thinking Archives - The Game Gal https://www.thegamegal.com Family-friendly games for you and yours Thu, 06 Jan 2022 21:30:07 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.3 21406246 Memory (not the card game) https://www.thegamegal.com/2019/02/14/memory-not-the-card-game/ https://www.thegamegal.com/2019/02/14/memory-not-the-card-game/#respond Thu, 14 Feb 2019 14:40:52 +0000 https://www.thegamegal.com/?p=5819

What it is: It’s not the card game – it’s a quiet game of perception and memorization

Best for: Any size group, with players old enough to write

What you need:

  • Paper and a writing utensil for everyone
  • A tray or flat area to display items
  • Items to display and memorize. It works great if there’s a theme to follow, like items from a diaper bag if it’s a baby shower, or jewelry and accessories for a princess themed party.

How to play: First, assemble your items. The number of items you have will vary depending on the age of your players and how hard you want the game to be. Let’s pretend you’re playing the game at an art themed birthday party. You might gather items such as these:

  • An orange crayon
  • A blue marker
  • Watercolor paints
  • Big paint brush
  • Small paint brush
  • Sheet of paper
  • Pencil
  • A red colored pencil
  • Eraser
  • A purple bottle of paint
  • Pencil sharpener
  • One paper towel
  • A piece of green construction paper
  • A yellow pipe cleaner
  • Two googly eyes

Seat all your players in a room. Give each a piece of paper and something to write with. Then bring out your items. It’s handy if you have them on a tray or a table. Set a timer and give your players a set amount of time to study the objects. Depending on the age of your players and the number of your objects, this might be one minute, three minutes, or even 30 seconds.

When the timer ends, remove all the items from your players’ view. If they’re on a table or on the floor, you could throw a towel or sheet over them.

Set another timer and give your players a chance to write down as many of the items they can remember. Again, you could give them one minute, five minutes, or whatever you think is appropriate.

After everyone has had a chance to write down as many items they can remember, show the items one by one. Anyone who wrote down the displayed item gets a point. You can offer two points to players who remember something about the item, too; for example, if they wrote “orange crayon” instead of just “crayon.”

After players tally up their own points, ask things like, “Who remembered at least 10 things? Who remembered at least 12? Who remembered more than 15?” until you narrow down enough players and eventually find the player or players who remembered the most. They get a prize!

It’s a great shower or party game. Have fun!

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Mixtionary https://www.thegamegal.com/2019/01/17/mixtionary/ https://www.thegamegal.com/2019/01/17/mixtionary/#comments Thu, 17 Jan 2019 12:59:50 +0000 https://www.thegamegal.com/?p=5541

What it is: A way to play pictionary that works best with specific categories, like idioms or, in this post, movie titles. It’s not as competitive as regular pictionary and takes a lot more creativity!

Best for: Older players (teens or above) because of the difficulty involved

What you need

  • A wipe-off board and dry erase marker, a chalkboard and chalk, or a paper pad and marker; basically a surface to draw on that all players can see

How to play: Just like in regular pictionary, players take turns drawing silently, trying to get other players to guess a word or phrase.

In what I’ve dubbed “mixtionary,” it works better if players come up with their own ideas of what to draw and if you don’t have a timer. You might not even want to keep score. It’s just a fun way to see who can creatively get others to guess a word or phrase in a challenging way, because instead of drawing any picture, your challenge is to illustrate the individual sounds of the phrase, mixing pictures to put together the entire phrase.

So in this post, I’ll use movie titles as an example. (Also, mostly family/PG movie titles.) Can you guess this one?

If you need a hint, cows say MOO, and the picture of the lawn mower is pointing to the LAWN…

Mulan!

See how the pictures make up the whole phrase? Here’s another one:

In this example, you can see how letters can come into play. Considering how difficult this game can be, I recommend allowing letters (instead of in regular pictionary where letters are usually against the rules).

In this game, use a bubble letter, like the first E, to indicate that the letter should be pronounced individually, like “eee.” Use normal letters, like the “er,” to indicate that the letters should be read instead of pronounced individually, like the end of the word, oh, “Potter,” for instance.

Want another? (Excuse my sloppy drawing by the way; this is my go-time pictionary drawing style. No time for fancy pictures!)

I’m not going to give away that one… How about some more?



In this last example, notice how you can use more complex equations to dissect sounds. So you’ve got your first picture, then a little equation, a picture of the EARTH minus the H sound (leaving you with “urt”). Plus the last picture… Can you guess the movie title?

This one’s a little tricker. Remember, a bubble letter means you pronounce the letter, like “ess.” A regular letter means you read the sound the letter makes. Another point is that if there’s a plus sign or a minus sign, it indicates that those two sounds are part of the same word. But if there’s no plus or minus sign between pictures, that indicates a word break. So in the above example, since there’s no plus sign after the T, the first and second lines are separate words.

How about one more?

See how the game works? You can play with movie titles, book titles, maybe even idioms. Since you won’t be able to illustrate all movie titles this way, it’s best to let players think of their own, or if you have a big list (like my word generator provides) allow skipping until players find one they feel like they can illustrate.

OK, finally, to end, here’s one last hard one that, I admit, is a big stretch and maybe nigh unto impossible, because it’s kind of an obscure movie to begin with. Guess it correctly in the comments, or guess all of the previous pictures, and I’ll give you a free escape room kit from my site!

(Here’s your one clue. See how there’s no plus or minus signs? That means it’s three separate words.)

Variations: For more variations on the classic game of pictionary, try musical pictionary or pictionades. If you’re looking for lists of movies or other pictionary words, check out my printables page or the word generator.

Good luck, and happy playing!

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Movie title mash-up https://www.thegamegal.com/2018/09/06/movie-title-mash-up/ https://www.thegamegal.com/2018/09/06/movie-title-mash-up/#comments Thu, 06 Sep 2018 15:58:25 +0000 https://www.thegamegal.com/?p=5596

What it is: A mash-up movie guessing game that takes some creativity

Best for: Teens to adults

What you need

How to play: Can you name this movie?

A snobbish phonetics professor agrees to a wager that he can take a flower girl’s innocent pet cocker spaniel and make her presentable in high society before a streetwise downtown mutt falls in love with her first.

Sound a little wacky? Well, it’s not a real movie. It’s a mash-up! A made-up summary of a combination of two movie titles that share a word…

My Fair Lady and the Tramp!

The summary combines parts of the movie My Fair Lady (1964), a movie about a phonetics professor passing off a flower girl in high society, with Lady and the Tramp (1955), a movie about an innocent pet cocker spaniel falling in love with a streetwise downtown mutt.

That’s the game! Take turns with your friends coming up with summaries of mashed-up movies and see if you can guess. See how wacky they get. Do you want some more examples?

A high school student time travels to a long time ago in a galaxy far, far away, where rebels are battling against a mean bully and his fleet of star ships, so they must stop the Empire from preventing his parents from meeting and falling in love.

A father and daughter attempt to defend their flock of orphaned Canada Geese from idiotic burglars during the holidays.

The Soviet Union’s best submarine captain in their newest sub violates orders and heads for the U.S., while a coal miner’s son with an interest in rocketry attempts to track down the sub and find out if the captain is trying to defect or start a war.

And then, finally, one from my brother-in-law that’s a bit of a stretch and might be a little tricky…

“Crouch, I say, crouch! Now you—hide!”

Guess all four movie titles in this post and I’ll give you a free escape room kit from my site!

Or do you have a movie title or summary to share? Post it in the comments! Maybe you can come up with a summary for one of these wacky combinations:

  • The Corpse Bride of Frankenstein
  • Black Beauty and the Beast
  • October Sky Captain and the World of Tomorrow
  • The Great Escape to Witch Mountain
  • A Little Princess Bride
  • We’re Back to the Future
  • It’s a Wonderful Life is Beautiful
  • Treasure Planet of the Apes
  • Star Wars of the Worlds
  • Shark Tale of Two Cities
  • Finding Neverland Before Time
  • She’s the Man for All Seasons
  • The Swan Princess Bride
  • Forever Young Frankenstein
  • Mighty Joe Young Indiana Jones
  • Jungle 2 Jungle Book
  • Bill and Ted’s Bogus Journey to the Center of the Earth

One last bonus, here’s a printable list of more mashed-up movie summaries with answers. You can give the list to a group and see who can get the most right. It would be a great movie night activity!

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Ultimate tic-tac-toe https://www.thegamegal.com/2018/09/01/ultimate-tic-tac-toe/ https://www.thegamegal.com/2018/09/01/ultimate-tic-tac-toe/#comments Sat, 01 Sep 2018 13:43:17 +0000 https://www.thegamegal.com/?p=5690

What it is: A much more strategic version of tic-tac-toe I learned from Math with Bad Drawings (he’s got a great explanation of the game, too)

Best for: Two players

What you need:

  • Paper
  • Something to write with

How to play: OK, so we’re all familiar with tic-tac-toe, right? The normal 9-square grid?

Well, in ultimate tic-tac-toe, you’ve got a smaller grid within each of those 9 squares:

To win the game, you have to win three of the larger squares in a row, and to win a large square, you have to win three in a row in the smaller grid inside it.

