silly Archives - The Game Gal https://www.thegamegal.com Family-friendly games for you and yours Sat, 29 Jan 2022 17:48:58 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.3 21406246 Hula hoop pass https://www.thegamegal.com/2020/03/19/hula-hoop-pass/ https://www.thegamegal.com/2020/03/19/hula-hoop-pass/#comments Thu, 19 Mar 2020 12:10:50 +0000 https://www.thegamegal.com/?p=7041

What it is: A kind of silly team relay game

Best for: A large group and an area with plenty of space

What you need: Two to four hula hoops

How to play: First, divide your players into teams of 8 to 15 (ish) players. Have your teams stand in a long line holding hands. Each line of players should be parallel to the others.

Give each team a hula hoop. Start the hula hoop at one end of the line, handing it to the player on the end. At “go,” the players must pass the hula hoop all the way down the line of players. The trick is, since they’re holding hands, they’ve got to do it by shimmying and wiggling their bodies through the hula hoop–no grabbing of the hula hoop allowed.

Once the hula hoop reaches the end of the line, players must return it, passing it back the other way. The first team to return the hula hoop to the original starting player wins!

It’s a simple game, but would make a great relay as part of a larger event. It’s funny to watch, too!

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Donut on a string https://www.thegamegal.com/2018/10/04/donut-on-a-string/ https://www.thegamegal.com/2018/10/04/donut-on-a-string/#comments Thu, 04 Oct 2018 13:07:04 +0000 https://www.thegamegal.com/?p=5525

What it is: A challenge where players race each other to see who can be the fastest to eat a dangling donut

Best for: 5 to 8 players

What you need

  • One donut per person
  • String to suspend the donuts with
  • A long stick like a mop or broom handle

How to play: First, you’ll need to do some set up. Count out a donut for each person who’ll be playing. Then cut an approximately two-foot length of string for each donut.

Tie a string through the whole of each donut, careful not to pull too tight so as to not rip the donut. Tie the other end of the string around the pole and space the strings at least a foot apart from each other.

To start the game, have two people hold the pole so the donuts hang at mouth-height of the players. It’s better to be slightly too low than too high.

Have all players come and stand in front of a donut. It might be good to have strings of varying lengths so players can select, based on their height, which donut hangs best next to their mouth.

Once each player has a donut, have all players put their hands behind their back and say go!

Then all the players race to see who can eat their donut the fastest. The trick is no hands are allowed, so players can use only their mouths to eat. With the donuts hanging freely, this is trickier than it sounds! Good laughter is sure to ensue from all spectators.

The first player to finish their whole donut without dropping any on the floor and chew it up and swallow the whole thing wins! (If it drops on the floor, you’re eliminated.) Then the winner gets to eat all the rest of the donuts! (kidding)

If you live in Texas, make sure you use Shipley’s donuts. They’re totally the best.

Have fun!

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Tape on the nose https://www.thegamegal.com/2018/08/30/tape-on-the-nose/ https://www.thegamegal.com/2018/08/30/tape-on-the-nose/#respond Thu, 30 Aug 2018 15:43:31 +0000 https://www.thegamegal.com/?p=5466 What it is: A kind of invade-your-personal-space silly game for groups

Best for: All ages, and pretty much any group size

What you need

  • A roll of masking tape

How to play: Start by tearing a small strip of masking tape for each person. Loop the strips to make a piece of tape sticky on all sides, then have each person stick the piece of tape right on the end of his or her nose.

Game play is very simple. Two players walk up to each other, press the tape on their noses together, and pull back.

The tape pieces will stick together and one person will end up losing their tape, with both pieces sticking to the other player’s nose. The person who lost their tape is out of the game. Meanwhile, the person with two pieces of tape goes up to challenge another player. If they keep their tape, they go on and challenge someone else. Any player who loses their tape is eliminated. Eventually the winners will collect bigger and bigger wads of comical-looking tape on the ends of their noses, until the last two players face each other and one person is left with a giant wad of tape on the end of his or her nose, the winner!

Rules: Except for at the beginning when players are first sticking the tape on their noses, they are not allowed to touch the tape with their hands at all. At the beginning, they are free to press their tape on their nose as much as they want. When two players approach each other to touch tape, they aren’t allowed to touch each other (to prevent cheating).

It’s a short, simple, kind of silly game that will probably get lots of giggles. It would be a very interesting icebreaker, but it’s also fun for a family reunion (it works great with mixed ages) or a group of people who know each other well.

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Three deep https://www.thegamegal.com/2017/12/06/three-deep-game/ https://www.thegamegal.com/2017/12/06/three-deep-game/#comments Wed, 06 Dec 2017 18:26:02 +0000 https://www.thegamegal.com/?p=4574

What it is: A hilarious game! It’s quick-paced, low-strategy, and involves big groups, shouting, and finding your two teammates as quickly as you can.

Best for: A big group, I would say at least 12. You also need players in multiples of three.

What you need:

  • You will need specific word lists to play this game. But I’ve got you covered! At the end of the post are some free downloadable lists you can play with.
  • Other than that, you need a big area to hold all of your players and, depending on how you play, seats around the outside to sit in. There don’t necessarily have to be enough seats to hold everyone, and they can be couches, chairs, benches, anything.

How to play: To play three deep, first, make sure you have the correct number of players. You need players in groups of three, so 12, 15, 18, etc.

The word lists have words in sets of three, like pig, horse, cow (farm animals), or Spanish, French, Italian (languages), or square, circle, triangle (shapes).

Everyone will end up getting one word, and their goal is to find their two matching counterparts as quickly as possible. The last group of three to find each other is eliminated.

To start, cut your word list into paper strips and fold them. (There are instructions down below about the best way to cut up the word list.) Put the paper strips in a bowl and let everyone pick one.

Let everyone read their word quietly to themselves. Then call “go” and the pandemonium begins.

Everyone starts shouting their word as loudly as possible. Players can use hand motions, too. Inevitably all the players end up in a big clump as everyone mingles, trying to find their two matching buddies as quickly as they can.

As soon as a group of three has found each other, they move to the edge of the room and take a seat, but all in one chair on each other’s laps (this is where the “three deep” name comes from). You’ll notice on the paper slips there are letters next to the words: B, M, and T. These stand for bottom, middle, and top. The person with the B slip sits on the chair. The person with the M slip sits on that person’s lap. And the person with the T slip sits on that person’s lap, creating a stack, three deep.

Now, you might not want to play with players sitting on each other’s laps. That’s okay; you can do a variation. Instead of players sitting on each other’s laps, you could have them all sit at the edge of the room on the floor, cross-legged, back to back (to back). Or you could have them go and stand three in a row with their backs against the wall. The important thing is to give them a place to go and a position to stand or sit in that is easily recognizable as done. If you just told them to form groups of three standing up, for example, it doesn’t work so well because you can’t easily tell which group is last.

Anyway, if you choose to play with a no-sitting-on-laps variation, you can use this version of the word lists that have 1, 2, and 3 next to the words, instead of B, M, and T.

Once everyone has found their groups of three, eliminate the group that was last and go again! Prepare new word slips in a new bowl, yell “go” and start again. See if you can keep playing until only one group remains.

Preparing the game: Preparing the word slips the right way will make your job as host a lot easier. I made a video showing the easiest way to prepare these:

Alternatively, instead of handing out new words after each round, you can reuse them. Have everyone who wasn’t eliminated hand their paper slips back and forth to each other. Have them do this while mingling around, passing slips several times, trying to switch things up enough. The words won’t be new, but hopefully there’s enough randomizing to make a new unique round.

Printables: Here are the printable word lists you can use to play the game. There are two versions: one with the slips labeled B, M, T if you’re playing with sitting on laps, and one labeled 1, 2, 3 if you want to play with a variation with no lap-sitting. There are word lists divided by difficulty level (easy, medium, and hard) and some other categories as well.

Three Deep Printable Word Listthree deep game1
Three Deep 1-2-3 Variationthree deep game2

I also have a version of the game for Christmas, and one in Spanish!

Source: I found out about the game from this post from the blog 71 Toes. She even has a video that illustrates the game very well.

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Floppy sock tag https://www.thegamegal.com/2017/12/04/floppy-sock-tag/ https://www.thegamegal.com/2017/12/04/floppy-sock-tag/#comments Mon, 04 Dec 2017 17:16:27 +0000 https://www.thegamegal.com/?p=4693

What it is: A funny and kind of wacky tag game to play inside.

Best for: A group as small as 4 or as large as 12ish, either kids or adults.

What you need:

  • Each player needs a pair of long socks, like the knee-length kind.

How to play: To start, everyone puts on their socks, but not all the way. Players put the socks over their toes but aren’t allowed to pull the socks up over their heels. It looks something like the image shown.

That way there’s quite a bit of extra floppy sock hanging off the front of your foot.

