roger announces his category out loud, and then all of the other players silently think of an object in that category. So if Roger’s category is breakfast cereals, Beth might choose Cap’n Crunch, and Sam might choose Rice Krispies Treat cereal.

Once all the players have their objects in their heads, they announce they’re ready and Roger can begin. He starts calling out breakfast cereals out loud. All of the other players wait until Roger calls out the breakfast cereal that they’ve chosen. Say Roger calls out Cap’n Crunch, Beth’s cereal. That’s her cue to begin swimming to the opposite end of the pool, away from Roger. Her goal is to make it to the opposite end without being tagged, and Roger’s goal is to tag her before she does. If he does tag her, she’s the new It. If he doesn’t, Beth gets to stay where she is and Roger gets out and continues to name items in the category.

So, because Roger’s back is turned, he won’t know to turn around unless Beth makes some noise. Being perfectly silent as you swim across a pool can be hard, but still, that’s her goal. (The best is if you can take one big breath, dip quietly under the water, and shoot across the whole pool without coming up for air.) If Roger ever hears a splash or a noise, he can turn around and check if anyone’s swimming across the pool. If anyone has left the wall, he can jump in to tag them. But if Roger turns around too often without cause, the other players can call him out on it.

Sometimes you might choose speed over silence: if you think you can get away from Roger quickly enough, forget being quiet and just go for it. Or, you might choose silence over speed, and ever-so-slowly work your way along the edge of the pool, hoping you can get far enough away without being heard.

Finally, more than one person might have chosen the same object in the category, but that’s okay; they’ll all just swim across at the same time.

The round ends either when Roger tags someone (then that person becomes It) or when all of the players make it to the other side of the pool untagged (then Roger loses and plays another round as It). For the next round, choose a new category and play again!

Variations: If you’re playing with young kids, you could play in the shallow end only, swimming (or walking) across the short end of the pool. Just be careful jumping in!

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Fortunately, unfortunately https://www.thegamegal.com/2011/12/03/fortunately-unfortunately/ https://www.thegamegal.com/2011/12/03/fortunately-unfortunately/#comments Sun, 04 Dec 2011 04:03:02 +0000 http://www.thegamegal.com/?p=1874 What it is: A silly, creative talking activity for anywhere from two to many players. Similar to the tell a story game, but with more direction.

Best for: Group of 3 to 8ish.

What you need: Nothing!

How to play: Have all your players sit in a circle, or establish a clear playing order. Then proceed to tell a story, with each person saying one sentence at a time. Here’s the catch: each sentence must start with either “fortunately” or “unfortunately,” always alternating. So here’s how a sample game might go. The first player, Rachel, starts out the story by saying a simple statement of fact, like

One day I got a new puppy.

(The story can be in first person, but it doesn’t have to be.) The next player, Brad, would then add a sentence onto the story, but he has to start the sentence with “unfortunately,” like

Unfortunately, he ran away.

Then it’s Katie’s turn, but she has to start a sentence with “fortunately:”

Fortunately, he came back the next day with a 100 dollar bill.

The next player would say an “unfortunately” sentence, like “Unfortunately, the 100 dollar bill was a counterfeit and the cops nabbed me for it when I tried to use it to buy a pet canary.” As you can imagine, the game usually gets pretty silly pretty fast. And the stories tend to drag on without any clear ending, so just break it up when you want to start a new one. It’s a lot of fun, though, and good for car rides or killing time. Write your stories down or just tell them out loud; either way, have fun!

Variations: As said, this game is pretty similar to tell a story.

Example: If you want an example game, maybe you could watch the TV show I Shouldn’t Be Alive; sometimes I think those episodes tend to play out like a version of this game. (The man was starving in the jungle…fortunately, he found some berries…unfortunately, they were poisionous. But fortunately, he hunted a rabbit to eat…but unfortunately, he had no fire to cook it…) 😉

Okay, for real, here’s a sample game from me and my husband. Oh, which reminds me of something else: if you’re playing with only two people (or any even number), it means the same people will always be saying “unfortunately” or “fortunately” sentences. Which could be boring or could be fun. But you could just switch it up halfway through if you want. For now, you can guess who had the “fortunately” sentences in this example, me or my husband:

One day a man was flying on an airplane. Unfortunately, the airplane was out of peanuts. Fortunately, the man was allergic to peanuts and so he was happy about that. Unfortunately, the man was also allergic to chocolate chip cookies, and the airplane wasn’t out of those. Fortunately, the man was the pilot, and so he wasn’t offered any of the cookies. Unfortunately, the pilot was so distracted by the conversation about the cookies he was allergic to that he didn’t see the huge thundercloud. Fortunately, the plane’s autopilot took control and did a barrel roll around the thundercloud. Unfortunately…

Well, you get the idea. 🙂

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Celebrities https://www.thegamegal.com/2011/11/16/celebrities/ https://www.thegamegal.com/2011/11/16/celebrities/#comments Wed, 16 Nov 2011 23:04:47 +0000 http://www.thegamegal.com/?p=933 What it is: A good game for big groups of people involving talking, speed, guessing, acting, and usually laughing. Kind of a mix of charades and catchphrase.

Best for: A big group of at least 10 players.

What you need: Slips of paper and pens to write with. And also a hat or bowl to put all the slips of paper in. And a timer.

How to play: First, write down names of people or characters on the slips of paper. You could prepare this ahead of time on your own (or print off mine!). Or, hand out a slip of paper to every person in the room and have everyone write down the name of someone famous (a person, alive or dead, or a character). You don’t have to have the same number of papers as players; that’s just a convenient way to set up the game. The more names you have written, the longer your game will be.

Once you have all your names written down, fold each one up and put them in the hat or bowl. Then divide your players into two teams (drawing a line down the center of the room is an easy way). Now you’re ready to play.

The game consists of team members guessing the names on the slips of paper throughout three rounds. The team who guesses the most names after the three rounds wins. Here’s how it works.

The first round is just like catchphrase. Team 1 sends up a player (say Jake) up to the front. Jake stands at the ready, and the designated timer person starts the time. (You can choose a time that works best for you, but about 30 seconds usually works well.) As soon as the time starts, Jake draws a name from the hat and starts getting his teammates to guess. Just like catchphrase, Jake can talk and say anything except the celebrity’s name, or any part of it.

So, if Jake drew the name Billy the Kid, he might say, “A famous outlaw from the American Old West!” but he couldn’t say, “An outlaw who was referred to as a kid!” because kid is written on the paper.

As soon as Jake’s teammates say “Billy the Kid!” Jake gets to draw another slip of paper. He goes through as many names as he can until the time runs out (no skipping allowed). Then save all of Team 1’s correct slips in a pile until the end of the round.

Next team 2 gets a turn, and you keep rotating teams and players until all the slips of paper have been guessed correctly. Have each team count up the correct names in their piles and write down each team’s total somewhere. Next, put all the slips of paper back in the hat. Then round 2 starts.

Round 2 is just like charades. Just like in round 1, players come to the front, draw slips of paper, and try to get their teammates to guess as many names as they can before the time runs out, but this time players are not allowed to talk, only act. So if Carlos drew Billy the Kid this time, he could pretend to draw a gun out of his holster to get his teammates to guess the name.

Round 2 should be somewhat easier because everyone’s heard the names once before. Just like in round 1, have each team save up their correct guesses and count up the total at the end. Then, put all the papers back in the hat for the third and final round.

Round 3 is similar to round 1. Players get their teammates to guess names by talking—but this time, players are only allowed one word. So if Jake happened to draw Billy the Kid again, he might say “Outlaw!” and wait for his team to guess the right name. Guessers have the advantage this round of having heard each name twice before, so memory comes to play as much of a role as guessing does. If Jake’s one word just doesn’t cut it and his team doesn’t guess it right away, they’re forced to keep guessing and thinking until the time runs out. Speed is still important, because Jake wants to get through as many names as possible before the time runs out. (You might find that a shorter time, like 10 seconds, works better for round 3.)

At the end of the round, count up each team’s names one more time, and then add each team’s totals from rounds 1, 2, and 3. The team with the most correct guesses overall wins.

Variations: You don’t have to play with people’s names. The game could also work well with movie titles, books, etc. Or you could easily put a themed spin on the game (historical celebrities, for example). I’ve also made a Thanksgiving version.

Printables: If you want a list of famous people and characters ready to go, just print out mine! Click the link below, print, and cut along the lines. And for more printable lists of people and also movie titles, check out the pictionary post. Enjoy!

Printable-markerList of famous people and characters

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Two truths and a lie https://www.thegamegal.com/2011/10/22/two-truths-and-a-lie/ https://www.thegamegal.com/2011/10/22/two-truths-and-a-lie/#respond Sat, 22 Oct 2011 17:22:05 +0000 http://www.thegamegal.com/?p=1741 What it is: A talking group game, perfect as a get-to-know-you game with people you don’t know well yet (or want to get to know better).

Best for: A group of about 6 to 12 people.

What you need: Nothing!

How to play: The basic game play consists of players telling three facts about themselves. Two of the facts must be true, but the third one should be a lie. Then the other players have to guess which one is the lie.

So here’s how you could set up the game. Have all of your players sit in a circle and choose someone to start, say Mark. Mark would then think of two true facts about himself and one lie, then say them aloud in any order, trying to conceal the lie as a truth. For example, Mark might say, “I can finish a whole large pizza in one sitting…

“…I’ve had my picture in the newspaper…”

“…and I’ve been skydiving.”

Then the rest of the players would be able to think, consult, and decide together which fact about Mark is false. If you want an easy, no-score game, just have the players discuss and guess, and then have Mark reveal the lie. If you really want to keep score, you could let all of the players guess individually. Whoever is right gets a point; whoever is wrong doesn’t. You could also give Mark a point for every person he fooled. Whether you’re keeping score or not, after Mark reveals the lie, then the next player in the circle takes a turn.

Strategies: When you’re giving your three facts, since you’re trying to fool the other players, it’s good to disguise the lie as a truth; that is, something that people would believe you’ve done. Alternatively, you could try to disguise your truths as lies (so say things you’ve done that are kind of unbelievable, kind of like Mark did). Also, I’ve seen people play where they name very common things as their truths and lie, making it pretty difficult to guess. But either way, you’re trying to say things about yourself that others don’t know, making this a good get-to-know-you game.

Variations: If you wanted, instead of having players reveal their lie right away, you could have everyone in the circle say their truths and lie, and then go back around the circle a second time and let people reveal what was true and false.

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Charades https://www.thegamegal.com/2011/10/19/charades-word-list/ https://www.thegamegal.com/2011/10/19/charades-word-list/#comments Thu, 20 Oct 2011 04:14:16 +0000 http://www.thegamegal.com/?p=1134 What it is: A classic big group game, easily suited for lots of different occasions and age levels. Players act out clues for their teammates to guess.

Best for: A group of about 8 to 10 people (though you can play with many more).

What you need: Words to act out (check out my word generator for an electronic list, or the end of this post for word lists you can print out). Optional: A timer or stopwatch and paper to keep score on.

How to play: The object of the game is simple: players take turns acting out words, with no talking or sound effects. Other players try to guess the word, and the team or player who guesses the most wins.

For example, if you’re playing with a big group of people, you could have two teams. Team 1 sends up their first player, Tucker, to act out a word. Say Tucker draws a slip of paper with the word astronaut written on it.

Tucker would then have to act out the word as fast as possible in a way that his teammates could guess. He might take slow, exaggerated steps, as if he were walking on the moon, then pretend to put up a flag and salute to it. Anything to get his teammates to shout out the word astronaut. As Tucker is acting, his teammates start shouting out guesses. Tucker can modify his actions based on the feedback of his team, but the one thing he can’t do is talk or make any noise.