Here’s how it works. Say X goes first:

Now, just like in normal tic-tac-toe, O gets to go. But O can’t just go anywhere. The smaller grid O must play in is determined by X’s move. So since X went in the bottom right corner within his small grid, O must go in the bottom right corner of the large grid:

So O goes, anywhere in this small grid he wants to:

Now you know where X has to go, right?

A few moves down, the game might look like this:

See what just happened in the far right middle square? X got three in a row! That means X wins that small grid, thus claiming that square in the large grid:

Then it’s O’s turn again (O is still sent to the small grid determined by X’s last move). Eventually someone will claim three small grids in a row, thus winning the whole game:

Nice job, X!

As you can imagine, there’s a lot of strategy involved. You’ve got to keep in mind where you’re sending your opponent, thinking several moves ahead.

One rule: If the player before you sends you to a grid that’s already been won, you get to go wherever you want. (So try not to send your opponent to an already-won grid!)

Another rule you’ll need to decide on your own will be what to do with smaller grids that result in a tie. You could either count them for 1) neither X nor O or 2) both X and O. Try both ways and let me know which one you like more!

Many thanks to Math with Bad Drawings for this fun and quite strategic game!

Printables: Here’s a free Ultimate Tic-tac-toe board you can use. Just download and print.

Variations: Aside from the normal tic-tac-toe, there’s also 3D triple-decker tic-tac-toe, and, my personal favorite, human tic-tac-toe. Who knew there were so many variations on tic-tac-toe out there?

Oh! Wait! I almost forgot! Many thanks also to my husband’s synesthesia, which helped me decide what colors to color the X and the O in the post artwork 🙂

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Family trivia https://www.thegamegal.com/2017/12/18/family-trivia/ https://www.thegamegal.com/2017/12/18/family-trivia/#respond Mon, 18 Dec 2017 14:58:26 +0000 https://www.thegamegal.com/?p=4714

What it is: A simple on-the-go out loud trivia game to play with family members

Best for: A family! Especially young children who need a game to play to kill time

What you need: Just some general knowledge about your family!

How to play: This game just consists of asking each other trivia questions about family members. Here’s an example:

  • Out of Uncle Max and Uncle John, who used to live in Canada?

And then see who can answer the question correctly. It’s works best, of course, if parents come up with the questions and the children see if they can answer them. The questions can be easy or more challenging. The questions just always take the format:

  • Out of _____ and _____, who _____?

Here are some other examples of things you could ask:

  • Who worked as a ___?
  • Who lived ___?
  • Who knows how to ___?
  • Who studied ___ in school?
  • Who had ___ when they were a child?
  • Who grew up with ___?
  • Who did ___?
  • Who lives ___?

It’s a fun way to learn about family members: parents, uncles, aunts, grandparents, even siblings. It’s fun to test how well you know your family. It’s simple, but engaging. When we’re around the dinner table or waiting in line, this is one of the games our kids request the most. 🙂

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Password https://www.thegamegal.com/2017/11/10/password/ https://www.thegamegal.com/2017/11/10/password/#comments Fri, 10 Nov 2017 14:08:04 +0000 https://www.thegamegal.com/?p=4598 What it is: A talking, guessing game for four players

Best for: Teens to adults

What you need:

How to play: You play password with two teams of two. There’s one word (the password) that one player on each team knows, and both are trying to get their teammate to guess the word first by taking turns giving one-word clues.

Here’s how it works.

Let’s say our players are Ben and Brooke (on one team) and Dan and Donna (on the other team).

Each team chooses one player to go first. We’ll say Ben and Dan. Using a word generator or paper slips or cards with words written on them, one word is chosen, the word that will be the password for both of them. We’ll say it’s “key.”

Ben and Dan both know the password, while it’s kept secret from Brooke and Donna.

Once Ben and Dan both know the password, the game can start. One of them will go first, say Ben. He gets a chance to get his teammate Brooke to guess the password. The trick is, Ben can only give a one-word clue. He might say “lock.” With her one-word clue, Brooke thinks and makes a one-word guess as to what the password might be. She might say, “door?” Because she guesses incorrectly, it’s now Dan and Donna’s turn.

Dan can now give Donna a one-word clue. He might say “metal.” Now Donna has the benefit of knowing Dan’s clue (metal) as well as Ben’s (lock). But she might still guess incorrectly and say, “safe?”

Now it’s Ben’s turn again. He thinks hard and gives the clue “unlock.” It’s Brooke’s turn to guess, and now she has three clues to work with: lock, metal, and unlock. That might be enough for her to correctly guess, “key?”

Play goes back and forth between the two teams, as many turns as it takes, until someone guesses the password. Once someone correctly guesses the password, the round is over, that team gets a point, and you start another round. Switch roles first, so Brooke and Donna are giving the clues and Ben and Dan are guessing. Every two rounds, switch which team goes first.

That’s the basic gameplay! It’s simple and might even seem boring, but it can actually get really funny. You might have seen the game played on the Tonight Show with Jimmy Fallon.

Depending on how you play, the game might also be a fun test as to how well two players know each other. If you are OK with using shared knowledge as clues, the more you know about your partner and the way they think, the better chance you have of figuring out their clues. For example, once when my husband and I were playing, the password was stomp. The other team had given the clue foot, and it was my turn to give my husband a clue. Our three-year-old daughter was going through a very stubborn phase where she was apt to throw mini tantrums, so I only had to say Annelise for my husband to know exactly what I was talking about. 🙂

As for what words to use, the word lists for catchphrase, either easy or medium, might work well. My online or app form word generator is a great resource. Multi-meaning words like organ and wave are always interesting, because the clue-givers can say any one-word clue they want, even if they use a different definition of the password that has previously been used. The same goes for words like coach or bruise that can be either verbs or nouns.

Rules: Like in catchphrase, rhyming words are not allowed as clues. So, for example, if the password were sassy and someone, after a few rounds, tried to use the word Lassie as a clue, that would be against the rules, because sassy and Lassie have no relation except for the fact that they rhyme (well, unless you have a pet dog named Lassie with some serious sass). The same goes for using clue words simply because they have the same first letter as the password.

There are lots of other rules that many readers have shared! Check out the comments below for some. I think when you play with your friends and family, if you are serious about the rules, clarify them all with everyone beforehand and be prepared to settle disputes if they arise.

Variations: The game is similar to catchphrase.

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No, because https://www.thegamegal.com/2017/10/30/no-because/ https://www.thegamegal.com/2017/10/30/no-because/#respond Mon, 30 Oct 2017 17:36:45 +0000 https://www.thegamegal.com/?p=4562 What it is: A guessing game my kids and I created, similar to but more challenging than twenty questions

Best for: Two people or a small group, probably ages 8 and up

What you need: Nothing but your brains!

How to play: The basic gameplay is simple: one player thinks of an object and the other players try to guess what it is. For this game, it’s best if there’s a pre-determined category, like food, people, animals, etc. The category that has worked the best for us is people.

But let’s play with food and say Julie thinks of banana bread.

She’s playing with Laura, who, unlike in twenty questions, makes guesses by naming a specific food. For example:

Laura: Is it an orange?

To give Laura a clue, Julie gives a statement starting “No, because…” Like this:

Julie: No, because it doesn’t grow on trees.

Laura guesses another specific food, and then another.

Laura: Is it lemonade?

Julie: No, because you don’t drink it.

Laura: Is it pizza?

Julie: No, because it’s sweeter.

Laura: Is it a strawberry?

Julie: No, because it’s manmade.

Laura: Is it a cookie?

At this point, when Laura’s guess is pretty close to Julie’s item, Laura can give a clue in the form of “No, but…”

Julie: No, but it is a baked good.

Laura keeps guessing until she gets it.

Laura: Is it…oh, I don’t know, banana bread?

Julie: Yes! Wow, good guess!

It can actually be a challenging game. It can be hard to come up with specific guesses when you know so little about the object in question. It can also be difficult to come up with clues that aren’t too easy and aren’t too hard. And it actually hasn’t worked too well with my young children. Carson, my six year old, often looses interest in guessing because it’s too hard or, when it’s his turn to give the clues, gives ones like these:

Me: Is it an eraser?

Carson: No, because it doesn’t erase things.

Me: Is it a stapler?

Carson: No, because it doesn’t staple things.

See my problem? So I would say this game is better suited for older children to adults who want a more challenging version of twenty questions with more thought involved.

Variations: This game, in addition to being like twenty questions, is also pretty similar to the game breakfast combo. (It actually started out as me trying to come up with a version of breakfast combo that my young children could play, because my husband and I play it together but it’s too difficult for them.) If you want another twenty questions variation that’s great for young kids, try poodle, which just might also get you laughing!

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Say the same thing https://www.thegamegal.com/2016/02/11/ok-gos-say-the-same-thing/ https://www.thegamegal.com/2016/02/11/ok-gos-say-the-same-thing/#respond Thu, 11 Feb 2016 15:59:02 +0000 https://www.thegamegal.com/?p=3606

What it is: A cooperative talking game where players try to say the same word at the same time.

Best for: Two players. I’ve seen it done with three, which is more difficult but could be doable.

What you need: You don’t need anything to play, other than your brains.

How to play: This is a simple game that can provide hours of fun. It’s kind of addicting, almost, once you get started.

After I learned the game, I found out it’s from the band OK Go (you know, the ones with all the awesome music videos?). (This one isn’t really official, but I think it’s my favorite…except a lot of them are kind of my favorite.) OK Go actually has a video that explains the game really well, as well as an app that lets you play even when you’re not with friends. Go check them out! So though I know this post won’t be as entertaining as OK Go’s video, I’ll go ahead and explain how to play here, too.