Everyone stands in a circle and someone says “go.” The object is simple: Step on the floppy part of other players’ socks to pull them off. When both of your socks are off, you’re eliminated from the game. The last player to keep one or both of their socks wins.

This is a great game for mixed groups of kids and adults. It’s silly and fun for everyone, and easy for children to understand, but there’s enough sport in it that it’s fun for adults, too. It’s also nice if you need a quick, easy game, so it’s great for family night.

We played this game several times over out past Thanksgiving break with extended family, mostly adults. It was so fun! It’s pretty hilarious to see everyone hopping around, trying to protect their socks while stepping on other players’ socks. Also there were some pretty intense family members at our gathering, so when the last few players remained, it kind of turned into Extreme Floppy Sock Tag, which was sort of half wrestling match. Quite entertaining!

Variations: You can do basically the same thing with balloons instead of socks.

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The monster game https://www.thegamegal.com/2017/10/31/the-monster-game/ https://www.thegamegal.com/2017/10/31/the-monster-game/#comments Tue, 31 Oct 2017 21:39:40 +0000 https://www.thegamegal.com/?p=4578

What it is: A silly drawing game that was actually sent in from a reader! Thanks, Jennifer!

Best for: Three to eight players (and a great game for children)

What you need:

  • Paper and pens or pencils. You could get fancy with crayons, markers, or colored pencils. You could also get fancy with a pre-made printable form, like the one I provide below 🙂

How to play: The game is pretty simple. A paper is divided into thirds and different players draw a monster head, body, and feet, creating a silly monster masterpiece (or monsterpiece) that everyone can laugh at, because the results always end up being funny.

The secret is folding the paper so the current artist can’t see what the previous artists drew. So, Lucy might draw a monster head, then fold over a third of the paper, hiding the head. She would pass the paper to Bryce, who would draw a monster body, then fold the paper over, hiding the body, and pass it to Susan, who would draw the feet. Then unfold the paper for the big reveal!

On the included printable, there are two monster drawing blanks to a page. The drawing space is divided into thirds; once you draw a monster head, fold the paper down until the top edge meets the first line, covering the head. Repeat with the other two sections. The small vertical marks on the horizontal lines tell you how wide to make the monster neck and waist, so the three sections fit together well.

I hope you and your family have some fun monster-drawing silliness with this game, just in time for Halloween!

Draw a Monster Printable

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Bigger or better scavenger hunt https://www.thegamegal.com/2016/01/07/bigger-or-better-scavenger-hunt/ https://www.thegamegal.com/2016/01/07/bigger-or-better-scavenger-hunt/#comments Thu, 07 Jan 2016 16:44:51 +0000 https://www.thegamegal.com/?p=3673 What it is: An activity ideal for a youth night or big group date. It’s a scavenger hunt all about finding things bigger or better…giving it an open-ended and funny twist.

Best for: A big group of teens. You need two or three minimum on a team, but what you really want is multiple teams of three or more players. Then the teams can all compete against each other.

What you need:

  • To start, each team just needs one thing: a penny.
  • This scavenger hunt also involves going door-to-door, so you either need to be in a neighborhood where the teams can walk the whole way, or you might want cars with drivers.
  • If you’re playing with teens, you probably want an adult chaperone with each team, too.

How to play: To start, give each team a penny.

bigger or better scavenger hunt

Then explain the game. Each team will take their penny and start going door-to-door. When they knock on a door and someone answers, they ask one simple question:

We’re doing a scavenger hunt activity. Can you give us anything bigger or better?

And they show the penny. Their goal is to exchange the penny for anything bigger or better that the homeowner wants to give them. Since this is so open-ended, it often leads to some funny results. You usually just end up with junk people want to give away, but that can make it funny, too. It might be an old stuffed animal, or a can of soup, or an empty cardboard box, or an ugly wooden chair.

chair2

Hopefully the people whose doors you knock on find it kind of entertaining, as well. You can leave them with the old item, or, if they don’t want it, you can take it with you. If someone doesn’t want to give you anything, just move on. Be courteous, kind, and grateful to everyone.

At the end of the predetermined game time, everyone meets back where you started to decide who has the biggest or best item of them all. You can award prizes if you want, maybe one for the biggest and one for the best, maybe one for the quirkiest and one for the most valuable. The end is the best part, with everyone telling funny stories and talking about all the crazy or random stuff they picked up that night. It’s a great time for refreshments or dessert, too! (And…you might need to end the whole night with someone making a donation trip to Goodwill.)

One option I wanted to mention: If you don’t want your teams going to strangers’ houses, you can always pre-arrange for them to go to homes of people you know. If you’re doing this with a youth group at a church, for example, you can let members of the congregation know beforehand that the youth will be doing this activity. Then you can assign each team their own houses to visit, or leave it up to the teams to visit whomever in the congregation they want.

I have some fun memories from playing this in my own youth group. Hopefully it can be a fun experience for you, too!

Variations: If you’re into scavenger hunts, I also have a post on photo scavenger hunts, and a series of posts for a two-person date night scavenger hunt.

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Hot lava https://www.thegamegal.com/2014/11/12/hot-lava/ https://www.thegamegal.com/2014/11/12/hot-lava/#comments Wed, 12 Nov 2014 13:21:20 +0000 https://www.thegamegal.com/?p=3409

What it is: The wonderful game every child thinks he or she invented.

Best for: A small group, or a group to fit however big your playing area is.

What you need:

  • You’ll need a place to play. For me and my siblings and cousins, this was always an indoor game, played in a large living room or bedroom (much to our parents’ chagrin). You could easily play outside as well. A playground would be ideal.

How to play: There’s one rule. THE FLOOR IS LAVA! Don’t touch it!

Ah, this is such a fun game. Kids just love to climb and jump, and pretending the floor is hot lava gives you an excellent excuse to do so. So jump from couch to couch, throw down couch pillows to use as stepping stones, step on the coffee table, just don’t touch the floor!

If you play outside, you can make the grass lava, or the concrete, or whatever you want. You can have some spots of ground be safe spots.

Too bad this game, when played indoors, always makes grown-ups so mad. It’s so fun! I remember playing with my siblings and cousins at my grandparents’ house all the time. We played in the upstairs kids’ room, a room with four sets of bunk beds and couches and a chair: a truly perfect setup for hot lava. But if we were too loud as we leapt from furniture to furniture, our parents would hear the banging downstairs and tell us to stop. Once I remember playing in college (you’re never too old for the classics) in our dorm common room, where we took off couch cushions and made paths across the floor, until a resident assistant told us to stop. So much fun!

Variations: Lava monsters are a great variation to have. Either start with one or two at the beginning of the game, or make any player who accidentally touches the lava become a lava monster. The goal of a lava monster is simple: drag other players into the lava, mua ha ha! (This can be literally dragging, or a simple one-hand tag will do.) When players are captured by the lava monster, they become lava monsters, too!

I know you played this as a child, so do you have any variations to share? Or favorite experiences playing? I’d love to hear; leave a comment!

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Would you rather https://www.thegamegal.com/2014/10/26/rather/ https://www.thegamegal.com/2014/10/26/rather/#comments Sun, 26 Oct 2014 15:37:06 +0000 https://www.thegamegal.com/?p=3328 What it is: A hypothetical talking game where players choose which of two scenarios they’d rather do.

Best for: Any number of players. It’s a great two-player game.

What you need: Nothing! Aren’t those games the best? It can be nice if you have a pre-made list of “would you rather” scenarios. Guess what? I made one! You can download it for free below.

How to play: Basically players take turns asking each other questions starting with “Would you rather…” and ending with two different scenarios. Like, “Would you rather have to wear ski goggles for the rest of your life…

…or have to wear a Teenage Mutant Ninja Turtle mask?”

would-you-rather1

(p.s. is Donatello your favorite?)

As demonstrated, the questions are usually a little wacky/silly/absurd. (In some variations, they’re also gross/weird, but I don’t like those questions as much.)

Some other examples of would you rather questions:

  • Would you rather live to be 90 with great health or live an extra ten years past 90 with not-so-great health?
  • Would you rather live off of bread only or live off of anything but carbs?
  • Would you rather be respected but feared or laughed at and loved?

The questions can be thoughtful, silly, or completely hypothetical. It’s fun for players to think up their own questions, too.

Once someone asks a question, everyone else must answer the question. Then another player gets to ask a question.

Another variation for a large group is to have one player draw a question (like from the list I made below) and answer it alone. Then another player draws another question and answers it for themselves, and so on. This could work well if you have so many people, it’s hard to have everyone answer each question.

Printables: Here’s the list of Would you rather questions I came up with. It’s two pages long, so not a ton, but definitely enough to get you started or get you thinking of ideas. Once you get playing with a good group, the ideas usually start coming to players. It’s a fun talking game to play.