(Another possible rule: It’s debatable whether Tucker can point to things, like the framed picture of Neil Armstrong his uncle has on the wall. This was often against the rules when we played, but you can decide what’s best for your game.)

After Tucker finishes acting out his word, he sits down and a player from Team 2 gets a turn.

That’s how the game play works, but you can set up the actual game however you want. You could have two teams or more, or no teams at all. You could keep score or just play for fun. You can have a timer and set a time limit on each player’s turn; as many words as they can act out and get their team to guess, they get points for, but once the timer runs out, their turn is over.

You can also easily make this a themed game. Just use words related to Halloween for your classroom Halloween party, or summer words for your end-of-the-year summer bash, or a list of your niece’s favorite things for her seven-year-old birthday party.

Variations: There are lots of other variations on this simple acting and guessing game. You can try telephone charades, celebrities, in the manner of the adverb, and even Star Wars pictionades (a game of my own invention).

Printables: Need a printable charades word list ready to go? Here you go! Click the links below to open the word lists, then just print them and cut along the lines for paper strips of words ready for acting. Have fun!

Printable-markerCharades Word List – Easy Words

Printable-markerCharades Word List – Medium Words

Printable-markerCharades Word List – Hard Words

Printable-markerCharades Word List – Really Hard Words

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Bottle https://www.thegamegal.com/2011/10/18/bottle-pool-game/ https://www.thegamegal.com/2011/10/18/bottle-pool-game/#respond Tue, 18 Oct 2011 22:25:13 +0000 http://www.thegamegal.com/?p=1421

What it is: Basically the same game as watermelon, just with different equipment. A rough-and-tumble, physically active game played in the pool with big groups. Best for teens and older.

Best for: About 10 players to however many you can comfortably fit in a pool.

What you need: First, a swimming pool. Second, a clear plastic 2-liter soda bottle. Finally, at least, oh, I’d say ten people to play.

How to play: First, get your equipment ready. Make sure your 2-liter soda bottle is actually clear (not tinted green) and empty. It’s also best if it has a white cap. Rinse out the bottle and remove the label as completely as you can. Finally, fill it to the top with clear water.

Optional: Find two pool floaties (the small, simple ring kinds).

There, now you’ve got your equipment. Out by the pool when you’re ready to play, divide your players into two even teams and your pool into two equal sides. Each team gets a side. If you have pool floaties, put them right outside the pool at each team’s end. (The floaties will make the goals.) All of the players get into the pool and hold onto the edge of their side of the pool, with their backs facing the middle.

Then someone who’s not playing (or one player who volunteers to sit out at first in order to start the game) stands outside the pool and tosses the 2-liter bottle into the middle of the pool. As soon as everyone hears it splash, the game begins.

The object of the game for each team is to get the bottle into the opposing team’s goal (which is the floaty, if you’re using floaties, or just the outside edge of the pool, if you’re not). To do this, players simply find, grab, and swim with the bottle. Which isn’t quite as easy as it sounds, because for the defense, almost anything goes—
except no biting, kicking, scratching, drowning, otherwise hurting, or getting out of the pool. Other than those things, players are pretty much free to do what they can to score, or to keep the other team from scoring.

The twist in this game is that a clear 2-liter soda bottle filled with water is halfway buoyant and very hard to see under water, so finding it becomes as much of a challenge as maneuvering it. Multiple times within a game, the bottle might become lost, and everyone will focus on finding the bottle. (When you do find it at that point, try to refrain from shouting “I found it!,” which will only get you tackled, and instead see if you can quietly sneak it into the other team’s goal to score.) Teams are free to set up their own strategies as they see fit, if they want a strategy at all. You might pick at least one designated goalie. (But the goalies can’t park it too close to the goal and refuse to move all game long.)

Once a team scores, switch sides and start again. Play for a designated amount of time or to a certain score. Caution, though: this game can get exhausting, especially if you’re a go-getter about it.

Variations: Of course, watermelon is a fun, somewhat sillier variation. But I have great memories of playing bottle with my hardcore friends in high school in my family’s pool during summer nights. Ah, memories.

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Flour bomb capture the flag https://www.thegamegal.com/2011/10/08/flour-bomb-capture-the-flag/ https://www.thegamegal.com/2011/10/08/flour-bomb-capture-the-flag/#comments Sat, 08 Oct 2011 13:37:03 +0000 http://www.thegamegal.com/?p=1488 What it is: A way fun variation of capture the flag. (So if you don’t know how to play capture the flag, it’d be a good idea to head on over to that post and read through it first.)

Best for: Big group of at least 10 players.

What you need: You’ll need two flags. And you’ll need somewhere to play. While a forested area or park is often fun for regular capture the flag, flour bomb capture the flag works best in a flat, open area, like a big parking lot or a field or yard. Oh, and it’s also best when played during the daylight.

Then you need people to play, preferably all wearing dark-colored clothing. You could have one team in black shirts and one team in navy blue shirts, for instance. But the different colored t-shirts aren’t necessary. White t-shirts, however, make this game not nearly as fun.

Finally, you’ll need flour bombs. You’re going to want at least as many flour bombs as you have players, but it would be better to have double that, maybe more.

So, what’s a flour bomb? It’s just a handful of flour packed inside a tied-off portion of panty hose.

 

When you throw the flour bomb at someone, it leaves a white mark on their shirt. Think of it as a painless, easy, kid-friendly version of paintballs.

To make your flour bombs, gather up as many old pairs of panty hose as you can find, or purchase some cheap ones. Cut each leg into, oh, three or four pieces. Then make sure that each piece is closed at one end (the toe pieces will already be like this; for the middle pieces of the leg, just tie a knot in one end). Then carefully put about a cup of flour into each portion of panty hose and tie off the other end. Try to make your bombs as packed as possible, not too floppy. And voila! You have flour bombs. They’re pretty messy to assemble and store, so don’t try to make them in your living room. And it’s nice to store them in a big bucket.

How to play: Game play is the same as regular capture the flag, with one difference: instead of tagging other players, you peg them with flour bombs. To start, at the beginning of the game, put all of the flour bombs on the dividing line between the two teams. Have players line up on their side equal distances from the dividing line. When someone yells “go,” all players can make a run for the flour bombs and grab as many as they can. Then hang onto your flour bombs until you want to use them to peg someone. When you’re out of flour bombs, pick up more from the ground.

You can’t peg members from the opposing team while they’re on their side, of course. And you can’t be pegged while you’re on your side. The white marks left by the flour bombs will help settle disputes as to whether someone was pegged or not (which is why white t-shirts are just no fun). Also, if you’re wearing dark shirts, you can all line up at the end of the game and see who got pegged the worst.

You might want to outlaw gathering and hoarding flour bombs, too (or maybe that’s fair game in your game; you decide). And one important rule: No pegging players’ faces or heads. Though when we played, the end of the game often turned into simply a free-for-all peg-each-other-with-flour-bombs activity, which inevitably turned into a free-for-all open-the-flour-bombs-and-dump-them-in-each-other’s-hair flour fight. Ah, good times. This was an annual tradition for my youth group at church. Lots of fun.

Variations: Ooh, I’ve never played this way and I’m not quite sure how it would work, but wouldn’t it be kind of fun to somehow add colored chalk to your flour so each team could have their own colored bombs? That way might even be fun with more than two teams (and definitely white t-shirts). There are also other variations of regular capture the flag, like playing at night with glow sticks.

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Missionary tag https://www.thegamegal.com/2011/07/17/missionary-tag/ https://www.thegamegal.com/2011/07/17/missionary-tag/#comments Mon, 18 Jul 2011 04:56:01 +0000 http://www.thegamegal.com/?p=1380

What it is: A fun variation of tag that gives players more of a chance to rest between runs. The game is played using pairs, which is why we always called it missionary tag (missionaries often preach in pairs).

Best for: An even number of players in a big group (like at least 10).

What you need: Just a big, open space outdoors to play. An open grassy area is best.

How to play: First, have all your players find a partner in order to form pairs. (The pairs will switch up a lot as the game goes on, if that makes it less stressful for any of those who are afraid of commitment.)

Let’s say Rick and Tammy form a pair. Next instruct all your pairs to stand side-by-side, linking arms as shown.

Rick and Tammy are ready to go.

You should be playing with an even number of people, so everyone should have a partner. Each pair should stand spaced out from the other pairs in a circle, or just kind of a spaced-out jumble works, too.

After all your pairs are set, choose one pair to be It and the first person that It chases. We’ll say that T.J. starts out as It, and Jenny starts out as the person T.J. chases.

T.J. gives Jenny a few seconds’ lead, during which Jenny takes off running from T.J. Soon T.J. follows. If he tags Jenny, she becomes It and immediately starts chasing T.J.

But Jenny can escape from T.J. by running up to any pair in the game and linking arms with one of the partners. For example, say she runs up to Rick and Tammy and links arms with Rick’s free arm. As soon as Jenny hooks arms with Rick, that means the third player – Tammy – is T.J.’s new target to tag. So Tammy better run away ASAP, or T.J. will tag her and she’ll become It.

Any player being chased by the person who’s It can hook on to any pair at any time. The only rule: you can’t hook on to a pair right next to the pair you just left. It’s a lot of fun and a game you can play for a lot longer than normal tag since you get a chance to rest. Enjoy!

Variations: If you’re playing with a really big group, you might want to try having more than one person being It and more than one person being chased at one time. It adds to the excitement of the game and keeps things moving at a faster pace.

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Paper telephone https://www.thegamegal.com/2011/06/18/paper-telephone/ https://www.thegamegal.com/2011/06/18/paper-telephone/#comments Sat, 18 Jun 2011 14:42:20 +0000 http://www.thegamegal.com/?p=1001

What it is: A funny variation of telephone, played on paper instead of out loud. It’s a great game for creative teens or adults and can be quite entertaining. It’s always been a favorite among my family and friends.

Best for: Group of about 6 to 10.

What you need: Each player will need a piece of paper and a pencil or pen to write/draw with.

How to play: First set up the game by sitting all of your players in a circle indoors. This game might be hard to play around a table because each player needs to keep their paper secret from their neighbors, so playing in a living room on couches and chairs works great.

Then hand out paper and writing utensils to all the players. Have everyone write his or her name in small print at the bottom right of the page.

Everyone starts by writing a sentence at the top of his or her paper. It can be something random, true, abstract, from a song lyric, or about someone in the room. Here are some examples:

  • The kids all danced around the large oak tree.
  • The dog chased the carefree butterflies to the end of the rainbow.
  • If all the raindrops were lemon drops and gumdrops, oh what a world it would be!
  • Ted can’t find the right shoes to wear to prom.

Once everyone has a sentence at the top of his or her paper, everyone passes their paper to the player to their right.

Then everyone illustrates the sentence give to them with a small picture right underneath the sentence. So, for example, if Mary were given the sentence “The kids all danced around the large oak tree,” she might draw something like this:

Once everyone has finished drawing their sentences, everyone folds the top part of the paper over so it covers the first sentence, but not the picture. Then again, everyone passes their papers to the right.

Now everyone receives a paper with just a drawing visible, and everyone writes the sentence that presumably could have led to that picture (usually with some humor thrown in). For example, Bob, given the above picture, might write this sentence underneath: “Once there was a family of tree huggers.” Then everyone folds over their paper so only the last sentence is visible and passes the paper to the right.

And that’s basically how the game works. Everyone continues alternately writing sentences and drawing pictures, always covering up everything but the latest sentence or picture and passing to the right. Continue writing and drawing until you run out of room, or until everyone gets his or her paper back (that’s why you wrote names at the bottom at the beginning).

After everyone’s done writing and drawing, everyone unfolds the paper he or she has and begins to read and laugh at all the sentences and drawings, especially how in the world the first sentence turned into the last one. Then you can go around the circle one by one as everyone reads a paper out loud, or you can just pass them around so everyone can see the drawings clearly.