You start by having two people each say a word at the same time. Any word. It will be a random pair, and that’s okay.

Let’s say Adam and Liz are playing. These are the two words they say:

  • Adam: See saw
  • Liz: Trip

To make sure they say their words at the same, one or both of them can snap their fingers three times. After the third snap, or on an optional fourth snap, they each say their word.

After that first round, Adam and Liz go again. But this time they’re going to try to say the same word. They do this by trying to find a word that connects the first two words, or something they have in common. You could also think of it as finding the intersection between the two words. So the second round might look like this, with the players’ thought process included:

  • Adam: Playground (because this is where you’d trip over a see saw)
  • Liz: Fall (because if you tripped over a see saw, you would fall)

Everyone thinks a little bit differently, so it might take a while for Adam and Elizabeth to finally say the right word.

  • Adam: Push (because if you fall at a playground, someone might have pushed you)
  • Liz: Merry-go-round (the most likely place to fall at a playground)

It’s good for them to take time between rounds to think and come up with the right word. Otherwise, if it’s just about speed, it could get difficult.

  • Adam: Exercise (because pushing a merry-go-round is essentially exercise)
  • Liz: Spin (because when you push a merry-go-round, it spins)

But it can be a little bit about speed. They don’t want to sit around waiting forever.

  • Adam: Treadmill (a form of exercising that involves spinning equipment)
  • Liz: Dancing (because this is a way you can spin and exercise at the same time)

Finally, though, they’ll end up on the same word.

  • Adam: OK Go! (because they have the best treadmill dance music video of all time)
  • Liz: OK Go! (because they have the best treadmill dance music video of all time)

It’s a very rewarding feeling.

This game could be over quickly, in three or even two rounds. Or it could drag on for a while. It’s fun to see the way someone else thinks, and to laugh (or get frustrated) when you think an opposite way. It can also lead to some funny moments, too. Once my husband and I were playing and, I can’t remember what the preceding pair was, but we said Luke Skywalker and Mark Hamill at the same time. (We weren’t sure if that should count as a win.) Another time my sister and I had the words love and brown to work with, and we both came up with chocolate.

I like this game because it’s cooperative instead of competitive. It’s a great time-killer and fun to play. So thank you, OK Go!

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Speed Scrabble https://www.thegamegal.com/2016/01/28/speed-scrabble/ https://www.thegamegal.com/2016/01/28/speed-scrabble/#comments Thu, 28 Jan 2016 16:00:38 +0000 https://www.thegamegal.com/?p=3414 What it is: A variant of the game Scrabble that’s much faster because it’s all about…

speed!

There is a commercial game called Bananagrams that’s essentially the same thing. I learned this game as Speed Scrabble first, and I’ve also heard it called Take Two.

Best for: A small group of people, maybe 4 to 6 players.

What you need:

  • Letter tiles from a Scrabble game (but you won’t need the game board)

How to play: To set up your game, have everyone sit around a table or in a circle on the floor. Turn all of your Scrabble tiles face-down in the center of the circle and mix them all up. Then have each player pull out two tiles, keeping them face-down.

Someone starts the game by saying “go.” Then everyone turns over his or her pieces.

Each player will be building their own mini Scrabble grid in front of them. So when you turn over your pieces, start spelling with them as fast as you can. Once someone successfully uses all their tiles (and for this first round, that’s just two tiles), they shout “go.” Then everyone reaches forward and grabs another tile from the pile. Now you have three tiles, and you use all of them to build another Scrabble grid. Then, just like in the last round, whoever uses all three pieces together in one unbroken grid first calls “go,” and everyone takes another tile.

Each round you’ll get one more piece, making the grid larger and more complex. You can add the tiles you draw onto your existing grid, or, at any time, you can rearrange the whole thing. To call “go” you just need to use all of your tiles, and they all need to be connected in one unbroken grid.

This short video demonstrates part of a game and should make it a little clearer:

The goal is to use all your pieces, not leaving any out. The person who completes their whole Scrabble grid first when no more pieces are left wins. So it doesn’t matter if you’re ahead or behind for most of the game – all you need to do is be the first to finish and you win.

As for rules, blank tiles are wilds; you can use them for any letter. But it has to be the same letter for the whole Scrabble board, just like in real Scrabble. (But if you do decide to start over and change everything, you can switch the letter the wild stands for.) Players can challenge others’ words if they don’t think they’re real, and at the end the winner has to go through each of their words, proving that they didn’t cheat. It’s also often fun for everyone to say all their words out loud at the end, too.

Variations: Although I haven’t played with most of them, the Wikipedia page on Scrabble variants lists some other variations of Speed Scrabble that sound like they could be fun.

By the way, this post contains affiliate links. Thanks so much for your support!

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Actor/movie loop https://www.thegamegal.com/2016/01/25/actor-movie-loop/ https://www.thegamegal.com/2016/01/25/actor-movie-loop/#comments Mon, 25 Jan 2016 16:15:51 +0000 https://www.thegamegal.com/?p=3742

What it is: A version of the six degrees of Kevin Bacon game – you’re basically trying to find links between actors via the movies they star in.

Best for: A small group, maybe up to six players. Two players work fine, too. You could even play by yourself.

What you need: Just your brains! If you want/need to cheat, IMDb would be a good resource.

How to play: My siblings and I would play this game on car trips or to kill time. We would start with someone naming an actor or actress. For example, Kate might name Anne Hathaway.

The next player, Michelle, would name another actor that Anne Hathaway appeared in a movie with. For example, Anne Hathaway appeared in Ella Enchanted with Cary Elwes. The next player might say that Cary Elwes appeared in The Princess Bride with Billy Crystal. It can be entertaining to simply name actors and movies and come up with a big long chain. This is also how you could play competitively. If someone on their turn can’t think of an actor and/or movie that hasn’t already been said, they’re eliminated from the game. The last player left wins.

In our version of the game, though, we played cooperatively. Our goal as a group was to get back to where we started (so in this game, Anne Hathaway). The whole loop might look like this:

  • Anne Hathaway appeared in Ella Enchanted with Cary Elwes.
  • Cary Elwes appeared in The Princess Bride with Billy Crystal.
  • Billy Crystal was in in Monsters, Inc. with John Goodman.
  • John Goodman appeared in The Borrowers with…with that boy who helped the Borrowers…what was his name? [Quick IMDB check] Bradley Pierce.
  • Bradley Pierce appeared in Jumangi with Robin Williams.
  • Robin Williams appeared in Night at the Museum with Dick Van Dyke.
  • Dick Van Dyke appeared in Mary Poppins with Julie Andrews.
  • Julie Andrews appeared in The Princess Diaries with…Anne Hathaway!

It can take a while, but that’s all part of the fun. We really didn’t play that seriously. Half the time we didn’t even know the actors’ names: it was “that guy from ___, the villain, you know?” And our loops probably could have been done more efficiently, but we didn’t care if it took a while. (Also, side note, it can take a while/be harder if you’re keeping your blog family-friendly by trying to name only PG or G movies.)

There are some rules you might want to consider. Can you mention a movie or actor if they’ve been said before? (We said no.) Does voice talent in animated movies count? (We said yes.) Does it count if you don’t know the name of the actor? (We said yes, because we weren’t huge movie buffs.) Do multiple movies in a series (for example, Harry Potter and the Sorcerer’s Stone and Harry Potter and the Chamber of Secrets) count as the same movie? Do cameos count? Do TV shows count? If so, do guest stars count? Things like that.

Hope it can be an entertaining game for your and your family or friends!

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Presidents’ Day games https://www.thegamegal.com/2016/01/23/presidents-day-game/ https://www.thegamegal.com/2016/01/23/presidents-day-game/#comments Sun, 24 Jan 2016 03:35:58 +0000 https://www.thegamegal.com/?p=3863

Presidents’ Day is coming up! I wanted to post a Presidents’ Day game this year so I did some research into the holiday, and it was a lot more complicated than I thought! Wikipedia has the full story if you’re interested, but basically it’s not really standardized who exactly we celebrate on Presidents’ Day. The holiday is officially George Washington’s birthday (even though the holiday never falls on his actual birthday…). Abraham Lincoln’s birthday is also in February so he is often celebrated on Presidents’ Day, too, but it is sometimes used as a day to celebrate all American presidents in general. The name varies from state to state. I had no idea! Did you? How does your state celebrate Presidents’ Day?

Well, before I did all that research, I made a version of Who am I? for Presidents’ Day (you can head over to that post for instructions). The Presidents’ Day version has cards with names of American presidents on them and, I admit, would be pretty dang challenging for most people. I’d probably be awful at it. But if you’re a U.S. History class or if you and your friends are history buffs, you’d probably be great at it!

Printable-markerPresidents’ Day “Who Am I?” game

But after doing my research on Wikipedia, I felt bad for not keeping with the roots of the holiday and celebrating George Washington (and Abraham Lincoln) in particular. So I made another game, a matching game.

Presidents Day Game

At a recent birthday dinner for two of my friends, a third friend put this game together. She made a list of  little-known facts about each birthday girl and read them all out loud in no particular order. We all had to write down which friend we thought the fact was about. It was a lot of fun when we played that way, all sitting around the table at our restaurant and laughing as we got to know the birthday girls in new ways.