Printable-markerWould you rather

 

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Skittles https://www.thegamegal.com/2014/09/06/skittles-candy-game/ https://www.thegamegal.com/2014/09/06/skittles-candy-game/#comments Sat, 06 Sep 2014 16:01:55 +0000 http://www.thegamegal.com/?p=3265

Disclaimer: As with all games on this site, please be thoughtful when picking out activities and make sure it is age appropriate for your audience. This game is funny, but cramming tons of Skittles in your mouth at once is not for the young’uns. Stay safe!

What it is: A game about cramming as many skittles candies into your mouth as possible. Kind of silly and maybe, depending on your point of view, a little gross, too.

Best for: A big group, like at least 8. And probably best played late at night at a party or sleepover.

What you need:

  • A bag of skittles candy, the big kind, one you can reach your whole hand into

How to play: First, have everyone sit in a circle (in chairs or on the ground, it doesn’t matter). Pull out your bag of skittles, open the top, and hand it to your first player (we’ll call her Ashley). Ashley reaches her hand into the bag and pulls out two skittles without looking, no peeking allowed.

If Ashley’s skittles are two different colors, like red and orange, she pops them in her mouth and leaves them there. No chewing, swallowing, or spitting out allowed. Then she passes the bag to the next player, Anthony.

Anthony draws two skittles and the same rule applies. He draws two different colors, so he puts them in his mouth and leaves them there, no chewing or swallowing.

Let’s say the whole first round, all around the circle, proceeds like this. Each player pulls out two skittles of different colors and must hold them in his or her mouth without chewing.

Now it’s Ashley’s turn again, and her skittles are all soggy and she’s really wishing she could chew them up. She reaches her hand into the bag and pulls out…two reds! Two skittles of the same color! It’s Ashley’s lucky day because two skittles of the same color means she’s allowed to chew up and swallow everything in her mouth: the two red skittles and the ones from the last round (and any other rounds).

The catch is, Ashley doesn’t have forever to chew and swallow. She has to stop chewing when it’s her turn again, or when someone else draws two skittles of the same color, whichever comes first. That may not seem like a big deal, but when you’ve been playing for a few rounds and you’ve got eight skittles in your mouth, trying to speed-chew them isn’t the easiest thing in the world. Then if your chew-and-swallow time is over because someone else drew two of the same color, you’re stuck with a wad of half-chewed-up skittles in your mouth to hang onto until you’re lucky enough to draw two of the same color again.

The player who lasts the longest without gagging or spitting out their skittles wins! (Or, this is one of those games that’s kind of played without a winner.)

OK, I admit it, typing this up is kind of making me gag. But it’s one of those gross silly games that can be fun under the right circumstances. Just don’t play around my grandma, who doesn’t approve of candy and who once claimed she could hear our teeth rotting as the game progressed.

Which brings me to, brush your teeth after.

[whispered creepily] Taste the rainbow.

Happy playing!

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Photo scavenger hunt https://www.thegamegal.com/2014/06/27/photo-scavenger-hunt-list/ https://www.thegamegal.com/2014/06/27/photo-scavenger-hunt-list/#comments Fri, 27 Jun 2014 16:31:58 +0000 http://www.thegamegal.com/?p=3040

What it is: A version of a scavenger hunt where you take pictures of things (and often yourself doing fun things).

Best for: A small to large group, maybe 4 to 10 people.

What you need: A camera and a list of things to take pictures of! (see bottom of the post for my free printable list).

How to play: Just like other scavenger hunts, the goal is to go down the list and cross off as many items as you can. Other than that basic rule, the game is super easy to customize however you’d like. Let me show you an example.

Photo scavenger hunt mall thumbnail

This is a scavenger hunt list I made for the mall. I might use it for a birthday party for a group of 13-year-old girls. If the group is smaller (say 5 girls), I’d give them all one list and set them loose in the mall to take their photos, telling them to meet back at the foot court in two hours or something like that. If the group were bigger (say 10 girls), I’d make two smaller groups of 5 and give each team a copy of the list. Then I’d make a contest out of it. The team who crosses off the most items in the allotted time period wins (with quality of the photos taken into consideration).

A great way to end a photo scavenger hunt is a photo slideshow at home. With technology today, it can be relatively easy to show pictures on an iPad or a laptop or even a TV, and then everyone can watch all the pictures and laugh and comment.

So basically, you need a list of things to take pictures off. Slightly embarrassing photo setups are always fun (like take a picture of your group dancing in the middle of the food court). Use my printables below or get creative and make your own! Then you set your ground rules, including things like:

  • Duration of the game
  • Boundaries
  • Teams
  • Whether you’re going for quality or quantity

Then play and have a blast! I think photo scavenger hunts work great for date nights or youth activities. Ha, actually, one of my and my husband’s first dates was a photo scavenger hunt that was such a phenomenal success, we realized how much we liked each other and ended up where we are now. 🙂

Happy photographing!

Photo scavenger hunt list

Printables: The photo scavenger hunts I’ve included are for different settings: at the mall (designed for teens or older), at the park (designed for kids or older), at home (designed for younger children), and an alphabet hunt (suitable for anyone). If you have a requests for another list, leave a comment and I’ll see what I can do!

Oh, P.S., for the alphabet scavenger hunt, what I was thinking is you take pictures of objects that happen to look like letters of the alphabet, either objects that you set up or that you just find (like two sticks crossed to make an X, or a door handle that looks like an S).

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White elephant gift exchange https://www.thegamegal.com/2012/12/06/white-elephant-gift-exchange/ https://www.thegamegal.com/2012/12/06/white-elephant-gift-exchange/#comments Fri, 07 Dec 2012 04:01:34 +0000 http://www.thegamegal.com/?p=2587

What it is: A gift exchange party activity, usually played at Christmas parties, where guests bring gifts and, through a series of complex rules, exchange them. Lots of laughs are usually involved. Be advised, it’s also a better game for teens or adults than kids, because, yes, some people are bound to end up with better gifts than others, and adults are less likely to cry and throw fits when that happens. 😉

Best for: About 15 to 20 people.

What you need: First, you’ll need little slips of paper with numbers written on them, one number for each guest. Start at 1 and work up from there. Put the slips of paper in a bowl or hat for guests to draw from.

Next, instruct each guest who wants to play to bring a wrapped gift to the party. It is important that the gift is wrapped. It’s also often a good idea to set boundaries ahead of time for what the gift might be. In lots of white elephant exchanges I’ve been in, used gifts are fine (and even encouraged), but you could rule out used gifts if you wanted to. You can also set a monetary limit (like no more than five dollars).

If you’ve never done a white elephant gift exchange before, there seems to be a general perception of what makes a good white elephant gift. It’s often something quirky, random, regifted, and/or funny. That ugly fur hat you’ve had in the back of your closet but never worn, for instance, is sure to get a few laughs. Or a pair of ridiculous fuzzy slippers. Maybe a backscratcher shaped like a claw. Once I saw someone bring a live hermit crab (that was a surprise when it was opened). The point is, it doesn’t have to be expected or normal; the quirky stuff is often the most fun. There always seems to be a selection of more normal gifts, too (candles, bath salts, chocolate and candy…) and that’s fine and great. Personally, the only type of white elephant gifts I don’t like are obvious junk or trash (like dirty socks). To me, that’s just plain mean and you feel sorry for the person who ends up with it.

How to play: To start the game, have everyone put their wrapped gifts in a pile in the center of the room. Then have everyone else sit in a circle around the gifts.

Go around the circle and have each guest draw a number. Have them hold onto their slips of paper because it will be important to remember which number everyone has. The person who drew number 1 (we’ll call her Julie) goes first.

Julie starts by picking a gift, any gift she wants, from the pile in the center and opening it in front of everyone. As Julie is picking, no one else is allowed to say which gift they brought (but they can say after she’s chosen and started opening the gift). After she opens the gift, she holds it up for everyone to see and either admire (woah, awesome vintage Star Wars poster!), covet (I must have that five-pound bag of gummy bears!) or laugh at (haha, a Superman snuggie!).

Then whoever has number 2 (we’ll call him Jack) gets to go next. Now Jack has two options. He can either “steal” Julie’s gift, if he really wants that snuggie, or he can choose a new unopened gift from the pile, open it, and let everyone see. Let’s say he opts to open a new gift and gets a board game.

Now it’s number 3’s turn (let’s say her name is Katelyn). Katelyn gets the option of stealing Julie’s snuggie or Jack’s board game, or choosing a completely new gift. Say she wants Julie’s snuggie. All she has to do is walk over and take it (Julie has to let it go). But then Julie gets the option of stealing a different gift or opening a new gift from the pile. If she chooses Jack’s board game, then Jack gets the option to steal a gift or open a new one…and the round ends when someone finally opens a new gift from the pile.