And then play another round!

Strategies: Really, the point of the game is to evoke laughter, so good strategies include being creative and off-the-wall with your sentences and pictures. Oh, and don’t worry, no artistic talent is required. It’s always kind of funny (or against the rules, depending on your viewpoint) when someone writes a sentence about a picture and throws in something that wasn’t there before, just to heighten the random factor. And when we play, most papers inevitably end up about people in the room, even if they don’t start out that way.

Example game

This game might be hard to visualize if you’ve never played it before, so here’s an example from a real-live game, to show you how one sentence can turn into a picture that can turn into a totally new sentence and on and on:

The kids all danced around the large oak tree.

Once there was a family of tree huggers.

After watching Fern Gully, Mrs. Mullen’s fourth grade class hurried out to the playground for a live reenactment.

The boys saw a picture of a girl and ran frantically to the park.

Many thanks to my sister and cousins for letting me use their artwork. 🙂

You can see some other game samples here.

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Going on a picnic https://www.thegamegal.com/2011/06/11/going-on-a-picnic/ https://www.thegamegal.com/2011/06/11/going-on-a-picnic/#comments Sat, 11 Jun 2011 15:55:13 +0000 http://www.thegamegal.com/?p=1234

What it is: A talking, guessing game, similar to green glass doors, but players think of their own rules rather than following the secret green glass door rule.

Best for: 2 to 8 players.

What you need: Nothing!

How to play: Similar to green glass doors, players try to discover what can be taken on a hypothetical picnic. One player starts by thinking of a rule for things that can go on the picnic; the other players try to guess the rule.

Say Julie and Todd are playing. Julie starts by thinking of a rule of things that can and can’t go on the picnic. The rule can be as complex or as simple as she likes. It can have to do with any attribute (color, shape, size, even the number of letters used to spell the name of the object). Here are some example rules Julie could choose:

  • Only yellow things can go on the picnic (bananas, the sun, dandelions, etc.).
  • Only things you can eat can go on the picnic (apples, oranges, pancakes).
  • Only things bigger than a person can go on the picnic (elephants, houses, the moon).
  • Only things that are spelled with five letters can go on the picnic (apple, grass, honey).

The rules could be even more complicated and relate to the person trying to go on the picnic, like these rules:

  • I can only bring items on the picnic that start with the same letter as my first name (so Julie could bring jam to the picnic, but Todd couldn’t, though he could bring a truck).
  • I can only bring items on the picnic that start with the same letter as the first name of the person sitting to my right (yeah, that one can get really complicated to figure out).

The player thinking of the rule can use his or her imagination and come up with something as complicated or as sneaky as they want; the point of the game is to keep the other players from guessing the rule.

Let’s say Julie picks the rule that only yellow things can go on the picnic. Once she has the rule, she starts the game by declaring something she’s bringing on the picnic. For example, she’d say:

“I’m going on a picnic and I’m bringing bananas, and I can go.”

Then it’s Todd’s turn to guess something that he can bring on the picnic. He might say, “I’m going on a picnic and I’m bringing apples?” Then Julie would shake her head sadly and say, “You can’t go.”

Play would continue, with Julie and Todd taking turns. Julie would usually say things that she could bring to the picnic, but she could give Todd some examples of things she can’t bring, too. Todd keeps guessing until he’s figured out the rule. Then it can be Todd’s turn to think of a new rule for Julie to guess.

It’s a great, entertaining game for long car trips or killing time. Since the rule changes with each round, it doesn’t get boring easily. And the level of difficulty can be easily adapted—just choose easier rules for younger kids and harder rules for older kids.

Variations: This game is a more adaptable variation of green glass doors.

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Catchphrase https://www.thegamegal.com/2011/06/07/catchphrase-game/ https://www.thegamegal.com/2011/06/07/catchphrase-game/#comments Tue, 07 Jun 2011 23:20:51 +0000 http://www.thegamegal.com/?p=954 What it is: A commercial game by Hasbro, but you can also play your own version without buying it at the store. It’s a talking guessing game, good for lots of people.

What you need: Words to guess (either written down on strips of paper, or perhaps generated by a handy online word generator someone made) and a timer.

How to play: The point of the game is to get your team members to guess the target word by explaining the word to them out loud. The trick is, you can’t say the word (or any variant of the word) or you lose the round.

So to start, prepare a bunch of words or phrases on slips of paper (see below for some pre-made printable word lists, or use my online word generator). You could divide these into categories (famous people, foods, sports, household items, animals) or just mix them all together.

Put your papers into a bowl or hat and then situate all your players. Divide everyone up into two teams and have everyone sit in a circle, alternating members from each team (if you can find a way to divide teams like boys versus girls, then it’s good because it’s very easy to remember who’s on your team).

Choose one player, like Marty, to start. Marty takes the bowl of words, draws one, and immediately starts to describe it while at the same time someone starts the timer (for as much time as you all choose). As soon as Marty starts describing, his team members can start shouting out guesses (while the opposing team stays silent/watches the timer). Marty can say anything as long as it’s not the word written on the paper or any variant of the word. (The opposing team members sitting next to Marty can look over his shoulder and make sure he doesn’t say any words he’s not allowed to.)

Say Marty’s first word is baseball bat.

He could say:

“A long wooden thing you use to play a sport!”

However, he could not say:

“A long wooden thing you use to play baseball!”

Or even:

“A long wooden thing you use to hit a ball!”

Because he can’t say any variant of anything written on the slip of paper. Marty could get creative, though, and say something like:

“The mammal that has wings and is black and flies around at night eating insects!”

And when his team members shout, “bat!” he could say:

“Okay, that same word, but used to describe something long and wooden you use in a sport!”

As Marty’s team members guess, he can provide feedback and keep talking, as long as he doesn’t say any word on the paper.

Speed is definitely the key, because Marty’s goal is to get through as many words as he can before the timer runs out. Each word his team guesses correctly gets them a point. When the timer runs out, pass the bowl to the next person in the circle, and they get a turn to draw words and describe them while their team guesses. Play moves like this around the circle, with lots of describing and shouting out answers involved. It’s a lot of fun. 🙂

The team with the most points in the end wins. You can have players just save their papers until the end to count points, or have someone write down the score after each round, for those players who like to know they’re winning (or not).

Rules: Rhyming words are not allowed as clues. So, for example, if the word were plum and someone tried to use the word chum to get a teammate to guess it, that would be against the rules, because plum and chum have no clear relation except for the fact that they rhyme. The same goes for using clue words simply because they have the same first letter as the word. (So if the word were plum, saying, “Princess! Poultry! Pumpkin!” and accentuating the “p” sound would be against the rules.)

Strategies: Since speed is so important in this game, the faster you can give hints that will help your team members guess, the better. Well-known phrases or song lyrics are great, for instance. For example, if the word were snowman, instead of saying: “Something kids build in the winter that’s in the shape of a human…” you could just shout: “Frosty the…” and everyone would (hopefully) immediately shout “Snowman!”

Variations: You can choose to allow or prohibit skipping words (say if you draw one that’s just way too hard to describe or a word you don’t know the definition of). If you’re playing with younger players, maybe allowing passing is a good idea. But if you’re hardcore, maybe it’s not.

Also, you could play with a shorter time limit (maybe 10 seconds or so) and let each player describe only one word per turn. If they guess it, great; the turn ends, the team gets a point, and it’s the next player’s turn. If they don’t, too bad; no points for them that round. Just experiment to find out the best time limit for your group.

One fun rule to make it more challenging is to try to get people to guess the word by saying as few words as possible, like one or two. You could get more points the fewer words you used, if you really wanted to keep score.

Oh, and once I was playing catchphrase with my family and it was getting a little easy, so my sister suggested that each person had to use a random pre-selected word in each clue. The word we chose was “banana.” So, for example, if the word was baseball bat, we’d say something like, “This is kind of shaped like a banana in that it’s long and skinny…” Or if the word were tiptoe, we’d say something like “If you’re in a room with a lot of banana peels all over the floor, you might walk like this.” It was a kind of fun way to keep the game interesting, creative, challenging, and a little silly.

The game password is also a four-person variation of the game.

Printables: For your catchprase-playing pleasure, here are some ready-to-go word lists for you! Just click a list to open it, print it out, and then cut along the lines to create pre-made paper word slips. Or, for an even bigger list of words, check out my online game word generator, perfect if you’re playing with a laptop, iPod, or iPad handy.

Printable-markerCatchphrase Word List – Easy Words

Printable-markerCatchphrase Word List – Easy Words 2

Printable-markerCatchphrase Word List – Medium Words

Printable-markerCatchphrase Word List – Hard Words

Printable-markerCatchphrase Word List – Animals

Printable-markerCatchphrase Word List – Food

Printable-markerCatchphrase Word List – Household Items

Printable-markerCatchphrase Words – People

Printable-markerCatchphrase Words – Travel

Hopefully these word lists help you out, but if you like playing catchphrase, I’d recommend buying the electronic version of the real game. It’s a lot easier to play and keep score, and it has a ton of words. It makes the game a lot more fun.

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Spud https://www.thegamegal.com/2011/05/24/spud-game/ https://www.thegamegal.com/2011/05/24/spud-game/#respond Wed, 25 May 2011 04:33:24 +0000 http://www.thegamegal.com/?p=960

What it is: A fun kid outdoor game (and one that involves pegging, if you like those kind) that actually has nothing to do with potatoes (even though they’re like one of my favorite foods).

Best for: A big group of about 20.

What you need: A big open area. A flat, grassy field is perfect. You’ll also need some sort of ball, which you will be using to peg each other. I’ve played with a kick ball, but you could also do a tennis ball (ouch) if you’re tough or a hacky sack or soccer ball.

How to play: First, assign each player a number, starting at 1 and ending at however many players there are. (Players will need to remember their number, but not anyone else’s.) One person, like Toby, starts out as it. He stands holding the ball and everyone else stands around him in a circle.

To start the game, Toby takes the ball and throws it straight up into the air as high as he can, at the same time shouting out a number that he knows belongs to one of the other players, like “Seven!” And as soon as Toby shouts out a number, all of the players including Toby run away from the ball as fast as they can – all except player number seven, who we’ll call Julia. As soon as Julia hears Toby call her number, she runs to catch the ball (or pick it up as fast as she can, if she doesn’t catch it). And as soon as Julia is holding the ball in her hands, she shouts “SPUD!” as loud as she can, and all players immediately freeze wherever they are.

Julia then gets the chance to peg another player to get him or her out. She must freeze where she’s standing, too, but she can look around and survey who’s closest to her. Say she decides to aim for Robbie because he’s closest. She gets to take three steps towards Robbie and then has one chance to peg him.

If Julia succeeds in pegging Robbie, he gets the letter S. Once a player gets an S-P-U and D, they’re out of the game. If Julia misses or Robbie catches the ball, she gets an S. While he’s being targeted, Robbie can’t movie his feet or he gets an S, and Julia can’t move hers, either, or she gets an S.

Once Julia or Robbie has a letter, Julia picks up the ball again and gets to start a new round by throwing the ball high in the air and shouting out another number.

The game continues until only one player remains, and he or she wins.

Variations: For a shorter version, you can play single elimination, meaning as soon as a player is tagged once, they’re straight out of the game.

Also, depending on the ball you’re using and the ages and strength of your players, you might want to do away with (or modify) the take-three-steps rule.

Caution: As with all throwing-and-pegging games, don’t hurt each other. 🙂 Only allow pegging from the shoulders down, and make sure the size and hardness of the ball is adequately matched to the age of your players.

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Corporation https://www.thegamegal.com/2011/05/21/corporation/ https://www.thegamegal.com/2011/05/21/corporation/#comments Sat, 21 May 2011 14:42:11 +0000 http://www.thegamegal.com/?p=1109

What it is: A big-group indoor memory and guessing game. Entertaining and great for teens or adults.