This Presidents’ Day version may not produce as many giggles, but it’ll definitely keep you thinking! I don’t think it will be easy. (It definitely wouldn’t be for me!) To play, print out the printable. Read the facts out loud to your group. An answer sheet is included for players to write their answers on. There’s also a key so you can read the correct answers at the end of the game. The player with the most right answers wins! I think this would be a great game to play in school as you’re learning about the presidents of the United States, especially Washington and Lincoln. There are 32 facts, 16 about each president. If some of them are too hard or if there are too many for your age group, just leave some off and have students make their own answer sheet.

Printable-markerPresidents’ Day game: Name that president

To complete your Presidents’ Day celebrations, don’t forget to check out my Presidents’ Day pictionary list.

Happy Presidents’ Day and happy playing!

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Who am I? https://www.thegamegal.com/2016/01/23/character-card-guessing-game/ https://www.thegamegal.com/2016/01/23/character-card-guessing-game/#comments Sun, 24 Jan 2016 03:02:18 +0000 https://www.thegamegal.com/?p=3700

What it is: A talking and guessing game for a large group of people. You’re assigned a character or person and you have to ask questions to other players until you figure out who you are.

Best for: A medium to large group of people, maybe 10 to 20.

What you need:

  • You’ll need names of characters or people written on cards. These can be themed, like all Star Wars names or all Disney princesses. The broader the theme, the more difficult it will be. You can make your own cards (3×5 cards work great) or I provide some free printable cards at the bottom of the post.

How to play: Before you start, tape a different card on each player’s forehead with masking tape. Do it carefully so they can’t see the name. Once all of the players have a card taped to their forehead, announce the start of the game.

Players are free to mingle throughout the room, talking to each other and trying to figure out which character they have taped on their forehead. They’re allowed to ask yes or no questions, but that’s all. Once they guess correctly, they can remove the card and go stand to the side until everyone guesses their card. (Or they can continue to mingle, answering others’ questions to help them guess.)

Encourage players to move around and mingle and talk to more than one person. It can be a good way to get a variety of clues, and it makes the game more of an icebreaker. Also, sometimes some players may not be familiar with all of the names on the cards, so you might have to talk to multiple people to get enough clues to guess who you are.

If you want an example, let’s say you’re playing in a group where everyone has a Disney character taped to their forehead. Here are some of the questions you might ask and the answers you might receive:

Am I a hero? Yes…

Am I American? Not applicable.

Not applicable? Well, you speak Standard American English, but that doesn’t necessarily mean you’re American (especially in animated movies, right?).

Am I a person? Yes.

Am I from the past or the future? Present…maybe sort of past?

Am I a boy? Yes.

Am I CGI or animated? CGI.

Am I Woody? No.

Buzz Lightyear? No.

Am I the main character? Yes.

Do I have super powers? Um…no, I would say no.

Am I a grown man? Yes.

Do I play sports? No.

Do I save a girl? Yes.

Do I have a co-star? Yes, several.

Do I have a sidekick? Not really.

Do I sing any songs? No.

Thank heavens.

I’m good, right? At heart…

Am I not good on the surface? You could say that.

Do I have a love interest? No.

Um…give me a hint. Maybe you’re bad guy…but that does not mean you are bad guy

Have you guessed it by now? (Side note: it’s one of my favorite Disney movies.) Leave a comment if you have!

Printables: I made a couple printables to get you started if you want to play this game. There’s a list of female and male Disney characters. (I broke it out by gender in case you have an all-girls sleepover party or something, or if you want to match gender to players.) I only used animated Disney movies, I included Pixar, and, though I didn’t include every movie or every character, there are definitely some obscure ones in there. Each card has the name of the character as well as the movie to make identifying the character easier. If there are some that you think are too difficult or that your group won’t be familiar with, just leave them out.

There are six cards to each 8.5×11 page. Just print and cut along the dotted lines. I would recommend printing on cardstock. Or, you could cut out the cards and mount them on 3×5 notecards.

Printable-markerFemale Disney Character Cards

Printable-markerMale Disney Character Cards

If you play, let me know how it goes! Or let me know if you have any requests of character lists you would like to use. Happy playing!

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Breakfast combo https://www.thegamegal.com/2016/01/15/breakfast-combo-twenty-question-variation/ https://www.thegamegal.com/2016/01/15/breakfast-combo-twenty-question-variation/#respond Fri, 15 Jan 2016 16:47:37 +0000 https://www.thegamegal.com/?p=3650

What it is: A variation of twenty questions. It’s a little more complicated than twenty questions and involves more thought for both the guesser and the one answering the questions. So if you like twenty questions but it’s getting a little old, this’ll probably be the perfect game for you to try.

Best for: Two players.

What you need: Nothing! Those games are the best.

How to play: Just like twenty questions, this game starts with one player (we’ll call him Josh) thinking of an item to guess. Unlike twenty questions, it’s best if this item is pretty specific. So some good examples might be things like this:

  • Your iPhone
  • A garbage sack
  • The shirt I’m wearing
  • A Garmin GPS

Some not-so-good examples:

  • Clouds
  • Rocks
  • A house

Does that make sense?

So, let’s say Josh is playing and he’s thinking of an item, and he comes up with his iPhone. Then the person he’s playing with, Paige, gets to start guessing, with the goal, of course, of guessing that the item is Josh’s iPhone.

In twenty questions, Paige would ask yes or no questions and try to deduce what the item would be from the provided clues. In breakfast combo, Paige just goes ahead and starts guessing things. They can start out random. It’s also good if these guesses are more specific rather than broad. So…

Paige: Is it a fireplace?

Because this is the first guess, this is what Josh says:

Josh: It’s more like a fireplace than anything you’ve guessed so far.

Then Paige gets to guess something else.

Paige: Is it a turtle?

Now Josh needs to decide if the item, his iPhone, is more similar to a turtle or a fireplace. Say he decides it’s more like a fireplace.

Josh: It’s more like a fireplace than a turtle, but, like a turtle…

And then Josh would fill in a clue, something that his iPhone and a turtle have in common. It could be anything he comes up with, like:

Josh: It’s more like a fireplace than a turtle, but, like a turtle, I’ve seen it.

So then Paige gets to guess something else.

Paige: Is it a campfire?

Josh answers the same way he did before.

Josh: It’s more like a fireplace than a campfire, but, like a campfire, it needs to be started.

Paige guesses again:

Paige: Is it a Sega Genesis game system?

In this case, Josh would probably decide that his iPhone is more like a Sega Genesis than anything else that Paige has guessed. So he says:

Josh: It’s more like a Sega Genesis than anything you’ve guessed so far.

(Here you can add a slight variation. Josh can either say the above sentence and leave it at that, or he could provide a reason, e.g., “It’s more like a Sega Genesis than anything you’ve guessed so far because it’s manmade.” The second option makes it easier for the guesser.)

Play goes on like that, with Paige guessing specific objects and Josh responding. If the item Paige just guessed is closest to the item Josh has in mind, Josh says, “It’s more like [current guess] than anything you’ve said so far.” If the item Paige just guessed isn’t as close to the item as something else she’s previously said, Josh says, “It’s more like [previous guess] than [current guess], but, like [current guess], [something current guess and item have in common].

As you might guess, it’s often just as challenging for Josh to come up with answers as it is for Paige to guess. It’s fun because it does provide some new variety to the classic game of twenty questions. It’s a great game to play in the car (which is where Paige and Josh play it most).

Variations: As stated, breakfast combo is a variation of twenty questions. It’s also very similar to no, because. For another, more creative/silly variation of 20 questions, try poodle!

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Thanksgiving gratitude tradition https://www.thegamegal.com/2014/11/25/thanksgiving-gratitude-tradition/ https://www.thegamegal.com/2014/11/25/thanksgiving-gratitude-tradition/#respond Tue, 25 Nov 2014 21:32:19 +0000 https://www.thegamegal.com/?p=3452

What it is: A Thanksgiving tradition my mother-in-law always does. It’s a talking reflection activity, a great way to develop grateful hearts because it goes beyond the typical “Name one thing you’re grateful for this year.”

Best for: A group of people, any size, at a Thanksgiving dinner.

What you need:

  • Slips of paper with different items you can be grateful for written down on them. I provide a free printable below. When my mother-in-law does it, they’re always cute crafty papers punched out the shape of leaves or shaped to look like little pilgrim boats or something. Mine are a kind of cheap imitation, but if you print them on cardstock and cut them out I think they might look okay. 🙂 Feel free to use some of my word ideas and make your own cards as cute or as plain as you would like them to be.

How to play: The tradition is pretty simple. At Thanksgiving dinner, each guest will be given one card with different items you can be grateful for written on them. These can include things like familyhomefoodsunshine and some that are more specific (like a random act of kindness). After everyone has eaten, go around the table and have each guest tell a story or explain the time they were most grateful for the item on their card.

My mother-in-law usually preassigns the cards by setting them at place settings. You could also have guests randomly draw a card. But I like having them at the place setting at the beginning of the meal because it gives everyone a chance to think (this is one of those things that you need to think about). One thing to be aware of, some of the topics could be sensitive or difficult for some guests, so allowing trading is always a fine idea.