That’s the basic game play, and you continue until the last gift from the pile is opened. Then everyone gets to take home the gift they’re holding, either excited (yes, I always wanted a snuggie!) or maybe a little bummed (man, I think I’ll just save this fake potted plant until next year’s white elephant and give it away then) or possibly full of regret (why didn’t I steal that bag of gummy bears when I had the chance?), but such is the nature of a white elephant gift exchange, and hopefully everyone still had fun. Now, to make the game possibly a little more fair and less likely to result in disappointment, read on to some of the rules and variations below.

Rules and variations: I think one universal rule is that there are no immediate steal-backs. So, for example, if Katelyn stole the snuggie from Julie, Julie couldn’t steal it back right away. If you wanted, however, you could allow Julie to steal it back during the same round, just not right away. (So say if Katelyn stole Julie’s snuggie, then Julie stole Brian’s Disney princess lunchbox, then Brian stole Ashley’s chocolate truffles, then Ashley stole the Disney princess lunchbox, then Julie would have the option of fairly stealing the snuggie back if she wanted.) That rule could be debatable, though…

Another pretty universal rule is that there’s no hiding of a gift after you’ve opened it. All gifts must be kept out and in plain sight of everyone. (This keeps that sneaky guy who opened the $10 gift certificate to Coldstone from hiding it under his chair undetected the whole game long just so no one will steal it.)

Another very common rule I’ve played with is to “freeze” a gift after it has been stolen a certain number of times, usually 2 or 3. So let’s say in your circle you have a super desirable gift, like a five-pound bag of gummy bears, that everyone wants. If you have a rule that gifts can only be stolen 3 times, whoever is the third lucky person to steal the gummy bears gets them for keeps. It would work like this: if Julie opened the gummy bears, then Jack stole them a few rounds later (one steal), then Katelyn stole them the round after that (two steals), then Isaac finally stole them after that (three steals), Isaac would get to keep them for the rest of the game; no one would be allowed to steal them away. This rule kind of also adds an element of strategy to the game. If you really want something, try to be the third person to steal it and you’re set.

Another rule I’ve played with is to, at the very end of the game, let whoever drew number 1 choose to steal any un-frozen gift in the circle if they want, because this person is kind of at a disadvantage, especially if they just happen to pick a lame gift (a ball of yarn? really?) and no one ever picks it from them. So let’s say Julie was the first person to go and picked a ball of yarn. At the end of the game, she would get the option to steal any un-frozen gift: say the nice boxed set of dominoes from Jack. Then you have two options. You can either have Julie and Jack do a straight-up trade, so Jack is stuck with the ball of yarn (sorry, Jack), or Julie can put the ball of yarn back in the middle of the circle, steal the dominoes, and then another round of stealing starts, with Jack choosing whatever un-frozen gift in the circle he wanted, until someone in the circle ends up taking the ball of yarn again and the game officially ends. The first option ends the game quicker; the second option can drag out the game longer.

Additionally, because in every game there usually is at least one gift that’s just kind of sad, and some poor guest opens it and gets stuck with it for the rest of the game, my mom always played with a twist that I liked; it makes the “loser” feel less jipped. My mom always prepared ahead of time one or two wrapped consolation prizes, usually just simple, ordinary things like candy or maybe a small gift card. Then at the very end of the game, everyone votes on the one or two worst gifts to end up with, and those people get the consolation prizes and feel not so bad about life.

I’m sure there are other rules you could play with that I’m forgetting or not aware of. Anyone else have another rule or variation to share?

For another way to play the game, check out batteries included white elephant gift exchange, which talks about hosting the game yourself and providing all the gifts.

(Oh, and side note if you’re curious, none of the sample people mentioned in this post are real people I’ve played with, of course…but some of the gifts are ;))

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Telephone charades https://www.thegamegal.com/2012/10/13/telephone-charades/ https://www.thegamegal.com/2012/10/13/telephone-charades/#comments Sat, 13 Oct 2012 20:43:59 +0000 http://www.thegamegal.com/?p=962 What it is: Just what it sounds like: a cross between the game telephone and the game charades!

Best for: Group of about 5 to 8 people.

What you need: You’ll need actions or events to act out, whether they’re ones that you think up on the spot or have written down ahead of time (see the charades post or the word generator for some lists of things you can act out, or the end of this post for some printables). You’ll also need to play somewhere indoors with an enclosed room that players can leave.

How to play: First, choose a player to start the acting—we’ll call him Tyler. He goes first. Then the rest of the players choose a pre-defined order. Silently to himself, Tyler thinks of an event or action to act out (or draws one from a bowl or something). Say it’s capturing a wild snake. He doesn’t tell anyone what his action is. Then everyone leaves the room except for the next person in line, like Shannon.

Tyler silently acts out the action for Shannon while she watches. But while Tyler is thinking he’s acting out this:

Shannon might see something like this:

She’s not allowed to ask questions or guess or talk; she can only watch. After Tyler’s done or a predetermined time has passed, Tyler sits in the room and vows to stay silent (or leaves, if he doesn’t have enough willpower). Then the next player, Jill, enters. Shannon then acts out for Jill. But while Shannon’s thinking she’s acting out this:

Jill might see this:

As you can imagine, the actions change more and more with each step.

At the end, the last person, like Bill, has to guess what he thinks the event is, and then you can all laugh at how different it was from the original idea. And everyone in the middle can say what they thought the action was, too. You don’t really keep score or anything; just play for fun. So pick someone new to be the first person and start a new round!

Variations: If the game feels too slow or easy for you, you could set up a speed version where players only get 10 seconds or so to act out for the next person in line. That could increase the difficulty (and hilarity). You could also set up a sheet or a blocked off corner of the room so players don’t have to actually leave the room, just run behind the sheet, also making the game move a little faster. And for other acting games that are maybe a little less quiet and slow, check out charades, celebrities, and in the manner of the adverb.

Printables: I think this game would work best when played with specific actions, like the example capturing a wild snake. Or it would probably work well with harder charades words, as long as they weren’t too easy. So included below is the hard words list from the charades post, as well as a new list I made of actions. Try playing with either! And for more printable word lists, check out the charades post, or use my online word generator for word lists on the computer – or download the free app for electronic word lists on the go! I added the new actions list to the word generator, too, under the game “Charades.” Happy playing!

Printable-markerCharades word list – Hard words

Printable-markerCharades word list – Actions

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What if? https://www.thegamegal.com/2012/04/09/what-if-party-game/ https://www.thegamegal.com/2012/04/09/what-if-party-game/#comments Mon, 09 Apr 2012 18:18:02 +0000 http://www.thegamegal.com/?p=2277 What it is: A silly group game that’s played indoors. There aren’t really winners or losers; it’s more a game of being creative/funny and laughing at everyone’s responses. It works well with teens or adults.

Best for: A group of about 10.

What you need: You’ll need paper and pens for everyone to write with. The paper doesn’t need to be big; in fact, index cards would be perfect.

How to play: To start, pass around pens and cards to everyone in the circle. This is a great, easy game for groups because you don’t need a certain number of players and no one has to sit out; everyone can play right away. Once everyone has a card and pen, tell everyone to write a question that begins with “What if…” at the top of the card. For example, “What if people had platypuses for pets instead of dogs?”

These questions can be as serious or as silly as you want them to be. In our games, they usually end up both ridiculously silly and about people in the room, like “What if Joe wore only corduroy clothing all the time?” At any rate, don’t be afraid to let your creativity show!

Then collect all of the cards, shuffle them up, and deal them back out to everyone randomly. If someone gets their own card by chance, you can let them switch for another one.

Once everyone has a card with a question that they didn’t write, tell everyone to then write an answer to the question, starting with the word “Then…” Again, these can be as silly or as serious as you want. If you got the question “What if we all had platypuses for pets instead of dogs?” you might write: “Then we’d all have to live next to rivers and streams.” Or you might write “Then Lassie would have turned out a whole lot differently.” The point of the game is to be kind of silly, so don’t be afraid to. 🙂 Also don’t worry if you think you’re not terribly witty (as I always do in games like this), because it really won’t matter in the end. You’ll still be funny even if you’re not witty. I love games like that.

Then for the last part of the game, everyone goes around the circle and reads their cards, but here’s the catch: you’ll answer each question with a mis-matched answer. So here’s how it works. Say Mike’s playing and he was holding the platypus question. He’d read the question out loud: “What if we all had platypuses for pets instead of dogs?” But then the person to the right of Mike, we’ll call her Kim, would read her answer for her question, which might be: “Then the world would be a much better place.” Then Kim would read the question on the card she’s holding, “What if there were a Chick-fil-A on every corner?” and the next person in the circle would respond with their answer to their question. You’d go all around the circle until you got back to Mike’s answer: “Then Lassie would have turned out a whole lot differently.”

Usually hearing a question with the wrong answer is pretty funny, either because it makes absolutely no sense or it’s surprisingly true. 🙂 So as you go around the circle, you’ll all probably laugh and joke (especially if  some of the questions are about people in the room) and claim the questions. A lot of silliness, but a lot of fun, too. Then if you like it, play another round!