Best for: A big group of at least 10 people.

What you need: A slip of paper for each person to write on, pens to write with, and a hat or bowl to collect your slips of paper.

How to play: First, pass out the pens and paper and have everyone secretly write a name on their slip. It can be any name – usually a celebrity or famous character, but it could be a made-up name too. Mostly, it should be a name that other players wouldn’t immediately associate with you (this is an important part of the strategy of winning the game).

Players fold up their slips of paper and put them all in a bowl or hat. Then one player (who, to avoid giving him or her an unfair advantage, shouldn’t be particularly good at identifying the others’ handwriting) goes through and reads all the names out loud, probably a couple of times, just to make sure that everyone knows all of the names. Players should listen carefully when the names are read aloud, because that’s the last time they’ll hear them.

Then the game can start. At first, it’s every man for himself, and the object for each player is to form the biggest “corporation” by pulling other players onto their team. Players take turns guessing which name another player wrote. If the guess is correct, the guesser gets that player on his or her corporation. If the guess is incorrect, the guessed player gets a turn to guess somebody else’s name.

So let’s set up a sample game to illustrate. Alyssa, Jared, and Savannah are three players playing with their friends. The players just heard all of the written-down names read aloud, including the names Socrates, Grace Kelly, and Bob.

Alyssa is selected to start. She starts by guessing which name one of the other players wrote on their slip of paper. So she would say something like, “Jared, are you Grace Kelly?” If Jared didn’t write Grace Kelly on his paper, he would say, “nope,” and then it would be Jared’s turn to guess. He might say, “Savannah, are you Bob?” Say Savannah did write down the name Bob on her paper. She says yes, and then she joins Jared’s “corporation,” or becomes part of his team. For the rest of the game, Jared and Savannah will work together  – they can confer and help each other, but ultimately Jared is the boss of the corporation (and the winner of the game if his corporation wins).

So after Savannah joins Jared’s corporation, Jared (and now Savannah) would get another chance to guess. After conferring with Savannah, Jared might say, “Alyssa, are you Socrates?”

Also, if sometime later in the game, Alyssa guessed Jared’s name, that means that Alyssa gets Jared and Savannah on her corporation.

So you can see that memory is a very important skill. First, it’s important for players to remember the names that were read off at the beginning. (There’s usually always one name, something common or nondescript, that manages to slip everyone’s memory until the end. The player who wrote down that name is lucky and has a good shot of winning.) It’s also important for players to remember who guessed what. Also, the bigger a corporation gets, the better they usually get, because there are more people conferring and helping each other guess.

It’s fun to watch the dynamics of the game, and each round will be different: sometimes it might be one giant corporation against another, or other times it might be one pretty big corporation against a lot of mom-and-pop businesses (one- or two-group teams who have managed to avoiding getting guessed out by the larger corporations). In the end, there will be one giant corporation with one player at the head, and that player is the winner.

Strategies: Mind games can play an important role in strategy. For example, if Jared wrote down the name Socrates, he might want to guess, when it’s his turn, “Jeremiah, did you write down Socrates?” Jared would know the answer would be no, of course, but it might confuse the other players. (“His name must not be Socrates because he asked Jeremiah if that was his name…”)

A lot of mind-reading and interpretation will probably happen as players try to guess which name was written down by who. So one of the best things you can do to win is write down a name that no one will associate with you (but not so obviously opposite as to attract attention).

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The human chair https://www.thegamegal.com/2011/05/16/the-human-chair/ https://www.thegamegal.com/2011/05/16/the-human-chair/#comments Tue, 17 May 2011 05:06:17 +0000 http://www.thegamegal.com/?p=1080

What it is: One of those big-group, invade-your-personal-space teambuilding games (the kind my husband actually hates because they can be awkward). But perfect if you have a lot of teenagers and you want to build team spirit and unity…spunity, if you will.

Best for: A big group of at least 20 people.

What you need: Just people to play, and somewhere like a big field where you can all fit in a circle (best played outside).

How to play: This is really more of a teambuilding activity than a game with winners and losers. There are no teams; just gather all of your participants together and have them stand in a tight circle, shoulder to shoulder. Then in unison, have everyone turn to the right so everyone is facing the back of the person directly in front of them. If necessary, have everyone scoot in slightly so you’re all standing pretty close. Have everyone hold the shoulders of the person in front of them.

Then on the count of three, have everyone sit (on the lap of the person standing behind them). This needs to be done in unison or part of your circle will fall on the ground (which can be fun, too). Practice until you’ve successfully completed the human chair and everyone is sitting and stable on someone else’s lap.

*Very spunified human chairs will even be able to shuffle forward (kind of walk) all around the circle in unison, while sitting. Yep, something to aim for, for sure.

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Fruit basket https://www.thegamegal.com/2011/04/30/fruit-basket-game/ https://www.thegamegal.com/2011/04/30/fruit-basket-game/#comments Sat, 30 Apr 2011 16:36:19 +0000 http://www.thegamegal.com/?p=1043

What it is: A simple game for big groups, easy enough for young kids, and also entertaining for older kids and adults.

Best for: A big group of at least 8 players.

What you need: Enough chairs for all of your players (minus one) and an open room big enough to hold all of the chairs in a circle.

How to play: First you’ll want to assign each player a fruit. Depending on the number and age of the players, you can do this several different ways. If you have young players or a smaller group, you might want to assign the fruits yourself, labeling players as strawberry, orange, apple, etc. Instruct players to remember their fruit. It’s okay (in fact, preferable) if multiple people have the same fruit, so you might use only two or three fruits.

If you’re playing with a large group of older players, you might let everyone choose his or her own fruit. Again, it’s okay (even preferable) if more than one person has the same fruit, but you might get someone who’s the only one with his or her fruit, and that’s okay, too. (It’ll probably be the creative quirky guy who chooses kumquat or something like that.)

Next set up the game by arranging all the chairs in a big circle and having everyone sit in a chair. One player will be left standing – say it’s Geoffrey. He’s It. Geoffrey starts the game by calling out the name of a fruit, like “strawberries!” As soon as he calls out a fruit name, any player sitting in the circle assigned to that fruit would jump up and try to find a new seat. Geoffrey would also try as fast as he could to sit in one of the open seats. In the end, a player (hopefully not Geoffrey) would be left without a seat. That player would then call out another fruit and the game continues.

If you have some players that are the only ones assigned to their fruit (like the kumquat guy), it would be a good idea to have Geoffrey call out more than one fruit. That way if Geoffrey called out “kumquat!,” the kumquat guy wouldn’t feel all alone and hurt because he wouldn’t have anyone else’s chair to take and would be forced to be It. In a case like this, you can make a rule that the person in the middle always calls out two fruits, or you could leave it up to the person to call out however many fruits he or she wanted.

You can also call out fruits by saying things like, “Any fruit that is red” or “Fruits with pits” or “Berries,” phrases that describe multiple fruits.

Either way you play, at any time, the player in the middle also has the option of calling out “Fruit basket!” When that happens, all players get up from their chairs and find a new one. Mass pandemonium and good fun ensues as everyone tries not to be left without a seat. The game continues until you want to stop. 🙂

Rules: You can set a rule that a player getting up from a chair must find a new one at least two seats away (to encourage players to get up and run around). Also, if you’re halfway through your game and realize that there’s one or two fruits that no one’s calling because everyone’s forgotten about them (like that kumquat guy), you might want to remind everyone of everyone’s fruit.

Variations: There’s a get-to-know-you version of this game played with traits instead of fruits. The fruit basket game is also similar to another game, castles and beavers, in a lot of ways, except you’re inside instead of running around outside. Both are a lot of fun.

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Clothespins https://www.thegamegal.com/2011/04/30/clothespins-party-game/ https://www.thegamegal.com/2011/04/30/clothespins-party-game/#comments Sat, 30 Apr 2011 16:43:45 +0000 http://www.thegamegal.com/?p=1029

What it is: A good game to be played at a party, sleepover, or shower, throughout the event, kind of in the background.

Best for: 6 to 12 players (or even more).

What you need: Clothespins (see picture). Enough for each guest to have about five. It’s also fun to have one or two prizes for the winner or winners at the end of the game. Choose a prize that fits the theme of your event or your guests’ age level. Optional: a long string necklace for each guest.

How to play: This game is best played at an event, like a baby shower, birthday party, or family reunion. The game can last as long as your event does, whether it’s a couple of hours or a couple of days.

Before the event, come up with one to three Forbidden Words – words that players of the game won’t be allowed to say. Choose words that fit the theme of your event. For example, if it’s your daughter Christy’s birthday, you might choose the words “birthday” and “Christy” (as long as it wouldn’t make Christy feel bad that no one was calling her by her name). If it’s a baby shower, you could choose the word “baby.” You’ll want words that will be a challenge for guests not to say.

To start, gather all your guests at the beginning of the event to explain the rules and distribute the clothespins. Give each guest an equal number of clothespins (around five is a good number) and tell them to clip them somewhere on their person (or on the string necklace you provided). The point of the game is for players to “steal” as many clothespins as they can from other guests, and the one (or two or three) left with the most clothespins at the end of the event wins.

Players “steal” clothespins by catching another player saying a Forbidden Word. So if at Christy’s birthday party Jane heard Marianne say “birthday,” Jane would call Marianne out on it and ask for one of her clothespins. Marianne would have to give one of her clothespins to Jane.

If Marianne were to run out of clothespins, she could say the Forbidden Words as much she wanted because she wouldn’t have any clothespins to give away. She could reenter the game at any time by catching someone else saying a Forbidden Word.

At the end of the event, call everyone together and count up clothespins. Award prizes to the the winner(s).

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Animal signs https://www.thegamegal.com/2011/03/20/animal-signs/ https://www.thegamegal.com/2011/03/20/animal-signs/#comments Mon, 21 Mar 2011 05:02:55 +0000 http://www.thegamegal.com/?p=974 What it is: A noisier (and maybe sillier) variation of signs.

Best for: group of about 8ish.

What you need: Nothing other than people to play and a room with chairs for everyone to sit in.

How to play: Start by having all your players sit in a circle. Choose one player’s chair to be the head chair, then the chair to the right of the head chair to be the last-place chair.

Then each player gets to choose an animal, with a hand motion and sound effect to go with it. So, for example, if Phil were playing, he could choose an alligator as his animal, slap his hands together for the hand motion, and say “chomp!” for his sound effect. Each player needs his or her own animal. Other ideas are a lion roaring, a bird tweeting, anything. Don’t be afraid to get creative – I’ve played where someone chose a lemming, made the sign their hand fall over a cliff, and the sound effect saying “ahhh!”

Once everyone’s chosen their animal, sign, and sound effect, go around the circle a couple of times and give everyone a chance to repeat everyone else’s sign (you’ll need to remember these to play the game). When everyone feels like they’ve got each other’s signs down well enough, you can start the game.

The object, just like in the game signs, is to pass the “sign” around the circle. Players also try to work their way to the head chair by not messing up. The trick comes in keeping the rhythm and remembering who has what sign.

First set up the rhythm of the game by having all players clap along together: two pats on your lap, followed by one clap. (Think “we will rock you.”) Have everyone clap for a little bit to get the rhythm set. Start out slow so everyone can get used to the rhythm.

Once players have the rhythm down, the player in the head chair can start the game – we’ll say it’s Phil. Phil would start my making the sign and sound effect of his animal (the alligator) on a clap beat, then on the next clap beat making the sign and sound effect of another player’s animal (say Marianne’s fluttering butterfly). On the very next clap beat, Marianne would accept the sign by making her own butterfly sign, then she would pass the sign on to someone else by making someone else’s sign and sound effect.