The stories can be longer or shorter; they might just be a few words. But I’ve found that it’s really a great activity that leaves everyone feeling grateful for the blessings we do have, because a lot of times the time when we were most grateful for something is the time we didn’t have it. There’s something about hearing others’ stories or grateful experiences that is very powerful. I love Thanksgiving at my in-law’s because we do this each time.

If you want an example, say I were given the card food. I might tell about the time when I had finished labor and delivery with my first child, and I was amazed and happy and exhausted and I hadn’t eaten in twelve hours. And then my new son and I made it to our recovery room and he was all swaddled and clean and my husband was there, and I got to order lunch! And the hospital food tasted so good, and I don’t think I had ever been more grateful just to have food to eat. The experiences can be as simple as that.

Printables: Here is the printable I made! I’d recommend printing on cardstock. Feel free to pick and choose. The items should be pretty universal, except for the last three pages. Those pages are specific to the Latter-day Saint or Mormon culture (the church I belong to). Feel free to use or not use those pages as you see fit.

Thanksgiving gratitude talking
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Would you rather https://www.thegamegal.com/2014/10/26/rather/ https://www.thegamegal.com/2014/10/26/rather/#comments Sun, 26 Oct 2014 15:37:06 +0000 https://www.thegamegal.com/?p=3328 What it is: A hypothetical talking game where players choose which of two scenarios they’d rather do.

Best for: Any number of players. It’s a great two-player game.

What you need: Nothing! Aren’t those games the best? It can be nice if you have a pre-made list of “would you rather” scenarios. Guess what? I made one! You can download it for free below.

How to play: Basically players take turns asking each other questions starting with “Would you rather…” and ending with two different scenarios. Like, “Would you rather have to wear ski goggles for the rest of your life…

…or have to wear a Teenage Mutant Ninja Turtle mask?”

would-you-rather1

(p.s. is Donatello your favorite?)

As demonstrated, the questions are usually a little wacky/silly/absurd. (In some variations, they’re also gross/weird, but I don’t like those questions as much.)

Some other examples of would you rather questions:

  • Would you rather live to be 90 with great health or live an extra ten years past 90 with not-so-great health?
  • Would you rather live off of bread only or live off of anything but carbs?
  • Would you rather be respected but feared or laughed at and loved?

The questions can be thoughtful, silly, or completely hypothetical. It’s fun for players to think up their own questions, too.

Once someone asks a question, everyone else must answer the question. Then another player gets to ask a question.

Another variation for a large group is to have one player draw a question (like from the list I made below) and answer it alone. Then another player draws another question and answers it for themselves, and so on. This could work well if you have so many people, it’s hard to have everyone answer each question.

Printables: Here’s the list of Would you rather questions I came up with. It’s two pages long, so not a ton, but definitely enough to get you started or get you thinking of ideas. Once you get playing with a good group, the ideas usually start coming to players. It’s a fun talking game to play.

Printable-markerWould you rather

 

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Categories list https://www.thegamegal.com/2014/09/05/categories-2/ https://www.thegamegal.com/2014/09/05/categories-2/#comments Fri, 05 Sep 2014 18:04:17 +0000 http://www.thegamegal.com/?p=3254

What it is: A very flexible game with lots of adaptations.

Best for: A group of about 4 to 10.

What you need: You’ll need a list of categories (I’ve provided one below) and possibly a timer and pens and paper.

How to play: Basically the challenge is to try and think of as many items in a category as you can. An example category would be fast food.

And items in the category? Chicken nuggets, tacos, hamburgers, hot dogs, French fries, McDonald’s apple pies, chicken sandwiches, and on and on. How many things can you think of?

Variations: There are many different ways you could set up your game. Here’s a few to get you started.

Like the game Scattergories (commission link), you can name as many items in a category that start with the same letter. Choose a letter from the alphabet, draw a category, set a timer, and go! For example, if the category were male names and the letter were C, you could write any of these:

  • Carson
  • Caleb
  • Cole
  • Christian
  • Connor
  • Carter
  • Cameron

You can play on teams, individually, or as a whole group. At the end of the game, everyone takes turns reading all their answers aloud, where questionable answers can be submitted to the group to see if they’ll be allowed or not. (For example: “Camille? That’s a girl’s name!” “But I totally knew a guy named Camille once!” “OK, fine, we’ll allow it.”) If you’re playing against each other, the person who writes down the most names wins. (One variation is to have everyone cross off any name that someone else wrote down, too. That way the person with the most unique answers wins.)

You could also play the above version, but without the restriction of a letter of the alphabet. Any boy name, for example, would work for the above example. Then follow the same rules for the rest of the game.

Another variation which works really well for car rides or killing time can be played one word at a time. In this variation, you pick a category and then take turns saying something from that category, one player at a time. The first person who can’t think of a word that hasn’t already been said is out of the game, and you start a new round with a new category. (The game first letter, last letter is an even more challenging variation of this.)

You could of course use your list of categories to play the pool game categories or a similar game.

What other rules or variations can you come up with?

Printables: Here’s the list of categories! It’s a few pages long, so hopefully it gives you lots of categories to choose from for all of your game-playing needs. 🙂

Printable-markerCategories

 

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Sing a song https://www.thegamegal.com/2012/10/11/sing-a-song/ https://www.thegamegal.com/2012/10/11/sing-a-song/#comments Thu, 11 Oct 2012 16:41:57 +0000 http://www.thegamegal.com/?p=2318

What it is: A simple, flexible time-killing activity for anyone who loves music and guessing games.

Best for: 2 to 8 players.

What you need: Nothing!

How to play: This is just a simple guessing game involving singing, but singing a song only one word at a time. One person, like Lucy, starts out by thinking up a song. Then Lucy starts singing the song out loud, but only the first word.

So let’s say Lucy chooses the song “Take Me Out to the Ballgame.” She would start singing the first note: “Take…” Then there are several different ways you can play. You can have other players guess what song Lucy is singing by adding what they think is the next word. Ryan, for example, might think Lucy is singing “Take on Me” (he’s an eighties fan). So Ryan would start singing “on…” Lucy could either shake her head no and let other players continue to guess, or, for a more fluid game, the song could change and now all the other players have to guess what Ryan is singing. The song might change several times as players take turns adding notes and words to what they think the song is. You can have play go in a circle, or just have players sing out in any order when they think they know the next word.

Variations: Another similar game you can play is when one person says a word (like take, for example), and the next player has to think of a song with that word in it. You can play with song titles or song lyrics in general. We played this a lot as just kind of a time-killer, not keeping score or having much structure, but just shouting out words and singing songs as they occurred to us.

Some more similar games are Name that tune and What’s the name of that song?

So if you like music and have friends who know a lot of songs, they can be some fun games to play to pass the time or try to stump each other.

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How many miles? https://www.thegamegal.com/2012/10/11/how-many-miles/ https://www.thegamegal.com/2012/10/11/how-many-miles/#respond Thu, 11 Oct 2012 15:05:14 +0000 http://www.thegamegal.com/?p=2382 What it is: A guessing game to play in the car. My family played this a ton when I was growing up because we took a lot of road trips (we were definitely a road trip rather than an airplane family). It’s a nice game to play because it can last the whole trip long, but you can be talking or doing other things in the background while you play. It’s not super concentration-intensive. And everyone can play.

Best for: As little as 2 or as many as a carful of people.

What you need: A journey in a car. A long road trip on roads you don’t drive every day works best. Then just a car and people to play! Optional: Paper and pen, or a way to keep score. (It was paper and pen when I grew up, but today it would totally be my iPhone.)

How to play: This game involves spotting and guessing the numbers on those road signs that say how many miles to a certain city, the green ones, you know? Like this:

The point of the game is to correctly guess the next mile number for a certain city, usually your destination.

So say your car is taking a trip to Dallas. Once you’ve seen one sign that says how many miles are left to Dallas (like Dallas: 215), everyone would take a guess as to the number that will be on the next sign that says how many miles to Dallas. Logically, this could be any number lower than 215. You can use your experience or knowledge or just luck to try to figure out exactly how many miles away the next sign will be placed. But I can tell you from playing this game as a kid, it’s not always what you think! It’s not like there’s always a pattern or a rule, especially as cities and landscapes vary (and this all just makes the game more fun).

So everyone puts in a guess for the number on the next mile sign – you can write them down or just have everyone remember. Let’s say a hypothetical car of people make these guesses:

  • Jamie – 200
  • Louis – 154
  • Ann – 194
  • Jeff – 172

Then everyone can go about other activities, but make sure at least one person is keeping a lookout for the next sign. Once it’s spotted (Dallas: 160), figure out who won that round. For us, the winner was simply the person who had the closest guess, whether it’s lower or higher. In the above example, this would mean Louis wins. I know a lot of times people play number guessing games like this and make a rule that the winner is the closest number that didn’t go under or something like that, but we liked to keep it simple. You can certainly play with rules as complicated as you like.

So Louis would win that round. You can keep a running score pad of who wins each round, or just play for fun and not keep score. But that round would be followed by another, and another, until you reach your destination. Even when you’re driving in the middle of nowhere, you can still play. The signs just might be really far apart, but that’s okay. Closer to cities, the signs might be only a couple of miles apart, and it’s always fun when that throws everyone for a loop. You can guess but you never know for sure, which is why it’s fun. The game is a good way, too, of tracking the distance until you reach your destination, maybe cutting down on the “Are we there yet?” questions. 😉

Another thing: Our family road trips were often so long that we couldn’t play with our final destination right away. So we’d choose bigger cities on the way to play with until we were close enough to use the final destination. (For example, Dallas, then Oklahoma City, then Wichita…) Just make sure everyone agrees on the next city as you guess.