Variations: This game reminds me a lot of paper telephone, probably because both games invariably tend to be about people in the room in ridiculous situations. So silly. But so fun.

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Claps https://www.thegamegal.com/2012/02/22/clapping-routine-game/ https://www.thegamegal.com/2012/02/22/clapping-routine-game/#comments Thu, 23 Feb 2012 03:32:39 +0000 http://www.thegamegal.com/?p=1986

What it is: This clapping routine game is set of hand routines involving snaps, claps, and slaps. You learn the routine, then the fun consists of doing it over and over, getting faster and faster. I learned and played the game at a summer camp for teenage girls. It was our favorite game to play in the mess hall while we waited for our food because it makes a lot of noise. 🙂

Best for: However many people you want. You could even play by yourself (but I’m not promising that would be as fun as playing with friends).

What you need: Preferably, a table. But if you don’t have a table or flat surface, your lap will do.

How to play: This is one of those games that would be really hard to teach in writing. So my sisters helped me make this short video that teaches you how to play.

You just have to memorize the clapping routines (it’s not that hard once you start), and then you can do them as fast as you can.

Variations: You can play either competitively or non-competitively. To play competitively, make it a game of elimination. Start by doing all six routines slowly, then do them again a little faster, then a little faster. Anyone who messes up at any point is out of the game. (You might need a judge to help decide this.) Or, don’t eliminate anyone and just play for fun, teaching any new friends who walk up to your table and wonder what in the world you’re doing. 🙂

Also, for a very similar game, check out the cup game.

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Fortunately, unfortunately https://www.thegamegal.com/2011/12/03/fortunately-unfortunately/ https://www.thegamegal.com/2011/12/03/fortunately-unfortunately/#comments Sun, 04 Dec 2011 04:03:02 +0000 http://www.thegamegal.com/?p=1874 What it is: A silly, creative talking activity for anywhere from two to many players. Similar to the tell a story game, but with more direction.

Best for: Group of 3 to 8ish.

What you need: Nothing!

How to play: Have all your players sit in a circle, or establish a clear playing order. Then proceed to tell a story, with each person saying one sentence at a time. Here’s the catch: each sentence must start with either “fortunately” or “unfortunately,” always alternating. So here’s how a sample game might go. The first player, Rachel, starts out the story by saying a simple statement of fact, like

One day I got a new puppy.

(The story can be in first person, but it doesn’t have to be.) The next player, Brad, would then add a sentence onto the story, but he has to start the sentence with “unfortunately,” like

Unfortunately, he ran away.

Then it’s Katie’s turn, but she has to start a sentence with “fortunately:”

Fortunately, he came back the next day with a 100 dollar bill.

The next player would say an “unfortunately” sentence, like “Unfortunately, the 100 dollar bill was a counterfeit and the cops nabbed me for it when I tried to use it to buy a pet canary.” As you can imagine, the game usually gets pretty silly pretty fast. And the stories tend to drag on without any clear ending, so just break it up when you want to start a new one. It’s a lot of fun, though, and good for car rides or killing time. Write your stories down or just tell them out loud; either way, have fun!

Variations: As said, this game is pretty similar to tell a story.

Example: If you want an example game, maybe you could watch the TV show I Shouldn’t Be Alive; sometimes I think those episodes tend to play out like a version of this game. (The man was starving in the jungle…fortunately, he found some berries…unfortunately, they were poisionous. But fortunately, he hunted a rabbit to eat…but unfortunately, he had no fire to cook it…) 😉

Okay, for real, here’s a sample game from me and my husband. Oh, which reminds me of something else: if you’re playing with only two people (or any even number), it means the same people will always be saying “unfortunately” or “fortunately” sentences. Which could be boring or could be fun. But you could just switch it up halfway through if you want. For now, you can guess who had the “fortunately” sentences in this example, me or my husband:

One day a man was flying on an airplane. Unfortunately, the airplane was out of peanuts. Fortunately, the man was allergic to peanuts and so he was happy about that. Unfortunately, the man was also allergic to chocolate chip cookies, and the airplane wasn’t out of those. Fortunately, the man was the pilot, and so he wasn’t offered any of the cookies. Unfortunately, the pilot was so distracted by the conversation about the cookies he was allergic to that he didn’t see the huge thundercloud. Fortunately, the plane’s autopilot took control and did a barrel roll around the thundercloud. Unfortunately…

Well, you get the idea. 🙂

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Paper telephone https://www.thegamegal.com/2011/06/18/paper-telephone/ https://www.thegamegal.com/2011/06/18/paper-telephone/#comments Sat, 18 Jun 2011 14:42:20 +0000 http://www.thegamegal.com/?p=1001

What it is: A funny variation of telephone, played on paper instead of out loud. It’s a great game for creative teens or adults and can be quite entertaining. It’s always been a favorite among my family and friends.

Best for: Group of about 6 to 10.

What you need: Each player will need a piece of paper and a pencil or pen to write/draw with.

How to play: First set up the game by sitting all of your players in a circle indoors. This game might be hard to play around a table because each player needs to keep their paper secret from their neighbors, so playing in a living room on couches and chairs works great.

Then hand out paper and writing utensils to all the players. Have everyone write his or her name in small print at the bottom right of the page.

Everyone starts by writing a sentence at the top of his or her paper. It can be something random, true, abstract, from a song lyric, or about someone in the room. Here are some examples:

  • The kids all danced around the large oak tree.
  • The dog chased the carefree butterflies to the end of the rainbow.
  • If all the raindrops were lemon drops and gumdrops, oh what a world it would be!
  • Ted can’t find the right shoes to wear to prom.

Once everyone has a sentence at the top of his or her paper, everyone passes their paper to the player to their right.

Then everyone illustrates the sentence give to them with a small picture right underneath the sentence. So, for example, if Mary were given the sentence “The kids all danced around the large oak tree,” she might draw something like this:

Once everyone has finished drawing their sentences, everyone folds the top part of the paper over so it covers the first sentence, but not the picture. Then again, everyone passes their papers to the right.

Now everyone receives a paper with just a drawing visible, and everyone writes the sentence that presumably could have led to that picture (usually with some humor thrown in). For example, Bob, given the above picture, might write this sentence underneath: “Once there was a family of tree huggers.” Then everyone folds over their paper so only the last sentence is visible and passes the paper to the right.

And that’s basically how the game works. Everyone continues alternately writing sentences and drawing pictures, always covering up everything but the latest sentence or picture and passing to the right. Continue writing and drawing until you run out of room, or until everyone gets his or her paper back (that’s why you wrote names at the bottom at the beginning).

After everyone’s done writing and drawing, everyone unfolds the paper he or she has and begins to read and laugh at all the sentences and drawings, especially how in the world the first sentence turned into the last one. Then you can go around the circle one by one as everyone reads a paper out loud, or you can just pass them around so everyone can see the drawings clearly.

And then play another round!

Strategies: Really, the point of the game is to evoke laughter, so good strategies include being creative and off-the-wall with your sentences and pictures. Oh, and don’t worry, no artistic talent is required. It’s always kind of funny (or against the rules, depending on your viewpoint) when someone writes a sentence about a picture and throws in something that wasn’t there before, just to heighten the random factor. And when we play, most papers inevitably end up about people in the room, even if they don’t start out that way.

Example game

This game might be hard to visualize if you’ve never played it before, so here’s an example from a real-live game, to show you how one sentence can turn into a picture that can turn into a totally new sentence and on and on:

The kids all danced around the large oak tree.

Once there was a family of tree huggers.

After watching Fern Gully, Mrs. Mullen’s fourth grade class hurried out to the playground for a live reenactment.

The boys saw a picture of a girl and ran frantically to the park.

Many thanks to my sister and cousins for letting me use their artwork. 🙂

You can see some other game samples here.

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Telephone https://www.thegamegal.com/2011/05/31/telephone/ https://www.thegamegal.com/2011/05/31/telephone/#comments Wed, 01 Jun 2011 04:55:29 +0000 http://www.thegamegal.com/?p=1183

What it is: A simple, silly talking game with no winners or losers. Great for kids.

Best for: Group of 6 to 12.

What you need: Just people to play.

How to play: Sit all of your players in a line. The player at one end of the line (we’ll call her Janna) thinks of a phrase or saying. It can be something made-up; in fact, it’s often funnier if it is. Something like, for example, “The cow ate the apple pie.” It can be as silly as Janna wants, about people in the room or about something random.

Once Janna thinks of her phrase, she whispers it quietly in the ear of the player next to her, Robby. Robby listens carefully, and then once Janna finishes whispering her phrase, he leans over and whispers it in the ear of the player next to him. The game continues like this, with the phrase being passed all the way down the line of players.