If a player messes up, either by combining the wrong sign with the wrong sound effect, or accepting or passing a sign off-rhythm, or failing to accept the sign at all, the game stops and that player moves to the last seat in the circle, while other players move up a seat. The goal is to make it to the head chair and stay there, obviously proving that you’re the most hand-eye coordinated, animal sign-passer, sound-effect making, on-rhythm player there. How’s that for bragging rights?

Variations: If you want to make the game more challenging, you have a couple of options. First, you could just speed up the rhythm as you go, so everyone’s giving and receiving signs faster and faster. Second, either instead of (or in addition to) speeding the game up, you could make every sign “stick” to its original chair. So, say Marianne with the butterfly sign messed up and had to move to the end of the circle. She wouldn’t take her butterfly sign with her; instead, she would adopt the animal of whoever was in the last chair, while the player who moved up into Marianne’s chair would become the butterfly. This becomes challenging because you have to remember what your sign is, especially if there’s a lot of changing seats involved. It’s a lot of fun that way, too.

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Simon says https://www.thegamegal.com/2011/01/30/simon-says/ https://www.thegamegal.com/2011/01/30/simon-says/#comments Sun, 30 Jan 2011 17:49:15 +0000 http://www.thegamegal.com/?p=724 What it is: A simple game good for keeping little kids occupied (and obedient!).

Best for: Group of 3 players to however many you want.

What you need: Just people to play.

How to play: First, choose one player to be Simon. Simon stands in front of the group, while the rest of the players stand facing him. The object of the game for Simon is to eliminate players from the round by tricking them into disobeying his commands. The object of the game for the players is to stay in the round until they’re the last one remaining.

So Simon gets to give commands in two formats. He can say a command with the words “Simon says” before it, like this:

  • “Simon says touch your toes!”
  • “Simon says jump in the air!”
  • “Simon says put your arms up!”

Simon Says

When Simon gives these commands, all the players must obey, and if they fail to (try to) do what Simon says, he can call them out of the round. Simon can also give a command without saying “Simon says,” like this:

  • “Touch your toes!”
  • “Rub your tummy and pat your head!”
  • “Cover your eyes!”

If any player does obey one of these commands, then Simon says “I didn’t say Simon says!” and calls that player out of the round, too.

The last player left at the end of the round gets to be the new Simon. If by chance Simon tricks all the players and they all lose, Simon gets to give the orders for another round.

Strategies and rules: One good strategy for Simon is to give a series of quick commands starting with “Simon says…” and then another quick command without “Simon says,” tricking everyone to obey by habit. Also, Simon shouldn’t give commands that would be impossible (or embarrassing or mean) for the other plays to follow. The game is meant to test listening and obedience, not skill level.

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Winks https://www.thegamegal.com/2010/12/29/winks/ https://www.thegamegal.com/2010/12/29/winks/#respond Wed, 29 Dec 2010 21:27:28 +0000 http://www.thegamegal.com/?p=717 What it is: An indoor game for groups, best for teens, because it can be kind of flirty. 🙂

Best for: About 15 to 20 players.

What you need: You’ll need an odd number of players (probably at least nine) and as many chairs as your number of players plus one, divided by two (so, if you were playing with nine people, you would need five chairs).

How to play: Set up the game by arranging the chairs in a circle, with enough room behind each chair for someone to stand. Then divide up the players into pairs. A good way to play this game is on group dates with an even number of boys and girls, so each pair would consist of a boy and a girl. (But if you do have an even number of boys and girls, players will have to take turns sitting out because you need an odd number to play.) But you don’t have to play with an even number of boys and girls if you don’t want to.

Each pair then takes a chair, and one of the players sits down while the other player stands behind the chair, with their hands behind their back. So if Roxanne and Mike are a pair, they would sit/stand like this:

All the other players do the same. (If you’re playing with boys and girls, have all the girls sit while the boys stand, or vice versa.) One player will be left without a partner, say it’s Chad:

Poor Chad. The object of the game is for Chad to invite another player to fill the chair in front of him. The girls sitting in the chairs try to move to Chad’s chair (if he invites them), and the boys standing behind the girls try to keep the girls from moving.

Here’s how it works: Chad invites a girl to move to the empty chair in front of him by winking at her. Say he winks at Roxanne. When she sees Chad wink, Roxanne stands up as fast as she can and moves to sit in Chad’s chair. But Mike, standing behind Roxanne, tries to stop Roxanne from leaving by tapping her on the shoulder. If Roxanne can get out of Mike’s reach before he taps her, she’s free to sit in Chad’s chair. But if Mike taps her, she has to sit back down and Chad has to wink at someone else. And here’s the catch for Mike (and all the other boys standing behind girls): He must keep his hands behind his back at all times, and he must look down at Roxanne’s head (not up at Chad’s face).

Say Roxanne does escape to sit in front of Chad – then it’s Mike’s turn to wink at someone else, and the game keeps going on. The boys standing behind the chairs must keep their eyes down, and the girls carefully watch the winker, so they can move quickly when he winks.

After you’ve played a while, switch up the pairs and have the standers sit and the sitters stand behind the chairs (and rotate players in who might be sitting out).

Variations: If you want to shake up the standers and the sitters even more often (and you don’t care about mixing up boys and girls), have a pair switch every time someone occupies a chair. For example, remember when Chad winked Roxanne over? Once she got away from Mike, she and Chad would switch places, so Chad would be in the chair and Roxanne would stand behind it. You could also switch up players every time someone fails to get away (if Mike stopped Roxanne from moving to Chad’s chair, she and Mike would switch spots), or both.

This is also similar to another game my friends and I played often, but the other version is much rougher and involves a lot more physical contact.

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Mystery gift pass https://www.thegamegal.com/2010/12/25/mystery-gift-pass/ https://www.thegamegal.com/2010/12/25/mystery-gift-pass/#comments Sun, 26 Dec 2010 01:06:51 +0000 http://www.thegamegal.com/?p=727 What it is: A fun party activity, perfect for younger kids in big groups. My mom (who was room mom for at least one of her kids every year) used this for class holiday parties all the time.

Best for: Big group of about 20 players.

What you need: You’ll need several things for this activity. First, you’ll need some small, cheap gifts or party favors or candy (the kind of little cheap stuff from the Oriental Trading Company, for example, or maybe some gifts from your local dollar store). You’ll want one gift for each person expected to play. You’ll also need wrapping paper, and, depending on how many people you’re preparing for, maybe several rolls of it. Finally, some appropriately-themed music (like Christmas music, if it’s a Christmas party) to play isn’t required, but it’s nice to have.

How to play: First, you’ll have to prepare a little by wrapping the mystery gift. Before the party starts, take you first gift and wrap it in wrapping paper. It’s okay if it doesn’t look good, because by the end, nothing will look good.

After you’ve wrapped your first gift, take another, put it on top of the wrapped gift, and wrap the whole thing with another layer of wrapping paper. Repeat this for as many gifts as you have. It might be fun to use different patterns of wrapping paper for each layer. When you’re done, you should have a lumpy, squishy wrapped gift ball that looks something like this:

Then, when it comes time for the party, have everyone sit in a circle on the floor. Give the gift ball to one child and explain how the game works: You’re going to play some music, and while the music is playing, the children pass the gift around the circle. When the music stops, whoever is holding the gift gets to unwrap one layer of wrapping paper and keep whatever surprise falls out. Then that child leaves the circle and the game continues, until every child has received a gift. (My mom also always gave a little spiel with the theme “take what you get and don’t throw a fit.”)

Then let the game start! Kids love the anticipation of waiting for the music to stop, opening a layer of wrapping paper, and getting a prize. Just be sure that everyone gets one!

Considerations: Some things to keep in mind – if you’re playing with boys and girls, it’s probably best to have only non-gender-specific gifts, or to allow trading at the end so any boys stuck with something pink can trade it away. Also, you might want to explain beforehand whether trading at the end is allowed or not. Finally, depending on how mature your players are, you might want to consider having every prize very similar (maybe just different colors) so that children don’t get upset if they don’t get what they want. Have fun!

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Twenty questions https://www.thegamegal.com/2010/11/20/twenty-questions/ https://www.thegamegal.com/2010/11/20/twenty-questions/#comments Sun, 21 Nov 2010 00:38:20 +0000 http://www.thegamegal.com/?p=809

What it is: A guessing game for two or more players.

Best for: 2 players or however many more you want.

What you need: Just your brains. 🙂

How to play: One player (let’s call her Tasha) first gets to think of a noun (a person, place, or thing). Once Tasha has a noun picked out, the other players then get to guess by asking questions that can be answered with a yes or a no. If you’re playing by the strict rules, players only get to ask 20 questions, and if they haven’t guessed by then, Tasha wins. If someone does guess what the object is, that person gets to think of the next thing to guess.

So here’s how a sample game might go: Tasha picks the noun “fire hydrant.” Say she’s playing with one person, her friend Leroy. The game might go like this:

Leroy: “Is it a person?”

Tasha: “No.”

Leroy: “Is it a thing?”

Tasha: “Yes.”

“Is it alive?”

“No.”

“Could I hold it in my hand?”

“No.”

“Is it made of metal?”

“Yes.” …

And the game would go on like that until Leroy uses up his 20 questions or until he guesses what the object is. It’s a great game for filling up long hours on car rides or for playing on walks. And you can go by the 20-question limit if you want, but I never really have. We just ask and guess until someone guesses right, then it’s their turn. And if you’re playing with little kids or just playing for fun, you could allow hints, too, especially if it’s taking a long time to guess something.

We also usually play with concrete nouns, things that you could see, touch, or feel. If you want to allow or disallow abstract nouns (like honor, love, capitalism…), you should probably specify beforehand, either way.

Some of the hardest-to-guess objects I’ve played with are confetti, trash bags, stop signs, and…oh, fire hydrant. 🙂

Variations: No, because and breakfast combo are some more difficult variations on this classic game. And poodle is a slightly sillier one 🙂

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Spoons! https://www.thegamegal.com/2010/11/13/spoons/ https://www.thegamegal.com/2010/11/13/spoons/#comments Sun, 14 Nov 2010 05:56:39 +0000 http://www.thegamegal.com/?p=636 What it is: Awesome! That’s what it is. This game is so fun and I love it so much, it gets an exclamation mark in its title.

Oh, but what it is: A fast-paced, fast-moving card game, good for big or smaller groups of people, and always a crowd pleaser.

Best for: 4 to about 10 players.

What you need: You’ll need a deck of playing cards (two if you’re playing with a big group. It’s okay if they don’t match). You’ll also need spoons, either the metal or the plastic variety, enough so that every player minus one can have one.

How to play: Set the game up by sitting all players down in a circle on the floor. Put all the spoons carefully in the middle of the circle, with handles facing outwards, like this:

Shuffle the cards, then deal four cards to each player. Put the remaining cards face-down next to one player that you designate as the starter (we’ll call the starter Max for this game).

The final object of the game is to grab a spoon from the middle of the circle and not be the one player left without a spoon. You can grab a spoon when you either have four cards of the same kind (four aces, four kings, four twos, etc.) or when you see another player grab a spoon.

Play starts with Max, who draws a card from the deck, looks at it, and then either discards it or switches it for a card in his hand and discards that one. So remember: the goal is to collect four of a kind. If Max is holding an ace, a king, a two, and a six, and he draws another two, he’d probably want to keep it, so he could exchange the two for the six and discard the six.

Max discards the card face-down into a pile in front of the next player in the circle (say it’s Annie). Annie then picks up the card, looks at it, and either discards it or switches it for a card in her hand and discards another. She discards in front of the next player, and play moves like that all the way through the circle. Each player can only pick up the cards directly in front of them. The last player in the circle starts a discard pile near Max, which he will draw from when the original deck runs out.