Rules: One rule we had was that everyone had to put in their guess for the next sign before too much time passed. For example, after passing a Dallas: 215 sign and then gathering up the next round of guesses, there were always some of us who liked to delay as long as possible, realizing that the more miles we drove, the better idea we’d have of the next number on the sign. But this was considered cheating, so guesses for the next sign had to be in before a specified time (like a minute). Otherwise your guess is invalid. However, if you wanted to do away with this rule, you definitely could: Then each person can kind of gamble as to how long they want to wait to guess. Wait too long and you might risk passing a sign without guessing at all. But wait long enough and you could have a big advantage over the other players. Come to think of it, I think we played that way sometimes, too. Either way is fun.

Also, when making guesses, no duplicate numbers: if you want to guess 160 but someone already guessed it, too bad. You have to choose a different number. (It was legal to guess just one number lower or higher, which was often a good strategy.) Guesses are first-come, first-serve, which was why we always said our guesses out loud at least, even if we didn’t write them on paper.

Variations: If you’re hardcore, you could keep score by not just writing down the winner of each round, but the number of miles by which each guess was off. Then at the end you total up each person’s miles, and the person with the lowest score wins. For example, take the above list of guesses again:

  • Jamie – 200
  • Louis – 154
  • Ann – 194
  • Jeff – 172

If the right answer was 160, that means each person would be assigned a number of how far they missed the mark:

  • Jamie – 40 (200 minus 160)
  • Louis – 6 (160 minus 154)
  • Ann – 34
  • Jeff – 12

Those numbers would be the scores you write down for each player for that round. To be honest, that’s way too much math for my taste ;-), but if you like a more competitive game and your addition and subtraction, it might be a fun way to play.

However you play, happy road tripping!

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Hide and seek https://www.thegamegal.com/2012/06/09/hide-and-seek/ https://www.thegamegal.com/2012/06/09/hide-and-seek/#respond Sun, 10 Jun 2012 03:25:31 +0000 http://www.thegamegal.com/?p=2397

What it is: Next to tag, hide and seek is probably one of the most basic kid games out there. It can be played indoors or outdoors and is easily adaptable for lots of ages and playing areas.

Best for: From as little as 3 or 4 to as many as 20 players.

What you need: You’ll need somewhere to play that has places to hide. This could be almost anywhere: inside a house, in a yard or neighborhood, in a park, in the library (if your public library happens to host a fun lock-in over the summer as a reward to kids who read)…basically anywhere but a big open field or gym. 😉

How to play: Hide and seek is simple. First, set the boundaries for your playing area. Is it one room, one house, one yard, a whole neighborhood? Make sure everyone’s clear on the boundaries at the beginning. Then gather all your players together, choose one person, like Jack, to be It, and have It count out loud to a designated number, such as 20. (The number can be as low as 10, for really young kids in a small room, or as high as 60 or more for older kids in a bigger playing area.) While Jack counts, all of the other players quietly sneak away to hide. Once the other players have hidden, they must stay put until they are found. Everyone tries to hide, silently hoping that Jack will never find them…

Once Jack is done counting, he opens his eyes, calls out loud, “Ready or not, here I come!” and then starts to seek. He searches all over the playing area for the other players. All he has to do is spot someone (not necessarily tag them or anything) and then they’re found. If Jack needs help finding those last few players who had really good hiding spots, the people who are found can help him.

Once everyone has been found (including that last small sneaky player who always gets the best spots and is always last to be found), the game starts over with a new person as It. For us this was usually the first person Jack found (kind of a punishment for choosing such a lame hiding place, I guess). Then play as many rounds as you want!

Variations: Hide and seek was never my favorite game. Too quiet, too slow – and the suspense, fear, and tension of hiding and waiting to be found pretty much always gave me an anxiety attack. You could change the rules a little and allow players, once they’ve hid, to move around and find new hiding spots, at the risk of being seen by It when they move. Or for some more exciting or complex variations along the lines of hiding and seeking, try kick the can, hit the dirt, capture the flag, or sardines.

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Going on a picnic https://www.thegamegal.com/2011/06/11/going-on-a-picnic/ https://www.thegamegal.com/2011/06/11/going-on-a-picnic/#comments Sat, 11 Jun 2011 15:55:13 +0000 http://www.thegamegal.com/?p=1234

What it is: A talking, guessing game, similar to green glass doors, but players think of their own rules rather than following the secret green glass door rule.

Best for: 2 to 8 players.

What you need: Nothing!

How to play: Similar to green glass doors, players try to discover what can be taken on a hypothetical picnic. One player starts by thinking of a rule for things that can go on the picnic; the other players try to guess the rule.

Say Julie and Todd are playing. Julie starts by thinking of a rule of things that can and can’t go on the picnic. The rule can be as complex or as simple as she likes. It can have to do with any attribute (color, shape, size, even the number of letters used to spell the name of the object). Here are some example rules Julie could choose:

  • Only yellow things can go on the picnic (bananas, the sun, dandelions, etc.).
  • Only things you can eat can go on the picnic (apples, oranges, pancakes).
  • Only things bigger than a person can go on the picnic (elephants, houses, the moon).
  • Only things that are spelled with five letters can go on the picnic (apple, grass, honey).

The rules could be even more complicated and relate to the person trying to go on the picnic, like these rules:

  • I can only bring items on the picnic that start with the same letter as my first name (so Julie could bring jam to the picnic, but Todd couldn’t, though he could bring a truck).
  • I can only bring items on the picnic that start with the same letter as the first name of the person sitting to my right (yeah, that one can get really complicated to figure out).

The player thinking of the rule can use his or her imagination and come up with something as complicated or as sneaky as they want; the point of the game is to keep the other players from guessing the rule.

Let’s say Julie picks the rule that only yellow things can go on the picnic. Once she has the rule, she starts the game by declaring something she’s bringing on the picnic. For example, she’d say:

“I’m going on a picnic and I’m bringing bananas, and I can go.”

Then it’s Todd’s turn to guess something that he can bring on the picnic. He might say, “I’m going on a picnic and I’m bringing apples?” Then Julie would shake her head sadly and say, “You can’t go.”

Play would continue, with Julie and Todd taking turns. Julie would usually say things that she could bring to the picnic, but she could give Todd some examples of things she can’t bring, too. Todd keeps guessing until he’s figured out the rule. Then it can be Todd’s turn to think of a new rule for Julie to guess.

It’s a great, entertaining game for long car trips or killing time. Since the rule changes with each round, it doesn’t get boring easily. And the level of difficulty can be easily adapted—just choose easier rules for younger kids and harder rules for older kids.

Variations: This game is a more adaptable variation of green glass doors.

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Hangman https://www.thegamegal.com/2011/06/02/hangman-game/ https://www.thegamegal.com/2011/06/02/hangman-game/#comments Fri, 03 Jun 2011 02:08:11 +0000 http://www.thegamegal.com/?p=1200 What it is: A classic word-guessing game played on paper or a chalkboard.

Best for: 2 players or however many more you want.

What you need: You’ll need paper and pencil, or something else to write with (chalkboard, wipe-off board, etc.).

How to play: The object of the game is for one player to think of a word or phrase, then for the other players to successfully guess the word before their guesses run out.

Let’s say Eli, Lucy, and Zander are playing. Eli will be the first to think of a word, so he silently thinks of one: apple. Then he sets up the game on a piece of paper by drawing a shape like this:

Then, next to it, he draws blanks to represent each letter in the word (or phrase) the other players are guessing:

Now Lucy and Zander can start guessing which word fills the blanks. They do so by guessing one letter at a time. Say Lucy guesses the letter E.

Eli thinks of his word. If the letter Lucy guesses appears in the word, Eli fills it in every time it appears:

Now Lucy and Zander know one letter of the word. Next, Zander might guess the letter T. But Eli knows the letter T isn’t in his word, apple, so Eli marks it as an incorrect guess by beginning to draw a hanging stick figure. He also writes the incorrect letter down below, so Lucy and Zander can keep track of their incorrect guesses:

Say Lucy guesses the letter P. Eli fills in all of the P’s in the word:

The game continues with Lucy and Zander guessing letters. If Eli completes the drawing of the stick figure, like this:

…that means that Lucy and Zander lose because they didn’t guess the word in time. But if Lucy and Zander correctly guess all the letters in the word or the whole word itself at any time, they win.

Then start another round! We usually played that the person who guessed the word (or last letter) correctly got to choose the next word or phrase.

Ah, this game got me through lots of long hours of high school economics class. 🙂 Some of the hardest words to guess are short words with few vowels, like black. Rare words like myrrh and hymn are great, too.

Hangman is easily adaptable for themes: just have players think of words or phrases to fit a particular area. (History hangman, anyone?) It’s a great time-filler, too, and works well with classes when there’s some time to kill.

Printables: Not that it’s necessary to play the game, but if you’d like a pre-made hangman printout, just click here and enjoy!