Now if Robby doesn’t clearly hear the phrase Janna whispers or it doesn’t make much sense to him, he CAN’T ask Janna to repeat it – that’s a rule. Each player is only allowed to say the phrase once. So if Robby didn’t hear right, he just has to guess the best he can at what the phrase might be and whisper it to the next player.

That’s where the fun of the game comes in, because by the time the phrase reaches the end of the line, it’s usually so different from the original as to be silly. Once the last player (we’ll call him Benny) has the phrase whispered in his ear, he repeats it out loud to the other players, and then everyone laughs at the absurd differences in the sentences; perhaps as what started as “The cow ate the apple pie” ends as “Now Nate learns to fly.”

To play another round, have Janna move to the end of the line and let Robby start the next phrase.

Variations: Telephone is a good simple game, but there are some more involved – and fun – variations involving charades and drawing/writing.

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The human chair https://www.thegamegal.com/2011/05/16/the-human-chair/ https://www.thegamegal.com/2011/05/16/the-human-chair/#comments Tue, 17 May 2011 05:06:17 +0000 http://www.thegamegal.com/?p=1080

What it is: One of those big-group, invade-your-personal-space teambuilding games (the kind my husband actually hates because they can be awkward). But perfect if you have a lot of teenagers and you want to build team spirit and unity…spunity, if you will.

Best for: A big group of at least 20 people.

What you need: Just people to play, and somewhere like a big field where you can all fit in a circle (best played outside).

How to play: This is really more of a teambuilding activity than a game with winners and losers. There are no teams; just gather all of your participants together and have them stand in a tight circle, shoulder to shoulder. Then in unison, have everyone turn to the right so everyone is facing the back of the person directly in front of them. If necessary, have everyone scoot in slightly so you’re all standing pretty close. Have everyone hold the shoulders of the person in front of them.

Then on the count of three, have everyone sit (on the lap of the person standing behind them). This needs to be done in unison or part of your circle will fall on the ground (which can be fun, too). Practice until you’ve successfully completed the human chair and everyone is sitting and stable on someone else’s lap.

*Very spunified human chairs will even be able to shuffle forward (kind of walk) all around the circle in unison, while sitting. Yep, something to aim for, for sure.

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Fruit basket https://www.thegamegal.com/2011/04/30/fruit-basket-game/ https://www.thegamegal.com/2011/04/30/fruit-basket-game/#comments Sat, 30 Apr 2011 16:36:19 +0000 http://www.thegamegal.com/?p=1043

What it is: A simple game for big groups, easy enough for young kids, and also entertaining for older kids and adults.

Best for: A big group of at least 8 players.

What you need: Enough chairs for all of your players (minus one) and an open room big enough to hold all of the chairs in a circle.

How to play: First you’ll want to assign each player a fruit. Depending on the number and age of the players, you can do this several different ways. If you have young players or a smaller group, you might want to assign the fruits yourself, labeling players as strawberry, orange, apple, etc. Instruct players to remember their fruit. It’s okay (in fact, preferable) if multiple people have the same fruit, so you might use only two or three fruits.

If you’re playing with a large group of older players, you might let everyone choose his or her own fruit. Again, it’s okay (even preferable) if more than one person has the same fruit, but you might get someone who’s the only one with his or her fruit, and that’s okay, too. (It’ll probably be the creative quirky guy who chooses kumquat or something like that.)

Next set up the game by arranging all the chairs in a big circle and having everyone sit in a chair. One player will be left standing – say it’s Geoffrey. He’s It. Geoffrey starts the game by calling out the name of a fruit, like “strawberries!” As soon as he calls out a fruit name, any player sitting in the circle assigned to that fruit would jump up and try to find a new seat. Geoffrey would also try as fast as he could to sit in one of the open seats. In the end, a player (hopefully not Geoffrey) would be left without a seat. That player would then call out another fruit and the game continues.

If you have some players that are the only ones assigned to their fruit (like the kumquat guy), it would be a good idea to have Geoffrey call out more than one fruit. That way if Geoffrey called out “kumquat!,” the kumquat guy wouldn’t feel all alone and hurt because he wouldn’t have anyone else’s chair to take and would be forced to be It. In a case like this, you can make a rule that the person in the middle always calls out two fruits, or you could leave it up to the person to call out however many fruits he or she wanted.

You can also call out fruits by saying things like, “Any fruit that is red” or “Fruits with pits” or “Berries,” phrases that describe multiple fruits.

Either way you play, at any time, the player in the middle also has the option of calling out “Fruit basket!” When that happens, all players get up from their chairs and find a new one. Mass pandemonium and good fun ensues as everyone tries not to be left without a seat. The game continues until you want to stop. 🙂

Rules: You can set a rule that a player getting up from a chair must find a new one at least two seats away (to encourage players to get up and run around). Also, if you’re halfway through your game and realize that there’s one or two fruits that no one’s calling because everyone’s forgotten about them (like that kumquat guy), you might want to remind everyone of everyone’s fruit.

Variations: There’s a get-to-know-you version of this game played with traits instead of fruits. The fruit basket game is also similar to another game, castles and beavers, in a lot of ways, except you’re inside instead of running around outside. Both are a lot of fun.

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Animal signs https://www.thegamegal.com/2011/03/20/animal-signs/ https://www.thegamegal.com/2011/03/20/animal-signs/#comments Mon, 21 Mar 2011 05:02:55 +0000 http://www.thegamegal.com/?p=974 What it is: A noisier (and maybe sillier) variation of signs.

Best for: group of about 8ish.

What you need: Nothing other than people to play and a room with chairs for everyone to sit in.

How to play: Start by having all your players sit in a circle. Choose one player’s chair to be the head chair, then the chair to the right of the head chair to be the last-place chair.

Then each player gets to choose an animal, with a hand motion and sound effect to go with it. So, for example, if Phil were playing, he could choose an alligator as his animal, slap his hands together for the hand motion, and say “chomp!” for his sound effect. Each player needs his or her own animal. Other ideas are a lion roaring, a bird tweeting, anything. Don’t be afraid to get creative – I’ve played where someone chose a lemming, made the sign their hand fall over a cliff, and the sound effect saying “ahhh!”

Once everyone’s chosen their animal, sign, and sound effect, go around the circle a couple of times and give everyone a chance to repeat everyone else’s sign (you’ll need to remember these to play the game). When everyone feels like they’ve got each other’s signs down well enough, you can start the game.

The object, just like in the game signs, is to pass the “sign” around the circle. Players also try to work their way to the head chair by not messing up. The trick comes in keeping the rhythm and remembering who has what sign.

First set up the rhythm of the game by having all players clap along together: two pats on your lap, followed by one clap. (Think “we will rock you.”) Have everyone clap for a little bit to get the rhythm set. Start out slow so everyone can get used to the rhythm.

Once players have the rhythm down, the player in the head chair can start the game – we’ll say it’s Phil. Phil would start my making the sign and sound effect of his animal (the alligator) on a clap beat, then on the next clap beat making the sign and sound effect of another player’s animal (say Marianne’s fluttering butterfly). On the very next clap beat, Marianne would accept the sign by making her own butterfly sign, then she would pass the sign on to someone else by making someone else’s sign and sound effect.

If a player messes up, either by combining the wrong sign with the wrong sound effect, or accepting or passing a sign off-rhythm, or failing to accept the sign at all, the game stops and that player moves to the last seat in the circle, while other players move up a seat. The goal is to make it to the head chair and stay there, obviously proving that you’re the most hand-eye coordinated, animal sign-passer, sound-effect making, on-rhythm player there. How’s that for bragging rights?

Variations: If you want to make the game more challenging, you have a couple of options. First, you could just speed up the rhythm as you go, so everyone’s giving and receiving signs faster and faster. Second, either instead of (or in addition to) speeding the game up, you could make every sign “stick” to its original chair. So, say Marianne with the butterfly sign messed up and had to move to the end of the circle. She wouldn’t take her butterfly sign with her; instead, she would adopt the animal of whoever was in the last chair, while the player who moved up into Marianne’s chair would become the butterfly. This becomes challenging because you have to remember what your sign is, especially if there’s a lot of changing seats involved. It’s a lot of fun that way, too.

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Simon says https://www.thegamegal.com/2011/01/30/simon-says/ https://www.thegamegal.com/2011/01/30/simon-says/#comments Sun, 30 Jan 2011 17:49:15 +0000 http://www.thegamegal.com/?p=724 What it is: A simple game good for keeping little kids occupied (and obedient!).

Best for: Group of 3 players to however many you want.

What you need: Just people to play.

How to play: First, choose one player to be Simon. Simon stands in front of the group, while the rest of the players stand facing him. The object of the game for Simon is to eliminate players from the round by tricking them into disobeying his commands. The object of the game for the players is to stay in the round until they’re the last one remaining.

So Simon gets to give commands in two formats. He can say a command with the words “Simon says” before it, like this:

  • “Simon says touch your toes!”
  • “Simon says jump in the air!”
  • “Simon says put your arms up!”