So that’s basically how the game works, with each player trying to collect four of a kind. And all players are drawing and discarding at the same time, moving as fast as they can or want. Each card must go though every player’s hand, though, so if Annie is slow, she might have a pile build up in front of her (while the other players urge her on).

So the goal is to collect four cards of a kind. Remember Max with his two twos? Let’s say he finds the other two twos in the deck, so then he’s holding four cards of a kind. He can immediately grab a spoon from the middle of the circle. And as soon as the other players see Max grab a spoon (or, really, see Max starting to grab a spoon), they can grab a spoon, too, but one person, like Annie, will be left without a spoon. Then Annie would get a letter S. Next time she gets left without a spoon, she gets a letter P, then O-O-N, and then when you get all five letters, you’re out of the game.

When a player leaves, take one spoon away, too, so the number of spoons is still one less than the number of players. Play until one player remains: the winner.

Strategies: The “right” way to play this game is to carefully watch your cards, so you can collect four of a kind, but also always keep one eye on the spoons so you’re never left without one. If you wanted, you could also just watch the spoons and forget about your cards (but you still have to go through the motions of picking up each card and putting it in the discard pile).

When collecting cards, sometimes if you see two of one kind go through the deck, you might want to pick up the third one, so the people on down from you don’t collect four of a kind, or so if the other two cards make it through the rest of the circle unwanted, you can collect them.

If you’re the first to have four of a kind and grab a spoon, it’s fun to take it as quietly and as secretly as you can, and then hide the spoon and pretend to keep playing. If no one saw you, it might be a few minutes until someone looks at the spoons, counts them, and realizes there’s one missing. I’ve played sometimes when all but one or two spoons were taken, and the last two or three people in the game kept playing, searching for four of a kind, not even realizing that the spoons were gone. 😉 Those times are fun.

Variations:  If you want a faster game, do single elimination: a player is out as soon as they fail to grab a spoon one time (no more counting S-P-O-O-N). You also don’t have to put the spoons in a neat circle. Sometimes we pile them all messy, like this:

Then (especially if they’re metal spoons), it’s harder to take a spoon without making noise, which makes the grabbing-for-the-spoons moment at the end more rowdy and rough.

If you really like rowdy and rough games, try putting the spoons not in the middle of the circle, but somewhere else, like in the next room, behind a couch, up the staircase…. That sure leads to some rowdy games. Then it’s pretty impossible to sneak away from the game to grab a spoon, so everyone ends up running and jumping over each other to get a spoon at any cost. It’s a lot of fun, usually something kind of like this:

Oh, and one more thing: if one time you really really want to play this game, but you can’t find any spoons anywhere, so you think, “Hey, why don’t we just play with forks instead?” … um, don’t do it. Just don’t.

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Green glass doors https://www.thegamegal.com/2010/11/11/green-glass-doors/ https://www.thegamegal.com/2010/11/11/green-glass-doors/#comments Fri, 12 Nov 2010 05:41:34 +0000 http://www.thegamegal.com/?p=638

What it is: A talking, thinking game for anywhere from two to a busload of players. This is also one of those games where you need someone who knows the “secret” and other players who are clueless.

Best for: 2 players or however many more you want.

What you need: Nothing! 🙂 Well, just people to play, at least one who knows the “secret” and at least one who doesn’t.

How to play: The object of the game is for players to discover what can be taken through a hypothetical set of green glass doors. Players who know the secret give other players hints (or further confuse them) by saying “I’m going through the green glass doors and I’m bringing ___, but not ___,” filling in the blanks with an object than can go through the green glass doors and an object that can’t, respectively.

So players who know the secret might say things like this:

I’m going through the green glass doors and I’m bringing a poodle, but not a dog.

I’m going through the green glass doors and I’m bringing the moon, but not the sun.

I’m going through the green glass doors and I’m bringing a puddle, but not water.

I’m going through the green glass doors and I’m bringing boots, but not sandals.

I’m going through the green glass doors and I’m bringing Harry Potter, but not Ron Weasley.

Have you figured it out yet?

Players who don’t know the secret to the game can then try their own sentences, maybe something like, “I’m going through the green glass doors, and I’m bringing a lamp shade, but not a light bulb?” To which the in-the-know players would respond with, “Nope, you can’t go through the green glass doors” while shaking their heads sympathetically. The game can continue indefinitely, and pause and resume as needed, until all players know the secret. It’s perfect for filling long hours during car trips.

So do you know the secret yet? Do you know what can be taken through the green glass doors? 😉 (I’ll give you one hint: the fact that you’re reading this post and not playing this game out loud should be a huge help to you.) Oooh, I know! How about, if you still don’t know the secret, leave a comment in the form of “I’m going through the green glass doors and I’m taking ___ but not ___,” and I’ll respond with a yes or a no! And, if you already know the secret, you can post mysterious, enigmatic sentences to confuse all the clueless people! It’ll be like a massive online, ongoing version of green glass doors! Awesome!

Or…since you’re probably reading this blog to figure out how to play, and if you really really really want to know and have no will power at all, or any desire to experience that awesome “a-ha!” moment when you figure out the secret yourself, click here to find out.

Variations: My mom and sister play the same game but call it Fanny Dooley, where Fanny Dooley a made-up lady and phrases take the form of “Fanny Dooley has ___ but not ___.” I’ve also heard the game called “deep but not profound” (which I think is clever, funny, and awesome).

Also, for a very similar game with more flexible rules, check out going on a picnic.

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Pictionary https://www.thegamegal.com/2010/11/06/pictionary/ https://www.thegamegal.com/2010/11/06/pictionary/#comments Sat, 06 Nov 2010 21:14:27 +0000 http://www.thegamegal.com/?p=732

What it is: Originally a board game, but it’s become a common classic, and you don’t need to buy the game to play your own version. It’s a drawing word-guessing game for groups of any age.

Best for: Group of at least 4 players.

What you need: You’ll need something to draw on, like a big pad of paper and marker, a chalk board and chalk, or a wipe-off board and dry erase marker. Or even just a stack of blank paper. You’ll also need slips of paper with words written on them and a hat or bowl to put them in. (Or, you can use my online word generator!) Optional: a stopwatch/hourglass/clock, and a piece of paper to keep score.

How to play: The game is pretty simple: players take turns silently drawing different things while their team tries to guess what the drawing is. Teams compete against each other to have the most guessed words and win the game.

The way you set up the game can vary; pictionary allows for a lot of flexibility. For this post, let’s pretend you’re going to play with a big group divided into two teams.

Before the game starts, you’ll want to come up with some things to draw and write them on slips of paper (see the end of this post for some pre-made lists). The objects can be as hard or as easy as you want. If you’re playing with little kids, easily illustrated nouns like sun or bear would probably be good; if you’re playing with teens or adults, throw in some abstract nouns like honor, some adjectives or verbs like upset or dance, or maybe some idioms like have a cow.

Once you have your slips of paper ready, fold them up and put them in a bowl or hat. Then divide your players into two teams.

If you have one drawing surface, have teams take turns sending up a player to pick a word from the hat and draw it in a pre-designated amount of time. If the team guesses the word before the time runs out, they get a point. (Or, if you want to designate hard and easy words at the beginning, you could assign different point values to different words.) Then the other team takes a turn.

If you have two drawing surfaces, you could have each team send up a player and have them draw the same word at the same time (hiding their drawings from the other team). First team to guess the word wins the round.

At the end, tally up points and announce a winner!

Variations: Instead of having a player draw one word before the time runs out, you could let team members draw as many words as their team could guess before the time runs out, if you like that sort of fast-paced action.

You also don’t have to keep score or keep time if you want. You don’t even need two teams. You could just play with a big group of people and take turns drawing, with slips of paper or with players thinking of their own words to draw. Players take as long as they need to draw. The first player who guesses correctly gets to draw next.

Printables: Want some ready-to-go pictionary word lists? Click any of the links below, print out the lists, cut into strips, mix and match, and enjoy! Or, if you want word lists you don’t have to print out, check out my word generator.

And if you really like playing pictionary beyond the occasional class or family party, I’d highly recommend buying the real game. It has a lot more words, a board, and a better way to keep score; it’s an awesome way to play.

Variations: Looking for new ways to spice up your pictionary games? Try mixtionary, musical pictionary, paper telephone, or pictionades. Happy playing!

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Invisible frisbee https://www.thegamegal.com/2010/11/04/invisible-frisbee/ https://www.thegamegal.com/2010/11/04/invisible-frisbee/#respond Fri, 05 Nov 2010 01:52:11 +0000 http://www.thegamegal.com/?p=689

What it is: Just what it sounds like: playing catch with an invisible frisbee. 😉

Best for: 2 players or however many more you want.

What you need: An invisible frisbee, ha! Okay, just kidding. This game is great because you don’t need anything to play, just somewhere to play. (Probably outdoor, but indoor could be fine – there’s not very much danger of an invisible frisbee knocking over your favorite lamp, is there? Well, I guess someone’s arm still could…maybe scratch the indoor idea…)

How you play: Well, it’s just like regular frisbee, but you’ve got to use your imagination a little when you throw and catch. Just pantomime throwing a frisbee to your friend Alex. He can exaggeratedly make a dramatic dive and catch it, and toss it towards your friend Lizzy, but maybe Stephanie jumps up and intercepts it and passes it back to you…just have fun! It’s not really a winner-or-loser (or even different teams) game, but more of a silly fun activity to pass the time (like when you’re on a long car trip and you take a pit stop and want to stretch your muscles but you left your frisbee at home). It can be a real blast, too (especially for people like me who don’t have a ton of athletic coordination to catch and throw real frisbees and like pretending for once that they can make an awesome dive or pass).

Variations: It doesn’t have to be invisible frisbee; it could be invisible anything! Hacky sack, basketball, football, soccer, you name it – just get creative and have fun.

Examples: Once I was with some friends, standing around, killing time, and our other more talented friends pulled out a hacky sack and started to play. We weren’t good enough to join the hacky sackers, though, so (maybe only a little out of spite) we started our own invisible hacky sack game. It was great! And probably way more fun than the real thing. Seriously.

Or, another time my siblings and I were in a big open field, I think after fireworks on the Fourth of July, and as we were walking back to our car, we were filled with so much energy and good spirits that we started tossing around an invisible frisbee, that became a football, that became a baseball. Ah, good times. 🙂

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Watermelon https://www.thegamegal.com/2010/10/29/watermelon/ https://www.thegamegal.com/2010/10/29/watermelon/#respond Fri, 29 Oct 2010 22:44:20 +0000 http://www.thegamegal.com/?p=698

What it is: A rough-and-tumble, physically active game played in the pool with big groups. Best for teens and older.

Best for: About 10 players to however many you can comfortably fit in a pool.

What you need: A swimming pool, a watermelon, and at least, oh, I’d say ten people to play. (Don’t worry, it will all make sense soon.)

How to play: First, divide your players into two even teams and your pool into two equal sides. Each team gets a side. Then toss the watermelon into the pool (it will float).

The game is basically like football, but in the water, and with a watermelon in place of a football. (Doesn’t this sound hilariously fun already?) The object of the game is for your team to move the watermelon through the pool and place it on the outside edge of the opposing team’s side, all while keeping the opposing team from doing the same to you.

Rules include: no biting, kicking, scratching, drowning, otherwise hurting, or getting out of the pool. But basically, other than that, anything goes. You can push the watermelon, keep it above water or push it under, pass the watermelon to teammates, tackle opposing team members, grab onto the watermelon for dear life – anything to score. As you can imagine, it often turns into a pretty rough physical contact game, but also a pretty funny one (because, come on, how hard/entertaining is it to maneuver/watch other people maneuver a wet watermelon in a pool?).

Variations: I think I’ve heard of covering the watermelon in Crisco, to make it even harder to hold onto. You can also play basically the same game with, instead of a watermelon, a clear 2-liter soda bottle, with the label removed, filled with water. Then it’s a little more challenging and less silly, because it’s a lot harder to locate the non-floating bottle, but a lot easier to maneuver it around the pool.