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Corporation https://www.thegamegal.com/2011/05/21/corporation/ https://www.thegamegal.com/2011/05/21/corporation/#comments Sat, 21 May 2011 14:42:11 +0000 http://www.thegamegal.com/?p=1109

What it is: A big-group indoor memory and guessing game. Entertaining and great for teens or adults.

Best for: A big group of at least 10 people.

What you need: A slip of paper for each person to write on, pens to write with, and a hat or bowl to collect your slips of paper.

How to play: First, pass out the pens and paper and have everyone secretly write a name on their slip. It can be any name – usually a celebrity or famous character, but it could be a made-up name too. Mostly, it should be a name that other players wouldn’t immediately associate with you (this is an important part of the strategy of winning the game).

Players fold up their slips of paper and put them all in a bowl or hat. Then one player (who, to avoid giving him or her an unfair advantage, shouldn’t be particularly good at identifying the others’ handwriting) goes through and reads all the names out loud, probably a couple of times, just to make sure that everyone knows all of the names. Players should listen carefully when the names are read aloud, because that’s the last time they’ll hear them.

Then the game can start. At first, it’s every man for himself, and the object for each player is to form the biggest “corporation” by pulling other players onto their team. Players take turns guessing which name another player wrote. If the guess is correct, the guesser gets that player on his or her corporation. If the guess is incorrect, the guessed player gets a turn to guess somebody else’s name.

So let’s set up a sample game to illustrate. Alyssa, Jared, and Savannah are three players playing with their friends. The players just heard all of the written-down names read aloud, including the names Socrates, Grace Kelly, and Bob.

Alyssa is selected to start. She starts by guessing which name one of the other players wrote on their slip of paper. So she would say something like, “Jared, are you Grace Kelly?” If Jared didn’t write Grace Kelly on his paper, he would say, “nope,” and then it would be Jared’s turn to guess. He might say, “Savannah, are you Bob?” Say Savannah did write down the name Bob on her paper. She says yes, and then she joins Jared’s “corporation,” or becomes part of his team. For the rest of the game, Jared and Savannah will work together  – they can confer and help each other, but ultimately Jared is the boss of the corporation (and the winner of the game if his corporation wins).

So after Savannah joins Jared’s corporation, Jared (and now Savannah) would get another chance to guess. After conferring with Savannah, Jared might say, “Alyssa, are you Socrates?”

Also, if sometime later in the game, Alyssa guessed Jared’s name, that means that Alyssa gets Jared and Savannah on her corporation.

So you can see that memory is a very important skill. First, it’s important for players to remember the names that were read off at the beginning. (There’s usually always one name, something common or nondescript, that manages to slip everyone’s memory until the end. The player who wrote down that name is lucky and has a good shot of winning.) It’s also important for players to remember who guessed what. Also, the bigger a corporation gets, the better they usually get, because there are more people conferring and helping each other guess.

It’s fun to watch the dynamics of the game, and each round will be different: sometimes it might be one giant corporation against another, or other times it might be one pretty big corporation against a lot of mom-and-pop businesses (one- or two-group teams who have managed to avoiding getting guessed out by the larger corporations). In the end, there will be one giant corporation with one player at the head, and that player is the winner.

Strategies: Mind games can play an important role in strategy. For example, if Jared wrote down the name Socrates, he might want to guess, when it’s his turn, “Jeremiah, did you write down Socrates?” Jared would know the answer would be no, of course, but it might confuse the other players. (“His name must not be Socrates because he asked Jeremiah if that was his name…”)

A lot of mind-reading and interpretation will probably happen as players try to guess which name was written down by who. So one of the best things you can do to win is write down a name that no one will associate with you (but not so obviously opposite as to attract attention).

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Alphabet chant https://www.thegamegal.com/2010/11/27/alphabet-chant/ https://www.thegamegal.com/2010/11/27/alphabet-chant/#comments Sat, 27 Nov 2010 16:35:35 +0000 http://www.thegamegal.com/?p=678

What it is: More of an activity or chant than a game with a winner and loser, but a perfect activity to occupy long car trips.

Best for: Smaller group of 3 to 6 players.

What you need: Just people to play!

How to play: Players take turns going through the alphabet and saying the following sentence:

My name is ___, my husband’s/wife’s name is ___, we live in ___, and we sell ___.

The first two blanks are always filled by names, the third blank by a place, and the fourth blank by anything you could sell (which often leads to silly results).

So, the first player would start with A and say something like this:

My name is Abigail, my husband’s name is Adam, we live in Amsterdam, and we sell apples.

Then the next player would take the next letter, B, and say something like this:

My name is Bridget, my husband’s name is Brandon, we live in Bermuda, and we sell bouncey balls.

Players just take turns, going in a circle, until you go through the whole alphabet. I suppose you could play this game competitively: If a player takes longer than three seconds to fill a blank, they’re out. But me and my sisters always just played for fun and helped each other think of words when we got stuck. It’s a nice, calm activity, if you want one of those. 🙂 And it can help younger kids with their phonics skills, too.

Variations: Hmm, I can’t think of any variations. Anyone have any to share?

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Twenty questions https://www.thegamegal.com/2010/11/20/twenty-questions/ https://www.thegamegal.com/2010/11/20/twenty-questions/#comments Sun, 21 Nov 2010 00:38:20 +0000 http://www.thegamegal.com/?p=809

What it is: A guessing game for two or more players.

Best for: 2 players or however many more you want.

What you need: Just your brains. 🙂

How to play: One player (let’s call her Tasha) first gets to think of a noun (a person, place, or thing). Once Tasha has a noun picked out, the other players then get to guess by asking questions that can be answered with a yes or a no. If you’re playing by the strict rules, players only get to ask 20 questions, and if they haven’t guessed by then, Tasha wins. If someone does guess what the object is, that person gets to think of the next thing to guess.

So here’s how a sample game might go: Tasha picks the noun “fire hydrant.” Say she’s playing with one person, her friend Leroy. The game might go like this:

Leroy: “Is it a person?”

Tasha: “No.”

Leroy: “Is it a thing?”

Tasha: “Yes.”

“Is it alive?”

“No.”

“Could I hold it in my hand?”

“No.”

“Is it made of metal?”

“Yes.” …

And the game would go on like that until Leroy uses up his 20 questions or until he guesses what the object is. It’s a great game for filling up long hours on car rides or for playing on walks. And you can go by the 20-question limit if you want, but I never really have. We just ask and guess until someone guesses right, then it’s their turn. And if you’re playing with little kids or just playing for fun, you could allow hints, too, especially if it’s taking a long time to guess something.

We also usually play with concrete nouns, things that you could see, touch, or feel. If you want to allow or disallow abstract nouns (like honor, love, capitalism…), you should probably specify beforehand, either way.

Some of the hardest-to-guess objects I’ve played with are confetti, trash bags, stop signs, and…oh, fire hydrant. 🙂

Variations: No, because and breakfast combo are some more difficult variations on this classic game. And poodle is a slightly sillier one 🙂

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Green glass doors https://www.thegamegal.com/2010/11/11/green-glass-doors/ https://www.thegamegal.com/2010/11/11/green-glass-doors/#comments Fri, 12 Nov 2010 05:41:34 +0000 http://www.thegamegal.com/?p=638

What it is: A talking, thinking game for anywhere from two to a busload of players. This is also one of those games where you need someone who knows the “secret” and other players who are clueless.

Best for: 2 players or however many more you want.

What you need: Nothing! 🙂 Well, just people to play, at least one who knows the “secret” and at least one who doesn’t.

How to play: The object of the game is for players to discover what can be taken through a hypothetical set of green glass doors. Players who know the secret give other players hints (or further confuse them) by saying “I’m going through the green glass doors and I’m bringing ___, but not ___,” filling in the blanks with an object than can go through the green glass doors and an object that can’t, respectively.

So players who know the secret might say things like this:

I’m going through the green glass doors and I’m bringing a poodle, but not a dog.

I’m going through the green glass doors and I’m bringing the moon, but not the sun.

I’m going through the green glass doors and I’m bringing a puddle, but not water.

I’m going through the green glass doors and I’m bringing boots, but not sandals.

I’m going through the green glass doors and I’m bringing Harry Potter, but not Ron Weasley.

Have you figured it out yet?

Players who don’t know the secret to the game can then try their own sentences, maybe something like, “I’m going through the green glass doors, and I’m bringing a lamp shade, but not a light bulb?” To which the in-the-know players would respond with, “Nope, you can’t go through the green glass doors” while shaking their heads sympathetically. The game can continue indefinitely, and pause and resume as needed, until all players know the secret. It’s perfect for filling long hours during car trips.

So do you know the secret yet? Do you know what can be taken through the green glass doors? 😉 (I’ll give you one hint: the fact that you’re reading this post and not playing this game out loud should be a huge help to you.) Oooh, I know! How about, if you still don’t know the secret, leave a comment in the form of “I’m going through the green glass doors and I’m taking ___ but not ___,” and I’ll respond with a yes or a no! And, if you already know the secret, you can post mysterious, enigmatic sentences to confuse all the clueless people! It’ll be like a massive online, ongoing version of green glass doors! Awesome!

Or…since you’re probably reading this blog to figure out how to play, and if you really really really want to know and have no will power at all, or any desire to experience that awesome “a-ha!” moment when you figure out the secret yourself, click here to find out.