Simon Says

When Simon gives these commands, all the players must obey, and if they fail to (try to) do what Simon says, he can call them out of the round. Simon can also give a command without saying “Simon says,” like this:

  • “Touch your toes!”
  • “Rub your tummy and pat your head!”
  • “Cover your eyes!”

If any player does obey one of these commands, then Simon says “I didn’t say Simon says!” and calls that player out of the round, too.

The last player left at the end of the round gets to be the new Simon. If by chance Simon tricks all the players and they all lose, Simon gets to give the orders for another round.

Strategies and rules: One good strategy for Simon is to give a series of quick commands starting with “Simon says…” and then another quick command without “Simon says,” tricking everyone to obey by habit. Also, Simon shouldn’t give commands that would be impossible (or embarrassing or mean) for the other plays to follow. The game is meant to test listening and obedience, not skill level.

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Mystery gift pass https://www.thegamegal.com/2010/12/25/mystery-gift-pass/ https://www.thegamegal.com/2010/12/25/mystery-gift-pass/#comments Sun, 26 Dec 2010 01:06:51 +0000 http://www.thegamegal.com/?p=727 What it is: A fun party activity, perfect for younger kids in big groups. My mom (who was room mom for at least one of her kids every year) used this for class holiday parties all the time.

Best for: Big group of about 20 players.

What you need: You’ll need several things for this activity. First, you’ll need some small, cheap gifts or party favors or candy (the kind of little cheap stuff from the Oriental Trading Company, for example, or maybe some gifts from your local dollar store). You’ll want one gift for each person expected to play. You’ll also need wrapping paper, and, depending on how many people you’re preparing for, maybe several rolls of it. Finally, some appropriately-themed music (like Christmas music, if it’s a Christmas party) to play isn’t required, but it’s nice to have.

How to play: First, you’ll have to prepare a little by wrapping the mystery gift. Before the party starts, take you first gift and wrap it in wrapping paper. It’s okay if it doesn’t look good, because by the end, nothing will look good.

After you’ve wrapped your first gift, take another, put it on top of the wrapped gift, and wrap the whole thing with another layer of wrapping paper. Repeat this for as many gifts as you have. It might be fun to use different patterns of wrapping paper for each layer. When you’re done, you should have a lumpy, squishy wrapped gift ball that looks something like this:

Then, when it comes time for the party, have everyone sit in a circle on the floor. Give the gift ball to one child and explain how the game works: You’re going to play some music, and while the music is playing, the children pass the gift around the circle. When the music stops, whoever is holding the gift gets to unwrap one layer of wrapping paper and keep whatever surprise falls out. Then that child leaves the circle and the game continues, until every child has received a gift. (My mom also always gave a little spiel with the theme “take what you get and don’t throw a fit.”)

Then let the game start! Kids love the anticipation of waiting for the music to stop, opening a layer of wrapping paper, and getting a prize. Just be sure that everyone gets one!

Considerations: Some things to keep in mind – if you’re playing with boys and girls, it’s probably best to have only non-gender-specific gifts, or to allow trading at the end so any boys stuck with something pink can trade it away. Also, you might want to explain beforehand whether trading at the end is allowed or not. Finally, depending on how mature your players are, you might want to consider having every prize very similar (maybe just different colors) so that children don’t get upset if they don’t get what they want. Have fun!

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Alphabet chant https://www.thegamegal.com/2010/11/27/alphabet-chant/ https://www.thegamegal.com/2010/11/27/alphabet-chant/#comments Sat, 27 Nov 2010 16:35:35 +0000 http://www.thegamegal.com/?p=678

What it is: More of an activity or chant than a game with a winner and loser, but a perfect activity to occupy long car trips.

Best for: Smaller group of 3 to 6 players.

What you need: Just people to play!

How to play: Players take turns going through the alphabet and saying the following sentence:

My name is ___, my husband’s/wife’s name is ___, we live in ___, and we sell ___.

The first two blanks are always filled by names, the third blank by a place, and the fourth blank by anything you could sell (which often leads to silly results).

So, the first player would start with A and say something like this:

My name is Abigail, my husband’s name is Adam, we live in Amsterdam, and we sell apples.

Then the next player would take the next letter, B, and say something like this:

My name is Bridget, my husband’s name is Brandon, we live in Bermuda, and we sell bouncey balls.

Players just take turns, going in a circle, until you go through the whole alphabet. I suppose you could play this game competitively: If a player takes longer than three seconds to fill a blank, they’re out. But me and my sisters always just played for fun and helped each other think of words when we got stuck. It’s a nice, calm activity, if you want one of those. 🙂 And it can help younger kids with their phonics skills, too.

Variations: Hmm, I can’t think of any variations. Anyone have any to share?

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Invisible frisbee https://www.thegamegal.com/2010/11/04/invisible-frisbee/ https://www.thegamegal.com/2010/11/04/invisible-frisbee/#respond Fri, 05 Nov 2010 01:52:11 +0000 http://www.thegamegal.com/?p=689

What it is: Just what it sounds like: playing catch with an invisible frisbee. 😉

Best for: 2 players or however many more you want.

What you need: An invisible frisbee, ha! Okay, just kidding. This game is great because you don’t need anything to play, just somewhere to play. (Probably outdoor, but indoor could be fine – there’s not very much danger of an invisible frisbee knocking over your favorite lamp, is there? Well, I guess someone’s arm still could…maybe scratch the indoor idea…)

How you play: Well, it’s just like regular frisbee, but you’ve got to use your imagination a little when you throw and catch. Just pantomime throwing a frisbee to your friend Alex. He can exaggeratedly make a dramatic dive and catch it, and toss it towards your friend Lizzy, but maybe Stephanie jumps up and intercepts it and passes it back to you…just have fun! It’s not really a winner-or-loser (or even different teams) game, but more of a silly fun activity to pass the time (like when you’re on a long car trip and you take a pit stop and want to stretch your muscles but you left your frisbee at home). It can be a real blast, too (especially for people like me who don’t have a ton of athletic coordination to catch and throw real frisbees and like pretending for once that they can make an awesome dive or pass).

Variations: It doesn’t have to be invisible frisbee; it could be invisible anything! Hacky sack, basketball, football, soccer, you name it – just get creative and have fun.

Examples: Once I was with some friends, standing around, killing time, and our other more talented friends pulled out a hacky sack and started to play. We weren’t good enough to join the hacky sackers, though, so (maybe only a little out of spite) we started our own invisible hacky sack game. It was great! And probably way more fun than the real thing. Seriously.

Or, another time my siblings and I were in a big open field, I think after fireworks on the Fourth of July, and as we were walking back to our car, we were filled with so much energy and good spirits that we started tossing around an invisible frisbee, that became a football, that became a baseball. Ah, good times. 🙂

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Watermelon https://www.thegamegal.com/2010/10/29/watermelon/ https://www.thegamegal.com/2010/10/29/watermelon/#respond Fri, 29 Oct 2010 22:44:20 +0000 http://www.thegamegal.com/?p=698

What it is: A rough-and-tumble, physically active game played in the pool with big groups. Best for teens and older.

Best for: About 10 players to however many you can comfortably fit in a pool.

What you need: A swimming pool, a watermelon, and at least, oh, I’d say ten people to play. (Don’t worry, it will all make sense soon.)

How to play: First, divide your players into two even teams and your pool into two equal sides. Each team gets a side. Then toss the watermelon into the pool (it will float).

The game is basically like football, but in the water, and with a watermelon in place of a football. (Doesn’t this sound hilariously fun already?) The object of the game is for your team to move the watermelon through the pool and place it on the outside edge of the opposing team’s side, all while keeping the opposing team from doing the same to you.

Rules include: no biting, kicking, scratching, drowning, otherwise hurting, or getting out of the pool. But basically, other than that, anything goes. You can push the watermelon, keep it above water or push it under, pass the watermelon to teammates, tackle opposing team members, grab onto the watermelon for dear life – anything to score. As you can imagine, it often turns into a pretty rough physical contact game, but also a pretty funny one (because, come on, how hard/entertaining is it to maneuver/watch other people maneuver a wet watermelon in a pool?).

Variations: I think I’ve heard of covering the watermelon in Crisco, to make it even harder to hold onto. You can also play basically the same game with, instead of a watermelon, a clear 2-liter soda bottle, with the label removed, filled with water. Then it’s a little more challenging and less silly, because it’s a lot harder to locate the non-floating bottle, but a lot easier to maneuver it around the pool.

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Monkey see, monkey do https://www.thegamegal.com/2010/09/26/monkey-see-monkey-do/ https://www.thegamegal.com/2010/09/26/monkey-see-monkey-do/#respond Mon, 27 Sep 2010 03:28:53 +0000 http://thegamegal.wordpress.com/?p=509

What it is: A pretty simple, quiet, indoor group game that’s a lot of fun (and maybe just a little silly).