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Capture the flag https://www.thegamegal.com/2010/10/28/capture-the-flag/ https://www.thegamegal.com/2010/10/28/capture-the-flag/#comments Fri, 29 Oct 2010 03:41:29 +0000 http://www.thegamegal.com/?p=623

What it is: An outdoor, physically active group game (dare I say sport?) for lots of people.

Best for: Big group of at least 10 players.

What you need: First, you’ll need two flags (one for each team). These can be a variety of things; we always used two rags or cloths. You could also use two bandanas, t-shirts, etc., or, if you’re playing at night, two glow sticks.

You’ll also need somewhere to play, which can also be a variety of places, depending on how many people are playing and what type of game you want. I’ve played in front and backyards, big parks, parking lots…just anywhere with lots of space to run around outside, and a way to divide the playing field in two.

Finally, you need people to play, probably at least ten, but up to many more, depending on how big your playing area is. And, depending on how many people are playing, you might want a way to distinguish teams. (If you’re playing with a small group, that probably won’t be a problem because everyone could remember who’s on their team, but if you’re playing with a huge group, different colored t-shirts or bandanas might be a good idea, for instance.)

How to play: First, divide your players into two teams. Then, divide your playing area into two equal sides. (If you’re playing in a park, you can choose trees or other landmarks as dividing lines; if you’re playing in a yard, you could drag a hose across for a divider line; you could lay out shoes or t-shirts in a field; you get the idea.) Within each side, somewhere kinda far away from the dividing line, you’ll also want to designate two areas to be jails (this could be around a tree, in a corner, etc.).

Each team gets a side and a flag, and each team then puts their flag somewhere on their side. You could have a designated flag place picked out beforehand, so both team members know where the flags are, but it’s more fun if teams get to hide their flags, so the opposing team doesn’t know where the flag is. (If you do choose to hide flags, you might want to set some rules, like the flag has to remain visible, or it can’t be placed above players’ shoulders, etc.)

Then you’re ready to start the game. Your team’s goal is to find and bring the opposing team’s flag back to your side, while keeping your flag protected from the other team (because they’re trying to do the same thing). Any players are free to move anywhere in the playing area (on their side or the opposing team’s side) whenever they want, but here’s the catch: when you’re on the opposing team’s side, anyone from their team can tag you and send you to jail.

So that’s basic game play: players run onto the opposing team’s side and try to find and bring back the flag without being tagged and sent to jail. If one of your teammates is caught in jail, you can free them by running onto the opposing team’s side, making it to the jail untagged, and bringing back your teammate.

So while the basic game is simple, play can get very strategic and fun.

Your team could plan a specific attack, for instance, that involves all key players making a mass rush for the flag. Or, you could focus on defense, gather as many players of the opposing team in your jail as possible, and then make a move for the flag. You can have scouts that run and search for the flag, then come back safely and help plan. You can have decoys, trick plays, and kamikaze attacks. The possibilities are endless! It’s a great game for strategy, adrenaline, and teamwork.

It’s also a game that needs some well-defined rules beforehand, because disputes may often arise. Here are some things you might want to agree on with all players before the game starts:

  1. When a player rescues a teammate from jail, do the two players get a free walk back to their side? Or do they have to make a break for it and run the risk of getting tagged again?
  2. If you make a jailbreak, how many players can you bring back with you? One? Two? All?
  3. Is puppy guarding allowed? (Puppy guarding: noun. The act of defensively guarding the flag by standing right on top of or very close to it.) How far from the flag must defenders stand?
  4. What constitutes a tag? One-hand touch? Two-hand touch? Full tackle? (I’ve never played that way, but wouldn’t that be awesome?)
  5. How will players in jail be penalized for breaking free illegally?
  6. If a player finds the opposing team’s flag, grabs it, makes a run back to their side, and gets tagged in the process, what happens to the flag? Does it have to fall where it lands? Do the defenders get to take it back to its hiding spot?
  7. Are challenges allowed? (I never played with challenges growing up, but my husband informed me how they work. Two players from opposing teams stand to face each other, right over the boundary line, both safe on their side. Then they declare a challenge, reach over the boundary line to grasp hands, and try to pull each other to their side. The player who gets pulled to the other side goes to jail.)

Any other rules anyone can think of?

Variations: Like I said, there are many ways you can play capture the flag: outside at night with glow sticks as flags, with big teams or smaller teams, during the day… But one of my favorite and tried-and-true variations is flour bomb capture the flag, perfect if you want to get a little messy.

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In the manner of the adverb https://www.thegamegal.com/2010/10/20/in-the-manner-of-the-adverb/ https://www.thegamegal.com/2010/10/20/in-the-manner-of-the-adverb/#comments Thu, 21 Oct 2010 03:12:15 +0000 http://www.thegamegal.com/?p=589

What it is: An indoor acting game for big groups, funniest when you’re with a fun group of people comfortable with each other, especially if a few hams are included. Also a kind of fun spin on charades.

Best for: 4 to 12 players.

What you need: Just some creative people to play. Aren’t games like that great?

How to play: Gather all your players in a room and have one player (we’ll say it’s John) leave the room and close his ears. While he’s gone, the rest of the players in the room choose an adverb, one that describes how you might do something. An easy way to think of an adverb for this game is to think of words that end in -ly (for example, dejectedly, chivalrously, or simultaneously). Let’s say the players choose “chivalrously.” Once everyone has agreed on an adverb, call John back into the room.

John’s task is to guess the adverb by having other players act it out. He can call up any number of players in the room, give them any scenario, and then tell them to act it out “in the manner of the adverb,” or in the style of whatever adverb they’ve chosen.

So remember that the adverb is “chivalrously,” but John doesn’t know that. John would walk into the room and say something like this: “Okay, Chloe and Andy, talk to each other on the phone in the manner of the adverb.” Chloe and Andy would then stand up and start acting while John starts guessing and (most likely) everyone else in the room giggles. Players can get creative as to how they act in the manner of the adverb. For example, Andy and Chloe could act out “chivalrously” by being extra courteous on their phone call, or Andy could pretend to pick up the phone and say something like, “Good lady Chloe, what dost thou require? Might there be some dragon that I may slay for thy fair hand?” The main goal should be to act in a way that John can guess the adverb.

John can call up new actors and create a new scenario at any time. If Chloe’s and Andy’s acting just isn’t helping him guess, he can call up new actors and give them a new scenario. It’s also up to John how detailed his scenarios are. He can give players specific roles, like “Chloe, you’re a flight attendant, and Andy, you’re a businessman traveling to Europe. Act out flying on the plane in the manner of the adverb.” Or John could just give the players a general setting, like “Chloe and Andy, act like you’re at a Halloween party in the manner of the adverb.” He can ask everyone to act in the manner of the adverb, or just one specific player. It’s fun to watch different combinations of players act, sometimes even all players at once.

As soon as John guesses the adverb, the round ends and another player leaves the room, then the game starts again. It’s often fun to choose obscure or less well known adverbs that will be harder to guess (for example, instead of something like happily, try enthusiastically or whole-heartedly). We’ve even made up some adverbs before, for fun (Indiana-Jones-ly was a big hit). It’s a fun game, especially if you like charades or acting, and it leads to a lot of laughs, too.

Variations: This game is basically is a more specified and complex version of charades, and it can also be a lot more fun.

Printables: Want some ideas of good adverbs to use for the game? Here’s one you can view or print out. You can also find a list of adverbs in the “Wordplay” section of my Word Generator online. Have fun!

Printable-markerAdverb printable

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Glow-in-the-dark dodgeball https://www.thegamegal.com/2010/10/16/glow-in-the-dark-dodgeball/ https://www.thegamegal.com/2010/10/16/glow-in-the-dark-dodgeball/#comments Sun, 17 Oct 2010 00:43:55 +0000 http://thegamegal.wordpress.com/?p=518

What it is: An intense, active, get-your-adrenaline-pumping game, one of my all-time favorites. It’s also about a bajillion times more fun than regular dodgeball. I played regularly with a group of friends in high school/early college.

Best for: Group of 6 to 9 players.

What you need: The materials for this game are very specific and might be a little hard to come by, but it’s worth it in the end. First, you need an enclosed space with no or very little furniture or features inside (and for sure nothing breakable), and one that can be made pitch black. Yes, probably rare. We always used the gym at our church building, which was perfect. With everything put away and the doors closed, it was safe, enclosed, and pitch black. It was a half-size gym, which was also perfect; depending on how many people were playing, a full-size gym was sometimes too big.

You also need one or two (depending on your number of players) glow-in-the-dark dodgeballs. I think we got these at a sports store, but it’s just your basic red rubber kickball…except green and glow-in-the-dark. I found one on Amazon (commission link) that’s not green, but apparently still glows in the dark.

Then, you need players: probably about five or six for one ball, or however many more you want if you have two balls. And tell the players to come in their athletic gear, because this game is intense.

How to play: First, prep the area by making sure there’s nothing in the room to trip over, blocking out any lights you need to, making sure the dodgeballs have soaked up enough light to glow, and telling players to stretch. (Haha, kidding about that last one – mostly…) Then designate one area of the room (we always used the stage) as the place for players to go when they’re out.

Then, when you’re ready to play, divide the players roughly into two groups and have them stand on opposite walls of the room. Place the dodgeballs on a line down the middle. Then turn off the lights. The game starts immediately.

There are no teams; it’s just every man for himself. And unlike regular dodgeball, there is no dividing line. But like regular dodgeball, the object of the game is to peg other players with the ball, getting them out, and at the same time avoid being pegged yourself. The trick is, in the pitch-black room, the only thing you can see are the dodgeballs. It should be dark enough that you can’t even see the other players.

So when the lights go out, players can make a choice: they can fade into the darkness and hide, or be daring and make a grab for one of the balls. Once you’re holding a ball, you try to peg the other players and get them out – which is challenging, admittedly, since you can’t see anything. You can use your hearing, or your luck. Or, if you’re playing with two balls, you can watch the other ball – as soon as it moves, you know someone’s next to it. But if you are playing with two balls, be careful: don’t hold onto yours too long or someone else might get you out! (However, you can use the ball you’re holding to block someone else’s peg; as long as the peg didn’t touch you, you’re still in.)

Players are free to move anywhere around the room, usually trying to stay hidden, but also trying to make a move to grab and throw a ball when they can. It’s largely a game of strategy. There are no teams, but sometimes players form alliances. Anyone is free to grab a dodgeball when one’s available.

If you get pegged, you yell “I’m out!” and make your way to the designated sit-here-once-you’re-out area to visit with your other friends who are out, or provide commentary for the game (pretty creative commentary, since it’s pitch black…). Oh, it’s a good idea to make a lot of noise once you’re out; you don’t want someone mistaking you for a player and pegging you again. And, like regular dodgeball, if someone tries to peg you but you catch the ball, the person who threw it is out. Also, only pegs from the neck down count (no aiming high allowed).

So that’s basically the game. Everyone sneaks around the gym, using his or her own tactics (make daring runs for the ball? Shout out confusing comments? Try to trick the other players into giving their locations away? Hide in the shadows until the end? Whatever you want.) As more people get out, it’s harder for the players still left to find people to peg. Some games can last a good long while. But the game keeps going until one person, the winner, remains.

To play again, turn on the lights, let the balls soak up some more glow, take a break, then start again. My friends and I loved this game: it’s a great adrenaline rush, with lots of stealth and sneakiness involved. And it was always fun to watch for awesome events, like a mid-air collision between two balls, or, the best, when someone would accidentally hit the light switch with the ball and the lights would come on (we’d all cheer at that point).