Variations: My mom and sister play the same game but call it Fanny Dooley, where Fanny Dooley a made-up lady and phrases take the form of “Fanny Dooley has ___ but not ___.” I’ve also heard the game called “deep but not profound” (which I think is clever, funny, and awesome).

Also, for a very similar game with more flexible rules, check out going on a picnic.

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Four on the couch https://www.thegamegal.com/2010/09/01/four-on-the-couch/ https://www.thegamegal.com/2010/09/01/four-on-the-couch/#comments Thu, 02 Sep 2010 03:02:19 +0000 http://thegamegal.wordpress.com/?p=359

What it is: An indoor group game, best for teenagers. Fun, but not in the rough or invade-your-personal-space way.

Best for: Group of about 12, or bigger, depending on how many people you can fit in a room.

What you need: Enough people to play (probably at least twelve), slips of paper for everyone to write on, pens to write with, and enough seats in a room for everyone (e.g., chairs or couches or benches). Each seat should be clearly distinguishable, so the floor probably wouldn’t be the best, and it’s best if they’re arranged in a circle. Oh, and you need one couch that seats exactly four people (or a bench or set of chairs will do).

How to play: First, designate one four-seater couch (or bench or set of chairs) as the Couch. The point of the game is to have all four seats on the Couch occupied by your team members. Next, divide into two equal teams. The easiest way to play is boys versus girls, because everyone always needs to remember who’s on their team, and things might get a little confusing later. Boys versus girls is easy. If you can’t do boys versus girls, though, maybe you could divide family versus family, or teens versus adults—any division that the players will be able to remember easily.

So you have your teams? Good. Let’s say you’re playing boys versus girls. So next, have everyone sit in the circle in the order boy-girl-boy-girl. (This means that each team will have two players on the Couch.) Also, it’s important that one seat stays empty, so you need one more seat than there are people.

Next, hand out the slips of paper and pens and have everyone write their first name down (if you have two players with the same name, have them use their last initial, too). Then gather up the slips of paper, toss them in a hat, and hand them out to everyone again. Each player will get someone else’s name. Someone might get his or her own name, but that’s fine. It’s just important that everyone keep the name a secret.

Okay, so you’re with me so far? Good. Now you’re ready to play. Let’s say Keith, Liz, Ben, and Ann are playing. Keith is one of the lucky ones sitting on the couch. Liz and Ben are sitting in random seats in the circle. And Ann is sitting in the seat to the right of the empty seat: because of this, she gets to start.

Remember the objective: each team wants to get four of their players on the Couch. Here’s how it works: Ann calls out the name of anyone in the room, like “Ben.” Then whoever is holding the slip of paper with Ben’s name on it (say it’s Liz) would get up and move to sit in the empty chair next to Ann. Then Liz and Ann would trade papers, so now Ann is Ben, and Liz is whoever was on Ann’s paper (nobody but Ann and Liz know).

Then the person to the right of Liz’s old chair gets to call out a name. So that’s basic game play: the player to the right of the empty chair calls out a name, and the player holding the piece of paper with that name moves to the empty chair, and then the players switch names.

Now remember that Keith started on the Couch? Let’s pretend he’s holding a slip of paper with Donna’s name on it. Eventually, someone will say “Donna,” and Keith will have to get up and move. That means one of the Couch spaces is now open. Then Kelly (the person sitting to the right of where Keith was sitting) is lucky: she gets the chance to fill the open seat on the Couch with one of her team members, as long as she can remember one of the names one of her team members is currently holding.

So memory is an important part of this game. The girls in the room are trying to figure out the boys’ names on the couch so they can call them off, and vice versa. And the people who are sitting to the right of a Couch seat are trying to keep track of the names of their teammates so that, when a Couch seat opens up, they can fill the seat with their team members. But people shuffle around all the time, and you never know if you’ll be called to a Couch seat or off the Couch or what. So you try to keep track of everything, but with all the seat-switching and name-switching, you can imagine that it gets pretty complicated!

As far as rules go, team members aren’t allowed to help each other, especially when it’s the team member whose turn it is to call someone to an empty chair. (People may talk and whisper when it’s not their turn, but try to keep it to a minimum.) There’s lots of memory and thinking involved, but it’s great fun, and a big moment of triumph for the winning team when they win. 🙂

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3-D triple-decker tic-tac-toe https://www.thegamegal.com/2010/08/18/3-d-triple-decker-tic-tac-toe/ https://www.thegamegal.com/2010/08/18/3-d-triple-decker-tic-tac-toe/#comments Thu, 19 Aug 2010 03:02:43 +0000 http://thegamegal.wordpress.com/?p=269 What it is: A more challenging and fun variation of regular tic-tac-toe.

Best for: 2 players.

What you need: Paper, something to write with, and two players.

How to play: The game is basically the same as regular tic-tac-toe: you try to win by getting three X’s or O’s in a row. The trick is, instead of one grid of nine squares, you have three grids of nine squares, all stacked on top of each other. A diagonal, horizontal, or vertical set of three lets you win, but since the game is 3-D, there are many more winning possibilities, some of which are shown here:

And it’s more fun. And challenging. And harder to end in a tie.

Variations: I suppose, since the playing space is so much larger, you could try with more than two players. I never have, but just use another letter or shape or color and see how it goes. Or I guess you could try with four grids stacked on top of each other instead of three…woah, woah, that’s a lot of squares…but who knows? 😉 There are also some other fun variations of tic-tac-toe like ultimate tic-tac-toe and, my personal favorite, human tic-tac-toe.

Printables: Want a printout with grids all drawn up and ready to go? Click here and enjoy!

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Tic-tac-toe https://www.thegamegal.com/2010/08/18/tic-tac-toe-2/ https://www.thegamegal.com/2010/08/18/tic-tac-toe-2/#respond Thu, 19 Aug 2010 02:31:28 +0000 http://thegamegal.wordpress.com/?p=252

What it is: Probably the most basic and well-known two-player game on paper. But you probably already knew that, didn’t you?

Best for: 2 players.

What you need: Paper and a pen (or two). Or, really, anything to write with and on (a stick in the stand, a marker and wipe-off board, a sharp stone on a cave wall…you know). And two people.

How to play: We all know how to play, right? Make a grid of nine squares on the paper by drawing two vertical lines and two horizontal lines. One player chooses to be X and one chooses to be O. Players take turns drawing their letters (X or O) in one of the nine squares. The first player to have three of their letters in a row (horizontal, vertical, or diagonal) wins.

Easy, right? In fact, so easy it usually ends in a tie game and is really boring after a while. Except I did have one younger cousin who always managed to beat me…he’s smart, I tell you.

Variations: Okay, so maybe an old-fashioned game of tic-tac-toe just isn’t as exciting as it used to be. But 3-D triple-decker tic-tac-toe? Now that can be pretty fun. Ultimate tic-tac-toe brings even more strategy into the game. And human tic-tac-toe gets you off your feet and running around! Go check them out!

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The dot game https://www.thegamegal.com/2010/07/25/the-dot-game/ https://www.thegamegal.com/2010/07/25/the-dot-game/#comments Sun, 25 Jul 2010 23:41:47 +0000 http://thegamegal.wordpress.com/?p=76 What it is: A quiet, two-person game played on paper.

Best for: 2 players.

What you need: Paper to write on and two pens (sometimes it’s fun if you use different colored ones).

How to play: First, set up the playing space by making a grid of dots on the paper, like this:

You can make it as big as you want. I think we usually did grids of about 10 by 10, unless we wanted a really epic game and made a grid to take up the whole page (and I guess that happened quite a bit, too).

Anyway, now you’re ready to start. Let’s say Chris and Meg are playing. Meg starts by drawing a horizontal or vertical line between any two adjacent dots, like this:

Then it’s Chris’s turn. He also makes a horizontal or vertical line between any two adjacent dots:

And then it’s Meg’s turn again. Play continues back and forth until the grid looks something like this…

And then something like this:

And then the game starts getting exciting. See, the point of the game is to form squares—for every square you form, you get a point. So as you’ll notice on the above grid, Chris and Meg very carefully avoided adding a third side to any set of dots on the grid, because that would allow the other player to form a square and get a point.

So now it’s Chris’s turn. But now the only moves left on the gird are ones that would allow Meg to get a point. But Chris has no choice. So he draws a line in the bottom corner, and then Meg can form a square and writes her initial inside the box to mark it as her point:

But the rule is, if you get a point, you get to go again. Now Meg is forced to let Chris get a square somewhere. So then it becomes a game of letting your opponent score as few points as possible. Chris was smart because he picked a move that only gave Meg one square. Meg also finds a smart move that only gives Chris two:

And, shown above, Chris now has to go again and gives Meg three squares. So all clear? That’s how the game is played, until the grid looks something like this:

And then you count up each player’s squares and declare a winner. In this game, Meg had 11 while Chris had 14, so he’s the winner.

Strategies: If you’re playing with a large enough grid and you’re sneaky enough, sometimes you can make a three-sided almost-square while your opponent’s not looking. Then they’ll never find it and draw a line somewhere else, and you can close up your own square for a point. That’s always fun. And the grid above is pretty simple; if you’re playing with a larger one, it’s more challenging because it’s possible to outsmart your opponent by finding good moves later in the game.

Printables: Don’t want to draw bajillions of dots? Click the links to download a printout of four small grids or a printout of one large grid. Enjoy!

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