Best for: Group of at least 10ish.

What you need: Just a room for everyone to sit down in a circle (on the floor is fine). And enough people to play – I’d say about ten.

How to play: First, choose someone to be it. Let’s say it’s Bobby. Bobby leaves the room and closes his eyes and ears while everyone else in the circle quietly picks someone to be the Monkey. Once the Monkey is chosen, Bobby comes back into the room, but make sure everyone keeps the identity of the Monkey a secret!

Bobby stands in the middle of the circle. Then the game starts, and the Monkey starts making repetitive or continuous little hand motions or small movements (like patting their hands on their lap, rubbing their tummy, little dance moves, you know). Everyone else in the circle has to copy exactly what the Monkey does, but carefully, because Bobby’s job is to guess who the Monkey is, while the Monkey and everyone else tries to keep it a secret.

So a good strategy for the Monkey is to choose slow, quiet hand movements that give everyone else a few seconds to catch on. (If the Monkey starts clapping all of the sudden, for instance, it could be pretty easy for Bobby to pick out who the Monkey is.) It’s also smart for the Monkey to change hand motions when Bobby’s back is turned.

A good strategy for the rest of the players is to not stare right at the Monkey, but only glimpse now and then when Bobby’s not looking so he can’t tell who everyone is looking at. It’s a fun balance between being inconspicuous, but looking at the Monkey often enough so you can follow along.

Once Bobby guesses the Monkey, he or she is the new It and leaves the room and a new Monkey is chosen.

Variations: This game is a little like signs, but it’s better suited to younger players because it’s a little simpler. It can still be a lot of fun for older kids or teens, though!

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Castles and beavers https://www.thegamegal.com/2010/08/19/castles-and-beavers/ https://www.thegamegal.com/2010/08/19/castles-and-beavers/#comments Thu, 19 Aug 2010 16:14:13 +0000 http://thegamegal.wordpress.com/?p=248

What it is: A fun, lighthearted outdoor group game (and one of my personal favorites). This game was taught to me by a friend from Mexico, and there you say “castles and beavers” castillos y castores (which is a bit more catchy, huh?).

Best for: Big group of at least 13 players.

What you need: A group of people, probably at least 10, and either a big open room or some space outdoors.

How to play: First, make sure you have the right number of players. You need enough to divide all players into groups of three and have one left over. So, you could have 10 players (3 groups of 3 plus 1), or 16 players (5 groups of 3 plus 1), or…well, you get the idea. Next, divide everyone up into groups of three and choose one person to be It.

Now the groups of three have to get into position. Let’s say Jane, Maria, and Sam are in a group. Two of the three (Jane and Maria) will form a “castle” by holding hands like this:

Then Sam will be the “beaver” inside the castle, like this:

So once all your groups of three have formed castles and beavers, the game can start. The point of the game is for the person who’s It (say, Michael) to be part of a castle/beaver group and not be left out anymore. So Michael can call out one of three things:

  • Castles!
  • Beavers!
  • Castles and beavers! (or, if you want to keep in touch with the Mexican roots of the game, ¡castillos y castores!)

If Michael calls out “castles,” all of the players forming castles must lift their arms up (without breaking hand holds) and find a new beaver. All the beavers stay where they are. So if Michael said “castles,” Jane and Maria, still holding hands, would together run to find a new beaver. (Michael would hope that one of the castles would find him so that he’s no longer left out.)

If Michael calls out “beavers,” all of the players who are beavers must duck out of their castles and go find a new one. All the castles stay where they are. Michael would run with the beavers to find a castle to call home, leaving another player left out.

If Michael calls out “castles and beavers,” all the castles let go of the hands they’re holding, and everyone runs to form totally new groups of three. Then castles can become beavers and beavers can become castles, and the result is usually pandemonium—and hilarious.

No matter what Michael calls or how players rearrange themselves, in the end one player should be left out again—say it’s Sam. Then it would be Sam’s turn to call something out and try to join a group of three.

So there’s no real winner or loser, and the game just kind of goes on until you don’t feel like playing, or until everyone collapses on the floor with laughter, because every time I’ve played it it’s been hilariously fun.

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Freeze tag-with-all-your-limbs-bent-or-all-your-limbs-straight https://www.thegamegal.com/2010/07/31/freeze-tag-silly-variation/ https://www.thegamegal.com/2010/07/31/freeze-tag-silly-variation/#comments Sat, 31 Jul 2010 16:29:41 +0000 http://thegamegal.wordpress.com/?p=12 What it is: One of my favorite (and silliest) variations of freeze tag.

Best for: Big group of at least 10.

What you need: A bunch of people and somewhere outside to run around.

How to play: It’s just like normal freeze tag with one variation—all players must keep their arms and legs either all bent or all straight, always. So start by picking someone (or perhaps more than one someone, if you’re playing with a large group) to be It. Then everyone (including It) chooses how they want to start—with all their limbs bent, or with all their limbs straight. To illustrate this somewhat silly concept, I’ve drawn these amazingly accurate and clear animations:

tag

All clear? Good. So let’s say Matt, Ann, and Leroy are playing (along with a big group of their friends from yearbook camp). Ann is chosen to be It. She counts to a designated number while the other players run away (remember, with all their limbs either bent or straight). Then Ann finishes and starts chasing people, and the game works just like freeze tag, except any time Ann tags someone, she switches the way she’s running. So if she starts the game with all her limbs bent, then tags Matt, as soon as she tags him she switches to all her limbs straight.

It works the same for the other players. Say Matt starts the game with all his limbs straight, and then Ann tags him. First, he has to freeze (it’s funniest if you set the rule that he has to freeze in whatever goofy position he was in, no moving allowed). Then after Matt is unfrozen by Leroy touching him, Matt switches from all his limbs straight to all his limbs bent. So basically any time you are unfrozen or tag someone, you switch. And that’s the game!

Experiences: I think your first experience with something can really influence how you feel about it forever after. My first experience with this game was with a bunch of friends on a study abroad in Europe. We had been aboard a bus for hours and hours, and when we got out at a rest stop before driving for lots more hours, someone suggested we play this game. It was a blast! Maybe it just felt really good to run around after being so cooped up. Maybe it was just that I was with a bunch of silly friends and we were in Europe and feeling exhilarated. Or, maybe, this game really is just that awesome. So try it and find out!

Variations: Besides the regular freeze tag, give banana tag a try! Kick the can is another tag variant, kind of a tag and hide-and-seek combo. Have fun!

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The candy bar game https://www.thegamegal.com/2010/07/24/the-candy-bar-game/ https://www.thegamegal.com/2010/07/24/the-candy-bar-game/#comments Sat, 24 Jul 2010 10:24:59 +0000 http://thegamegal.wordpress.com/?p=63
Candy bar

What it is: A fun indoor game good for parties, especially for families or younger teenagers.

Best for: Group of 10 to 15ish.

What you need: A pair of dice, a plate (or we always used a disposable pie tin), some random utensils (like a fork and knife, or maybe a spatula), assorted articles of clothing (sunglasses, a silly hat, scarf, and gloves are always good), and, of course, a few candy bars.

How to play: Sit everyone in a circle. Put the candy bar on the plate with the utensils and pile the assorted clothing nearby. Give the dice to someone (say Joe, this time) and instruct him to start rolling, with the goal of rolling doubles. As soon as Joe starts rolling, the person to his right (who, in this game, is Abigail) has to put on all the clothing as fast as she can and, using the utensils, attempt to unwrap and eat the candy bar. Joe also rolls the dice as fast as he can because as soon as he rolls doubles, Abigail has to stop, no matter how far she is in her process of unwrapping/eating the candy bar, take off the clothing, and pass it to Joe so he gets his chance to put on the clothes, unwrap the candy bar, and eat some yummy chocolate. Meanwhile the next person in the circle is hurrying to roll doubles, and…well, the game goes on and the candy bar travels all around the circle. Those not rolling the dice or trying to eat laugh and giggle at the silly sight of someone trying to unwrap and eat a candy bar with a fork and knife while wearing gloves and sunglasses.

Variations: If you’re playing with a bunch of germiphobes or people who just like cleanliness, you could set a rule that if someone’s sunk teeth into the candy bar, it’s theirs to keep, even if the next person rolls doubles before they can finish. Or, if you want a not-so-silly version to play, the game one hundred is kind of similar.

Update: Another blogger in this pingback mentioned some fun variations: “In my family, we always played with one die and switched turns whenever anyone rolled a six, always announced by everyone yelling “SIX!!!”” There’s also a link to another page with some ideas that would definitely up the game a little: try wrapping your candy bar in paper and masking tape and then freezing it before the game starts! They even mention switching any time someone rolls a 6 or a 1, which would definitely speed up the game. Definitely lots of fun variations to try! Just pick the ones that will work best for your group and have fun!

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