Disclaimer: This is a pretty hard-core game. In fact, my sister just may have broken her nose while playing…so please be careful. We always started each game with a prayer for safety. It can be dangerous (as you can imagine) with people running, throwing, and dodging in a pitch-black room. Avoid sprinting or fast movements (to avoid running into other players). And I would only recommend this game for teens or older.

Variations: If you want another version of normal dodgeball that’s a little different and fun, try every man for himself dodgeball. I think it’s a blast!

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Monkey see, monkey do https://www.thegamegal.com/2010/09/26/monkey-see-monkey-do/ https://www.thegamegal.com/2010/09/26/monkey-see-monkey-do/#respond Mon, 27 Sep 2010 03:28:53 +0000 http://thegamegal.wordpress.com/?p=509

What it is: A pretty simple, quiet, indoor group game that’s a lot of fun (and maybe just a little silly).

Best for: Group of at least 10ish.

What you need: Just a room for everyone to sit down in a circle (on the floor is fine). And enough people to play – I’d say about ten.

How to play: First, choose someone to be it. Let’s say it’s Bobby. Bobby leaves the room and closes his eyes and ears while everyone else in the circle quietly picks someone to be the Monkey. Once the Monkey is chosen, Bobby comes back into the room, but make sure everyone keeps the identity of the Monkey a secret!

Bobby stands in the middle of the circle. Then the game starts, and the Monkey starts making repetitive or continuous little hand motions or small movements (like patting their hands on their lap, rubbing their tummy, little dance moves, you know). Everyone else in the circle has to copy exactly what the Monkey does, but carefully, because Bobby’s job is to guess who the Monkey is, while the Monkey and everyone else tries to keep it a secret.

So a good strategy for the Monkey is to choose slow, quiet hand movements that give everyone else a few seconds to catch on. (If the Monkey starts clapping all of the sudden, for instance, it could be pretty easy for Bobby to pick out who the Monkey is.) It’s also smart for the Monkey to change hand motions when Bobby’s back is turned.

A good strategy for the rest of the players is to not stare right at the Monkey, but only glimpse now and then when Bobby’s not looking so he can’t tell who everyone is looking at. It’s a fun balance between being inconspicuous, but looking at the Monkey often enough so you can follow along.

Once Bobby guesses the Monkey, he or she is the new It and leaves the room and a new Monkey is chosen.

Variations: This game is a little like signs, but it’s better suited to younger players because it’s a little simpler. It can still be a lot of fun for older kids or teens, though!

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Dibble dabble https://www.thegamegal.com/2010/09/02/dibble-dabble/ https://www.thegamegal.com/2010/09/02/dibble-dabble/#comments Thu, 02 Sep 2010 13:47:41 +0000 http://thegamegal.wordpress.com/?p=378

What it is: A pool game my siblings and I loved to play (my mom taught it to us; I think she used to play with her siblings when she was a kid).

Best for: Group of 3 to 8 players.

What you need: A pool, probably at least 4 players, and a small white wiffle ball (one the size of a golf ball).

How to play: All players stand outside the pool, with their backs turned towards it. One player takes the wiffle ball, places it somewhere on the bottom of the pool, and then resurfaces. As soon as the other players hear the player resurface, they turn around and start watching for the ball – the goal is to be the first to find and grab it. A small white wiffle ball floats, but slowly, so it will take a while for it to come up to the surface. The players on the side don’t know where the ball might be, so they all watch for it carefully. The first player to spot the wiffle ball jumps into the pool to grab it. But as soon as he or she jumps in, the other players can jump in, too, and then whoever grabs the white wiffle ball first and yells “dibble dabble” (no matter if it’s the person who first spotted it or not) wins. The winner gets to hide the wiffle ball for the next round.

If you’re playing with a big group, chances are more than one person will spot the wiffle ball at the same time, but that’s okay. The rule just says that players are allowed to jump in the pool either when they see the wiffle ball or when they see someone else jump in.

A small white wiffle ball is very hard to spot in a pool (especially if people are jumping in and splashing around), so a lot of the game is usually spent searching for the ball, but still splashing around a lot to keep others from finding it, too. And that’s all part of the fun. 🙂

Strategies: If you’re the one to see the ball first and jump in, it could be smart to jump away from where the ball is (if you’re fairly certain you’re the only one who’s seen it), because most likely the other players will be watching to see where you jump so they can jump in after you and grab the ball. While they’re splashing and searching, you make a break for it, grab the ball, and yell “dibble dabble!” Or, if you’re the one hiding the ball, you can get sneaky and place it by an edge, or even on the surface of the pool, just to throw the other players for a loop. You could also, when all the players are in the pool looking for the ball, pretend to see it on the far side of the pool to distract your opponents while you’re still searching.

Variations: We always played with a wiffle ball, but you can play with anything small, hard to see, and buoyant-but-not-too-buoyant, like a toothpick, a popsicle stick, a golf tee, a toothpaste cap, or 2-liter soda bottle cap.

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Dodgeball https://www.thegamegal.com/2010/09/01/dodgeball/ https://www.thegamegal.com/2010/09/01/dodgeball/#respond Thu, 02 Sep 2010 05:40:44 +0000 http://thegamegal.wordpress.com/?p=429

What it is: A way fun classic, one I mostly played in elementary school.

Best for: Big group of at least 8 players.

What you need: A big, open area indoors (like a gym). And lots of non-hard balls (like ones made of foam or rubber). And lots of people to play.

How to play: Divide your players into two teams, and divide your gym into two sides with a line (real or imaginary) down the middle. Place all the balls on the line and instruct the players on both sides to stand a designated distance away from the line.

The purpose of the game is to get players on the opposite team out by pegging them (from the neck down) with a ball. So when someone says “go” or a whistle blows, all the (brave) players rush to the line to grab a ball and start trying to get people on the opposite side out. If you’re pegged anywhere from the neck down, you’re out and have to go stand against the wall. But if you catch the ball or get pegged above the neck, the person who threw the ball at you is out. Balls end up bouncing around on the floor, and you can pick one up at any time, but be careful no one pegs you in the process! Also, players aren’t allowed to cross the line in the middle.

The game turns into a big crazy melee, with balls flying and players running, throwing, and, of course, dodging, until one team has completely vanquished the other by getting all players out. There’s one catch, though: if everyone else on your team is out and you’re the last player in, and someone throws a ball at you to peg you, but you catch it, your whole team is back in, hooray! Then the game keeps going.

Variations: I’ll admit that I was never a huge fan of dodgeball—I’m just too afraid of things heading at high speeds aimed at hitting me, I think. But for some reason, I love glow-in-the-dark dodgeball, though it could be said that it’s decidedly more risky and intense. For a much less risky and intense version, try playing with softer balls with kids on a playground. I also think every-man-for-himself dodgeball is more fun, so give it a try!

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Four on the couch https://www.thegamegal.com/2010/09/01/four-on-the-couch/ https://www.thegamegal.com/2010/09/01/four-on-the-couch/#comments Thu, 02 Sep 2010 03:02:19 +0000 http://thegamegal.wordpress.com/?p=359

What it is: An indoor group game, best for teenagers. Fun, but not in the rough or invade-your-personal-space way.

Best for: Group of about 12, or bigger, depending on how many people you can fit in a room.

What you need: Enough people to play (probably at least twelve), slips of paper for everyone to write on, pens to write with, and enough seats in a room for everyone (e.g., chairs or couches or benches). Each seat should be clearly distinguishable, so the floor probably wouldn’t be the best, and it’s best if they’re arranged in a circle. Oh, and you need one couch that seats exactly four people (or a bench or set of chairs will do).

How to play: First, designate one four-seater couch (or bench or set of chairs) as the Couch. The point of the game is to have all four seats on the Couch occupied by your team members. Next, divide into two equal teams. The easiest way to play is boys versus girls, because everyone always needs to remember who’s on their team, and things might get a little confusing later. Boys versus girls is easy. If you can’t do boys versus girls, though, maybe you could divide family versus family, or teens versus adults—any division that the players will be able to remember easily.

So you have your teams? Good. Let’s say you’re playing boys versus girls. So next, have everyone sit in the circle in the order boy-girl-boy-girl. (This means that each team will have two players on the Couch.) Also, it’s important that one seat stays empty, so you need one more seat than there are people.

Next, hand out the slips of paper and pens and have everyone write their first name down (if you have two players with the same name, have them use their last initial, too). Then gather up the slips of paper, toss them in a hat, and hand them out to everyone again. Each player will get someone else’s name. Someone might get his or her own name, but that’s fine. It’s just important that everyone keep the name a secret.

Okay, so you’re with me so far? Good. Now you’re ready to play. Let’s say Keith, Liz, Ben, and Ann are playing. Keith is one of the lucky ones sitting on the couch. Liz and Ben are sitting in random seats in the circle. And Ann is sitting in the seat to the right of the empty seat: because of this, she gets to start.

Remember the objective: each team wants to get four of their players on the Couch. Here’s how it works: Ann calls out the name of anyone in the room, like “Ben.” Then whoever is holding the slip of paper with Ben’s name on it (say it’s Liz) would get up and move to sit in the empty chair next to Ann. Then Liz and Ann would trade papers, so now Ann is Ben, and Liz is whoever was on Ann’s paper (nobody but Ann and Liz know).

Then the person to the right of Liz’s old chair gets to call out a name. So that’s basic game play: the player to the right of the empty chair calls out a name, and the player holding the piece of paper with that name moves to the empty chair, and then the players switch names.

Now remember that Keith started on the Couch? Let’s pretend he’s holding a slip of paper with Donna’s name on it. Eventually, someone will say “Donna,” and Keith will have to get up and move. That means one of the Couch spaces is now open. Then Kelly (the person sitting to the right of where Keith was sitting) is lucky: she gets the chance to fill the open seat on the Couch with one of her team members, as long as she can remember one of the names one of her team members is currently holding.

So memory is an important part of this game. The girls in the room are trying to figure out the boys’ names on the couch so they can call them off, and vice versa. And the people who are sitting to the right of a Couch seat are trying to keep track of the names of their teammates so that, when a Couch seat opens up, they can fill the seat with their team members. But people shuffle around all the time, and you never know if you’ll be called to a Couch seat or off the Couch or what. So you try to keep track of everything, but with all the seat-switching and name-switching, you can imagine that it gets pretty complicated!

As far as rules go, team members aren’t allowed to help each other, especially when it’s the team member whose turn it is to call someone to an empty chair. (People may talk and whisper when it’s not their turn, but try to keep it to a minimum.) There’s lots of memory and thinking involved, but it’s great fun, and a big moment of triumph for the winning team when they win. 🙂

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First letter, last letter https://www.thegamegal.com/2010/09/01/first-letter-last-letter/ https://www.thegamegal.com/2010/09/01/first-letter-last-letter/#comments Thu, 02 Sep 2010 04:00:21 +0000 http://thegamegal.wordpress.com/?p=405

What it is: An easy talking game for anywhere from two to lots of players, perfect for car trips, bus rides, or walks.

Best for: 2 players or however many more you want.

What you need: Just people to talk.

How to play: It’s a pretty simple game. First, players pick a category—let’s say food. One player starts by naming any food, say, a strawberry.

The next player has to name a food that starts with the last letter of the previously named food: so, in this case, Y. Yam, for example, would be a good choice.

Then the next player has to name a food that starts with M. And that’s the game! Keep naming food until you can’t name any more. Then choose a new category and go again!

Variations: You can have players go in order, and the first player to not think of a word (at all or within a certain time limit) or say a repeat word is out. Play until you have one winner. Or, if you’re looking for a less restrictive game, don’t set a playing order and have players call out words whenever they have a good one. Play until no one can think of another word. If you’re competitive, you could even keep points—whoever has called out the most words by the end wins. Can you think of any other ways to play?

Printables: Here’s the list of categories if you need help brainstorming some!

Printable-markerCategories

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